The Adventurers' Guild
Author -
Drandar, Brianus and Tebon
Adventurers - Code
The Way of Honor
1. Thou shalt follow the dictates of moral conscience.
2. Thou shalt be willing to defend thy principles - no matter the outcome.
3. Thou shalt have respect and compassion for the weak, and steadfastness in defending them.
4. Thou shalt love Elanthia, and observe its laws.
5. Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all that is evil.
6. Thou shalt show loyalty to truth and to thy pledged word.
7. Thou shalt be generous and giving of thyself.
8. Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.
9. Thou shalt train the youth in the honorable ways whenever the opportunity arises.
10. Thou shalt make the following terms thy life's work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.
The Adventurers' Guild
Purpose: The Adventurers guild raises coin for the house thru house hunts. Teachers others about responsible hunting etiquette. Collects maps of the lands for the house. And is a gathering place for those who enjoy roaming the open wilds.
Requirements: While members have no set requirements, they will be at times asked to lead house hunts, or may be requested by others in the house to act as guides in certain areas. Apprentices of the guild, must organize and lead at least one house hunt before they are considered for full membership.
Restrictions: They may have apprentices, and be members of any other guild/order.
Duties: This guild provides guides for the use of the house. Their duties include attaching themselves to the military units of the house in time of conflict. They also organize and lead all house hunts. The guild as a whole must sponsor at least one house hunt per calendar month. They report to the Lord Warlord.
Finances: The guild is responsible as a whole for paying for all costs of their apprentices. All silver generated by house hunts is donated to the general house fund. 10% of all house hunts led by guild members are put into the guilds coffers for this purpose. Members may also designate their own donated silvers to the guild coffers as well.
Titles
Master Explorer - Leader of the Guild
Master Guide - Honarary Rank of the Guild
Huntsman - Honarary Rank of the Guild
Wayfarer - Honarary Rank of the Guild
Cartographer - Honarary Rank of the Guild
Trapper - Honarary Rank of the Guild
Guide - Full Member of the House
Journeyman Guide - Any Squire of Title Age or Older
Apprentice Guide - Squire of the Guild
Honoraries
Master guide: Someone who has gained at least three honorary titles in the guild, may carry the title of Master guide.
Wayfarer: The wayfarers have intimate knowledge of one town area in the lands. They can successfully navigate, using nothing more then their own memory, at least one town area in Elanthia. A town area is all areas of the named city, as well as all areas that are within Crystal amulet thought range of the towns town center, that it is possible for the apprentice to reach due to age limitations. This will be demonstrated in the manner of a test given by the Master Explorer.
Huntsman: A huntsman must organize and lead at least 5 official house hunts to earn this honorary.
Cartographer: As the name implies, a cartographer is a mapmaker. They make their own maps, or are collectors of maps. They are able to provide maps to any house member that needs them for a given area. In addition, they also must provide 5 "traveling" scripts, for the house spidey site. These scripts will be point to point scripts. i.e., Landing to Icemule, or landing to Imeara's shrine, etc. The Master Explorer will explain, or demonstrate, how this is to be done for those who wish it.
Trapper: Someone who is intimately familiar with the creatures that inhabit a particular towns area. Someone who kin find suitable hunting challenges far folks in a given town area. This person must show to the Master Explorer, the ability to choose suitable hunting areas for groups of all age ranges, in any given geographical area, as described above in Wayfarer.







