top of page

Lorminstra's Temple

Fulayin

Author - 

Day 18 of the month Ivastaen in the year 5124

[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a yellow-eyed forest wolfhound, a raven that is flying around, a skittish celestial spirit that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Ymeia, Janarth, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
Goldstr hugs Ymeia, who wraps him in a warm embrace.
>
Ymeia smooches Crazyfeather on the cheek.
>beam jana
You beam happily at Janarth!
>group
You are grouped with Fulayin who is leading, Ymeia, Lehon, Starmizt, Tairngaire, Goldstr, and Crazyfeather.

Your group status is currently open. You may be joined or taken into another group by the actions of another player.

Type GROUP CLOSE to set your group status to closed, or type GROUP HELP for a list of other options.
>
Janarth waves to you.
>
Crazyfeather giggles at something in a burnished imflass weapons harness.
>
Lord Kaiki just came through the town gates.
>
Lord Kaiki just went south.
>recite Join Lady Fulayin if ye are here for the tour
You recite quietly:

"Join Lady Fulayin if ye are here for the tour"

>
Lord Kaiki just arrived.
>
Lord Kaiki just went through the town gates.
>
Janarth waves to Ymeia.
>
Lord Kaiki just came through the town gates.
>
Fulayin recites:

"Please join me for the Lorminstra adventure"

>
Lord Kaiki just entered the east tower.
>
Janarth joins Fulayin's group.
>
A yellow-eyed forest wolfhound seems hesitant, looking unsure of himself.
>
A colorful flare rises into the air high above Wehnimer's Landing before exploding into a brilliant array of tiny starburst patterns.
>
Lord Kaiki just arrived.
>
Lord Kaiki just went south.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Crazyfeather shares some coins with his group.
Crazyfeather hands you 2 silvers.
>
Kristein just came through the town gates.
>
Kristein just went south.
>
Crazyfeather pokes Goldstr in the ribs.
>
Lord Kaiki just arrived.
>
Lord Kaiki just went through the town gates.
>
A yellow-eyed forest wolfhound gazes about, nosing at and scenting the air.
>
Lilynaria just came through the town gates.
>
Lilynaria just went south.
>
Couillon just came through the town gates.
>
Couillon just went south.
>
Fulayin whispers, "Mind thinking for me? for folk to gather here."
>
Goldstr affectionately scratches the wolfhound's neck.
>think on general Come to the Landing North Gate if ye wish to join us for a tour of Lorminstra's Temple
>
You focus on projecting your thoughts.
You hear the General thoughts of Balantine echo in your mind:
You think, "Come to the Landing North Gate if ye wish to join us for a tour of Lorminstra's Temple."
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Lucraine's group arrives, guided by an urchin, who nods to Lucraine and quickly takes off.
>
Lucraine's group just went through the town gates.
>
Lehon turns to Crazyfeather and cheers!
>
* Xecnephias will never see another sunrise!
>
Blazyn just came through the town gates.
>
Blazyn just went south.
>
Crazyfeather deeply says, "Tis a house event after all."
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Crazyfeather turns toward Lehon and renders a sharp salute with his quarter staff.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Blazyn just came through the town gates.
>
Blazyn just went south.
>
Fulayin nods at Crazyfeather.
>
Crazyfeather grins at Fulayin.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a yellow-eyed forest wolfhound, a raven that is flying around, a skittish celestial spirit that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Ymeia, Janarth, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
The raven circles lazily above.
>
Dipping into a lazy dive, the raven glides to the ground and lands.
>
Gemany just came through the town gates.
>
Gemany just went south.
>
Crazyfeather pets a raven, which nuzzles his hand softly.
>
With a flap of his wings, the raven launches himself into the air.
>
Speaking to Crazyfeather, Janarth asks, "Uh oh...were we supposed to bring victuals for everyone?"
>gaze raven
You gaze in amusement at a raven.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|EVENT-ILLI| To mark the Celebration of the Ataelel, bookworms are invited to gather on the Ta'Illistim Green this coming Sunday, 19th May, at 4pm. Bring a book and share an extract or simply come to listen. Don't forget, Inklings, that we are hoping to hear about bugs or aquatic creatures! https://bit.ly/3QIpJgy .
shake head jana
Crazyfeather deeply says, "Nae."
>
You look at Janarth and shake your head.
>open my satch
You open a satchel stitched with veniom thread and clasped with a pale blue dragonsbreath sapphire.
>
Janarth gives a sigh of relief.
>get basket from my satch
You remove a burgundy wicker basket draped in velvet-petaled ebon roses from in your veniom-threaded satchel.
>
Crazyfeather deeply says, "But it is a nice gesture."
>'got ye covered, hae some treats
You quietly say, "Got ye covered, hae some treats."
>
Fulayin says, "That is onlyu for house meetings."
>
Lord Darrgo just came through the town gates.
>
Lord Darrgo just went south.
>drop basket
You drop a burgundy wicker basket draped in velvet-petaled ebon roses.
>tap basket
You tap a burgundy wicker basket draped in velvet-petaled ebon roses.
>
Crazyfeather deeply says, "And i think Balantine has that covered."
>
Laelithonel just arrived.
>
Laelithonel just entered the west tower.
>
Aanalar just arrived.
>
Crazyfeather grins at you.
>
Aanalar just went through the town gates.
>
Starsiren just arrived.
>
Starsiren just went through the town gates.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a burgundy wicker basket draped in velvet-petaled ebon roses, a yellow-eyed forest wolfhound, a raven that is flying around, a skittish celestial spirit that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Ymeia, Janarth, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
Sophoros just came through the town gates.
>
Sophoros just went south.
>
Speaking to you, Janarth says, "Ah, and great presentation too - a nice basket."
>
Sophoros just arrived.
>
Sophoros just entered the east tower.
>
Crazyfeather glances at a burgundy wicker basket draped in velvet-petaled ebon roses.
>grin jana
You grin at Janarth.
>
Aerelean just came through the town gates.
>
Aerelean just went south.
>
Sophoros just arrived.
>
Sophoros just went south.
>
Aerelean just arrived.
>
Aerelean just went through the town gates.
>
The raven circles lazily above.
>
Aerelean just came through the town gates.
>
Aerelean just went south.
>
Lehon lets out a cheer!
>
Oury just came through the town gates.
>
Oury just went south.
>look in basket
In the wicker basket:
Food/Drink [4]: a glimmering spun sugar rose, a white chocolate heart-shaped treat, a milk chocolate rosebud treat, a dark chocolate rosebud treat
Total items: 4
>
Crazyfeather leans on Ymeia.
>
The raven circles lazily above.
>
Crazyfeather blinks.
>You hear the Help thoughts of Omahice echo in your mind:
Does song of peace work with ego2? or does it pause evertime somce critter is in the room until you kill it?

Lord Sojin just arrived.
>
Lord Sojin just went through the town gates.
>
Lehon takes a bite of his dark chocolate treat.
>
Goldstr turns toward you and renders you a sharp salute with his dark chocolate treat.
>
Lord Sojin just came through the town gates.
>
Lord Sojin just went south.
>
Lehon removes a sage-sprinkled rolton chop from in his harvest sack.
>grin goldstr
You grin at Goldstr.
>
Steah just arrived.
>
Steah just went through the town gates.
>
High Lady Ouidanna just came through the town gates.
>
High Lady Ouidanna just went south.
>
Lehon feeds a yellow-eyed forest wolfhound a bite of his rolton chop.
>
Steah just came through the town gates.
>warsalute head goldst
Steah just went south.
>
Your fingers briefly touch your brow as you render a casual salute to Goldstr.
>
Lehon takes a bite of his dark chocolate treat.
>
High Lady Aevilir just came through the town gates.
>
High Lady Aevilir just went south.
>
Lehon feeds a yellow-eyed forest wolfhound a bite of his rolton chop.
>
Lehon takes a bite of his dark chocolate treat.
>
Crazyfeather leans on Ymeia.
>
Lehon feeds a yellow-eyed forest wolfhound the last of his rolton chop.
>
Lehon takes a bite of his dark chocolate treat.
>
Goldstr takes a bite of his dark chocolate treat.
>
Lord Sojin just arrived.
>
Lord Sojin just went through the town gates.
>
Ymeia leans on Crazyfeather, giving him a companionable grin.
>
Crazyfeather leans on Ymeia.
>
Lehon slings an engraved sephwir short bow off from over his shoulder.
>
Crazyfeather chuckles.
>
High Lady Ouidanna just arrived.
>
High Lady Ouidanna just went through the town gates.
>
A swarm of spiders scatters into the folds of Starmizt's spidersilk cloak.
>
Sorci just arrived.
>
Sorci just entered the west tower.
>
Lord Sojin just came through the town gates.
>
Lord Sojin just entered the east tower.
>
Weedsy just came through the town gates.
>
Weedsy just went south.
>
Mistress Domshella just came through the town gates.
>
Mistress Domshella just went south.
>
Angaria just came through the town gates.
>
Angaria just went south.
>
Lady Xenaya just came through the town gates.
>
Lady Xenaya just went south.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a burgundy wicker basket draped in velvet-petaled ebon roses, a yellow-eyed forest wolfhound, a raven that is flying around, a skittish celestial spirit that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Ymeia, Janarth, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
Oscogger just came through the town gates.
>
Oscogger just went south.
>
Speaking to you, Janarth says, "We have a bunch of bitter dark cholocate enthusiasts here...."
>
Camkin's group just arrived.
>
The raven circles lazily above.
>
Camkin's group just entered the west tower.
>
A skittish celestial spirit fades into ethereal form and wafts away.
>
Evise just came through the town gates.
>
Evise just went south.
>
Hobblesworth just arrived.
>
Hobblesworth just entered the west tower.
>'I need ta make more dark chocolate ones then
You quietly say, "I need ta make more dark chocolate ones then."
>open my back
You open a weathered backsack embroidered with an empath healing a kneeling warrior.
>get tin
You remove a small silver tin from in your weathered backsack.
>open my tin
You open a small silver tin.
>
Ramladu just arrived.
>
Ramladu just entered the east tower.
>get heater
You remove a polished steel chocolate heater from in your silver tin.
>put heater in my greatcl
You put a polished steel chocolate heater in your black silk greatcloak.
>
Lilynaria just came through the town gates.
>
Lilynaria just went south.
>
Ramladu just arrived.
>
Ramladu just went south.
>
Speaking to Janarth, Goldstr says, "Canna beat chocolate."
>get mold from my tin
You remove a cast iron plumed armet mold from in your silver tin.
>
Starmizt says, "The best stuff."
>
Evise just arrived.
>
Evise just entered the east tower.
>
Starmizt nods.
>put tin in my back
You put a small silver tin in your weathered backsack.
>open my mold
You open a cast iron plumed armet mold.
>look in my mold
A square metal base with dimpled metal side bars supports the small mold. Inside, an upper tier holds any unmelted material, and the fixture below features four impressions positioned to catch liquids dropping from above. The mold has been designed to form a plumed armet treat.
In the plumed armet mold:
Food/Drink [2]: a mint and dark chocolate bar (2)
Total items: 2
>
Lord Sojin just arrived.
>
Lord Sojin just went south.
>close mold
You close a cast iron plumed armet mold.
>get heater
You remove a polished steel chocolate heater from in your black silk greatcloak.
>
Janarth grins at Goldstr.
>
Evise just arrived.
>
Evise just went south.
>put mold on heater
You slide your plumed armet mold into the grooves atop your steel chocolate heater and push it until you hear a quiet *snick* as it snaps into position.
>open heater
You turn the tiny latch on your steel chocolate heater, and a small door swings open on its side.
>
Caleria's group just arrived.
>
Caleria's group just went through the town gates.
>
Malakha just arrived.
>
Malakha just went through the town gates.
>get votive from my greatcl
You remove a candle votive from in your black silk greatcloak.
>
Dark red droplets seep out of Tairngaire's skin and evaporate.
>put votive in heater
You put your candle votive in the steel chocolate heater and twist until it is secured in the raised-edged circle in the base.
>light heater
You push a panel on the side of steel chocolate heater, and after a grinding scrape of stone against metal the candle votive bursts into flame!
>
Lilynaria just arrived.
>
Lilynaria just entered the east tower.
>close heater
You close the small door on the side of your steel chocolate heater and turn the tiny latch to secure it into place.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a burgundy wicker basket draped in velvet-petaled ebon roses, a yellow-eyed forest wolfhound, a raven that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Ymeia, Janarth, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
Lord Sojin just arrived.
>
Lord Sojin just went through the town gates.
>
Barodel just came through the town gates.
>
Barodel just went south.
>
You hear very soft footsteps.
>
Malakha just came through the town gates.
>
You hear very soft footsteps.
>
Malakha just went south.
>
Xolanthe just came through the town gates.
>
Xolanthe just went south.
>
Malakha just arrived.
>
Malakha just went through the town gates.
>
Caleria just came through the town gates.
>
Caleria just entered the east tower.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
A small dark blue spider on Starmizt crawls over to her nose.
>
Crazyfeather just opened a feathered ruddy red pouch.
>
Barodel just arrived.
>
Barodel just went through the town gates.
>
Caleria just arrived.
>
Caleria just went south.
>
Caleria just arrived.
>
Caleria just went through the town gates.
>
Xolanthe just arrived.
>
Xolanthe just went through the town gates.
>
Commandier just arrived.
>
Commandier just entered the west tower.
>
Caleria just came through the town gates.
>
Caleria just went south.
>
Your steel chocolate heater warms the plumed armet mold slowly from the flickering candle votive within, drawing air through a tiny grate to strengthen the flame.
>
Crazyfeather deftly twirls his quarter staff around his finger and stuffs it in his imflass weapons harness. Fancy!
>
* Sorci just gave up the ghost!
>
Crazyfeather removes a tiny sealed glass ampule from in his ruddy red pouch.
>
Hobblesworth just came through the town gates.
>
Hobblesworth just went south.
>
Crazyfeather just closed a feathered ruddy red pouch.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|MERCHANT-TERAS| On Saturday, May 18, at 5pm, a skilled artisan from the Ragnak Clan will be visiting the Workroom, located inside the Clan Hall on Mithril Way. They will be performing general altering, lightening, and deepening services for up to 10 citizens of Teras Isle.

Crazyfeather flips his sealed glass ampule and the green liquid immediately begins to form fat droplets that quickly drip down into the reservoir of orange liquid.
>
Caleria just arrived.
>
Caleria just went through the town gates.
>think on general Come to the Landing North Gate if ye wish to join us for a tour of Lorminstra's Temple
You focus on projecting your thoughts.
You hear the General thoughts of Balantine echo in your mind:
You think, "Come to the Landing North Gate if ye wish to join us for a tour of Lorminstra's Temple."
>You hear the Merchant thoughts of Mightybeard echo in your mind:
Selling animalistic spirit UAC gloves. 7x, fully unlocked except the once per hour ability. Has tier 3 Dispel in addition to the Grapple flares. Spirit change slip included. 125m.

Hobblesworth just arrived.
>
Hobblesworth just entered the west tower.
>
There is the faintest shifting in your plumed armet mold as the chocolate inside begins to warm and lose its shape. A subtle whiff of sweetness teases through the air.
>
Lady Xenaya just arrived.
>
Lady Xenaya just entered the east tower.
>
The green fluid flows down the opening faster, moving its way towards the bottom chamber. The orange fluid drips upwards, heading back to that chamber.
>
Mongonator just came marching in.
>
Mongonator just marched stiffly into the west tower.
>
Blade Yardie just came through the town gates.
>
Blade Yardie just went south.
>
Lady Xenaya just arrived.
>
Lady Xenaya just went south.
>
Laelithonel just came through the town gates.
>
Laelithonel just went south.
>You hear the Merchant thoughts of Milva echo in your mind:
Looking for a T2 on a -477.

Cleavet just arrived.
>
As the last bits of chocolate soften, a heady, full scent of fresh chocolate escapes the plumed armet mold to suffuse the air around you with mouth-watering sweetness.
>
Tairngaire's sentient potato whistles a jaunty little ditty!
>
Cleavet just went south.
>
Janarth smiles at Fulayin.
>
The green liquid within the ampule begins to descend faster in a strand of color. Orange drops rise to the top, waiting for the opening to the upper chamber to clear enough for it to continue.
>
Wardex just arrived.
>
Wardex just went through the town gates.
>
Speaking to Fulayin, Janarth asks, "Do we have two minutes until the tour starts?"
>
Crazyfeather gazes with interest at the sealed glass ampule in his hand.
>look
Your steel chocolate heater is distinctly warm to the touch now and the plumed armet mold quite hot. Within, you can hear the sound of a slow, steady boil as the sweet scent of chocolate grows stronger.
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a burgundy wicker basket draped in velvet-petaled ebon roses, a yellow-eyed forest wolfhound, a raven that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Ymeia, Janarth, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
Fulayin nods at Janarth.
>
The upper chamber slowly fills with orange-colored liquid as the falling of green fluid begins to quicken its descent.
>
Janarth exclaims, "I will be right back - I don't want to lug all of this around!"
>
Janarth just went south.
>
With the quiet *chink* of metal on metal, the steady intake of air through the grating in the side of your steel chocolate heater stops abruptly. The strong aroma of chocolate lingers, and your steel chocolate heater, plumed armet mold, and the chocolate within begin to cool.
>
Crazyfeather grins.
>
Janarth just arrived.
>
Janarth flags down a nearby urchin and exchanges a few words. The urchin nods to Janarth and takes off, with Janarth in tow.
>
Crazyfeather just opened a feathered ruddy red pouch.
>
Osdreg just arrived.
>
Osdreg just entered the west tower.
>
The last drops of green liquid drop into the lower chamber of the ampule and the remaining orange liquid rise to the top, completing its journey.
>
Crazyfeather put a tiny sealed glass ampule in his ruddy red pouch.
>
Crazyfeather just closed a feathered ruddy red pouch.
>
Crazyfeather just opened a carved haon wolverine locket.
>
Goldstr takes a bite of his dark chocolate treat.
>
Cool enough now to handle with ease, the mold sits quietly atop your steel chocolate heater, and as the last traces of warmth dissipate, the metal covering the tiny grate snicks open once more. Only a faint tickling of chocolate sweetness escapes. Finished at last!
>get mold from my heater
You press a lever on the side of the steel chocolate heater and slide a cast iron plumed armet mold along the guide rails until it comes away in your hand.
>
Crazyfeather removes a black walnut demoness figurine from in his wolverine locket.
>put heater in my greatcl
You put a polished steel chocolate heater in your black silk greatcloak.
>open my mold
You open a cast iron plumed armet mold.
>get treat from my mold
You carefully work a milk chocolate plumed armet treat free from the mold, and it pops out into your hand!
>put treat in baskt
I could not find what you were referring to.
>look in my mold
A square metal base with dimpled metal side bars supports the small mold. Inside, an upper tier holds any unmelted material, and the fixture below features four impressions positioned to catch liquids dropping from above. The mold has been designed to form a plumed armet treat.
In the plumed armet mold:
Food/Drink [1]: a mint and dark chocolate bar
Total items: 1
>put treat in basket
There are already the maximum amount of treats inside the basket.
>
Cleavet just arrived.
>
Cleavet just entered the west tower.
>put my treat in basket
There are already the maximum amount of treats inside the basket.
>
Janarth just arrived.
>
Kusuri just came through the town gates.
>
Kusuri just went south.
>
Janarth joins Fulayin's group.
>look in basket
A yellow-eyed forest wolfhound seems hesitant, looking unsure of himself.
>
In the wicker basket:
Food/Drink [4]: a glimmering spun sugar rose, a white chocolate heart-shaped treat, a milk chocolate rosebud treat, a dark chocolate rosebud treat
Total items: 4
>You hear the General thoughts of Ouidanna echo in your mind:
Ouidanna asks, "Anyone go for Sorci?"

The black acorn amulet hanging from Starmizt's neck glows sanguine.
>
Crazyfeather put a black walnut demoness figurine in his wolverine locket.
>close mold
You close a cast iron plumed armet mold.
>
Kusuri just arrived.
>
Kusuri just entered the east tower.
>put mold in my greatcl
You put a cast iron plumed armet mold in your black silk greatcloak.
>
Crazyfeather just closed a carved haon wolverine locket.
>
Kusuri just arrived.
>
Kusuri just went south.
>glance
You glance down to see a milk chocolate plumed armet treat in your right hand and nothing in your left hand.
>get rose from basket
You retrieve a single spun sugar rose from inside your wicker basket.
>
The raven circles lazily above.
>put my treat in basket
There are already the maximum amount of treats inside the basket.
>
Fulayin takes a deep breath.
>
Fulayin slowly empties her lungs.
>put my rose in basket
You place the spun sugar rose alongside the other roses within the wicker basket.
>
Clownshoe just arrived.
>
Clownshoe just entered the west tower.
>
Nadirra just arrived.
>
Nadirra just entered the west tower.
>
Kusuri just arrived.
>
Kusuri just entered the east tower.
>
Speaking to you, Janarth asks, "Where did you learn to be a chocolatier?"
>
Kusuri just arrived.
>
Kusuri just went south.
>
Crazyfeather grins at Fulayin.
>give jana
You offer your milk chocolate treat to Janarth, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Janarth has accepted your offer and is now holding a milk chocolate plumed armet treat.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Speaking to you, Janarth exclaims, "Thank you!"
>
Lord Kaiki just came through the town gates.
>
Lord Kaiki just went south.
>'the heater was a gift
You quietly say, "The heater was a gift."
>
Janarth sniffs at his milk chocolate treat.
>
Lord Kaiki just arrived.
>
Lord Kaiki just went through the town gates.
>
Lord Kaiki just came through the town gates.
>
Lord Kaiki just entered the east tower.
>
Janarth takes a bite of his milk chocolate treat.
>
Mistress Domshella just came through the town gates.
>
Mistress Domshella just went south.
>get mold from my greatcl
You remove a cast iron plumed armet mold from in your black silk greatcloak.
>
Lord Kaiki just arrived.
>
Lord Kaiki just went south.
>open my mold
You open a cast iron plumed armet mold.
>look in my mold
A square metal base with dimpled metal side bars supports the small mold. Inside, an upper tier holds any unmelted material, and the fixture below features four impressions positioned to catch liquids dropping from above. The mold has been designed to form a plumed armet treat.
In the plumed armet mold:
Food/Drink [1]: a mint and dark chocolate bar
Total items: 1
>
Crazyfeather grins from ear to ear.
>
Lord Kaiki just arrived.
>close mold
Lord Kaiki just went through the town gates.
>
You close a cast iron plumed armet mold.
>get heater
You remove a polished steel chocolate heater from in your black silk greatcloak.
>put mold on heater
>
You slide your plumed armet mold into the grooves atop your steel chocolate heater and push it until you hear a quiet *snick* as it snaps into position.
>
Farseeker just arrived.
>
Farseeker just entered the west tower.
>get votive from my greatcl
You remove a candle votive from in your black silk greatcloak.
>open my heater
You turn the tiny latch on your steel chocolate heater, and a small door swings open on its side.
>You hear the General thoughts of Fulayin echo in your mind:
Fulayin thinks, "The tour is fixing to start, please make your way to north gate."
put votive in heater
You put your candle votive in the steel chocolate heater and twist until it is secured in the raised-edged circle in the base.
>You hear the General thoughts of Ouidanna echo in your mind:
Ouidanna thinks, "Coming for sorci."
light heater
You push a panel on the side of steel chocolate heater, and after a grinding scrape of stone against metal the candle votive bursts into flame!
>
Crazyfeather leans on Fulayin, giving her a companionable grin.
>You hear the General thoughts of Aerocus echo in your mind:
Aerocus asks, "Tour?"
close heater
You close the small door on the side of your steel chocolate heater and turn the tiny latch to secure it into place.
>You hear the Merchant thoughts of Timbalt echo in your mind:
Selling an enormous coal black sai'ri monster, uncommon mount.. 20m ttm.

Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
A yellow-eyed forest wolfhound starts and glances about suspiciously, scenting the unfamiliar aromas in the air.
>
Carasynthia just came through the town gates.
>
Carasynthia just went south.
>
Vitrus just came through the town gates.
>
Vitrus just went south.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>You hear the General thoughts of Ntinly echo in your mind:
Ntinly thinks, "Wha tour?"
'Odd, a mint and dark chocolate bar makes milk chocolate treats
You quietly say, "Odd, a mint and dark chocolate bar makes milk chocolate treats."
>
Camkin's group just came through the town gates.
>
Camkin's group just went south.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>'hmm
You quietly say, "Hmm."
>You hear the Towncrier thoughts of Newsby echo in your mind:
|TIP| Have you ever sold something to the pawnshop and wondered what its properties were? Sell it, say goodbye to it forever. Satisfy your curiousity after you sell it by checking the pawnshop tables and INSPECT the item you sold. Hurry, though, backroom items are constantly replaced! This tip via Snagg. Do note: Not all items end up on a for sale table. Double Note: Get a bard to sing to it before selling it so you avoid seller's regrets.
You hear the Help thoughts of Lethri echo in your mind:
Any sorcerer able to teach me some shadow illusions?
get basket
You pick up a burgundy wicker basket draped in velvet-petaled ebon roses.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>put basket in my satch
You put a burgundy wicker basket draped in velvet-petaled ebon roses in your veniom-threaded satchel.
>
Your steel chocolate heater warms the plumed armet mold slowly from the flickering candle votive within, drawing air through a tiny grate to strengthen the flame.
>close my satch
You close a satchel stitched with veniom thread and clasped with a pale blue dragonsbreath sapphire.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Camkin just arrived.
>
Camkin just entered the east tower.
>
Janarth shrugs at you.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Hobblesworth just came through the town gates, dragging the body of Malikeen with him.
>
Hobblesworth grabs Malikeen's body and drags it south.
>
Speaking to you, Fulayin says, "I'm nerous mentor."
>You hear the Help thoughts of Sobo echo in your mind:
Does Icemule have an alchemist shop?
You hear the Help thoughts of Lithyia echo in your mind:
It does.

Camkin just arrived.
>
Camkin just went south.
>smile fulayin
You smile at Fulayin.
>
There is the faintest shifting in your plumed armet mold as the chocolate inside begins to warm and lose its shape. A subtle whiff of sweetness teases through the air.
>You hear the General thoughts of Crazyfeather echo in your mind:
Crazyfeather thinks, "Come to northgate for the tour look for the giant waveing a oriflamme."
'ye will do fine
You quietly say, "Ye will do fine."
>
You see a blur out of the corner of your eye, and Ouidanna's group suddenly appears.
>
The ghostly voice of Sorci says, "Thank you for commin."
>
The raven circles lazily above.
>
Lord Vandele just arrived.
>
Crazyfeather waves his black and red oriflamme around enthusiastically, whipping it back and forth through the air.
>
Vandele seems to be waiting for something.
>
Goldstr adopts an agreeable expression.
>
Crazyfeather waves his black and red oriflamme around enthusiastically, whipping it back and forth through the air.
>
A faint blue glow surrounds Vandele's hands.
>
A shimmering aura surrounds Vandele.
>
Vandele recites a series of mystical phrases while raising his hands...
Vandele gestures.
Vandele appears considerably more powerful.
>
Vandele traces a series of glowing runes while chanting an arcane phrase...
Vandele gestures.
A translucent sphere forms around Vandele.
>look
Vandele recites a series of mystical phrases while raising his hands...
Vandele gestures.
Vandele suddenly starts moving light-footedly.
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the brown Vandele disk, a yellow-eyed forest wolfhound, a raven that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Lord Vandele, the body of Sorci who is lying down, High Lady Ouidanna, Janarth, Ymeia, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
A giantman magistrate just walked in.
>
Ouidanna exclaims, "Look good landing!"
>
Vandele has a word with a giantman magistrate, who nods in agreement.
>
Lord Vandele just entered the west tower.
>
Crazyfeather waves his black and red oriflamme around enthusiastically, whipping it back and forth through the air.
>
A giantman magistrate just entered the west tower.
>
Lord Vandele just arrived.
>
Lord Vandele just entered the west tower.
>gaze sorci
You hear the Help thoughts of Omahice echo in your mind:
Think tour of pickle factory.
>
You gaze in awe at Sorci.
>
Ouidanna exclaims, "I see clerics!"
>
Ouidanna laughs!
>
Crazyfeather laughs!
>
Ouidanna focuses on Sorci with intense concentration.
Sorci's back wound gradually fades, forming on Ouidanna's back instead.
>
Sorci's right arm wound gradually fades, forming on Ouidanna's right arm instead.
>
Sorci's right hand wound gradually fades, forming on Ouidanna's right hand instead.
>
Crazyfeather waves his black and red oriflamme around enthusiastically, whipping it back and forth through the air.
>
Sorci's right leg wound gradually fades, forming on Ouidanna's right leg instead.
>
Sorci giggles eerily.
>
Sorci's left leg wound gradually fades, forming on Ouidanna's left leg instead.
>
Crazyfeather waves his black and red oriflamme around enthusiastically, whipping it back and forth through the air.
>
Sorci's left arm wound gradually fades, forming on Ouidanna's left arm instead.
>
As the last bits of chocolate soften, a heady, full scent of fresh chocolate escapes the plumed armet mold to suffuse the air around you with mouth-watering sweetness.
>
Sorci's abdomen wound gradually fades, forming on Ouidanna's abdomen instead.
>
Sorci's chest wound gradually fades, forming on Ouidanna's chest instead.
>
Sorci loses some of his pallor.
>
Ouidanna appears to be focusing her thoughts while chanting softly...
Ouidanna concentrates.
Ouidanna looks a lot better.
>
Gemany just came through the town gates.
>
Gemany just went south.
>
Crazyfeather deeply says, "That was tofunny."
>
Sorci appears entirely restored.
>
The ghostly voice of Sorci says, "Much better looking i am."
>
Ouidanna appears to be focusing her thoughts while chanting softly...
Ouidanna concentrates.
Ouidanna looks a lot better.
>You hear the General thoughts of Toxyrox echo in your mind:
Toxyrox asks, "Izzit a 3 hour tour? A 3 hour tour?"

Janarth faces Ouidanna, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Janarth opens his eyes, looking slightly drained.
>
Lehon dusts Sorci off.
>
Ouidanna wavers with sudden fatigue.
>
Crazyfeather blinks at Sorci.
>
Janarth faces Ouidanna, closes his eyes and begins chanting. A small spark leaps from Janarth's fingers... but little else happens.
>look sorci
You see Sorci.
He appears to be a Dark Elf.
He is average height. He appears to be very young. He has milky white eyes and brown skin. He has very long, straight white hair. He has a narrow face, a sharp nose and a pointed chin.
He has a dark pear wood pipe clenched between his teeth.
Despite no apparent injuries, he seems to be DEAD!
He is holding an old golvern shield in his left hand.
He is wearing a silver-threaded indigo survival kit, a bone-clasped forest green backpack, a turnip-topped carved willow stickpin, a twisted gold ring, a polished kakore-linked wristlet with aventurine spacers, a smoky opaline glass sea star brooch, some scarred full leather, a pearl-trimmed mekret teardrop pendant, a cotton haversack, a black sword-etched flask, a wrist sheath, a crystal amulet, a wide silver necklace inset with black coral beading, an onyx jackal's head symbol set in red gold, an ale brown sack, a cobweb-covered jet black spidersilk cloak edged with silver silk trim, and a rusted wire mesh wand belt.
>
Ouidanna asks, "Anyone have time for a raise?"
>
Fulayin says, "Oh my."
>
Cleavet just came through the town gates.
>
Cleavet just went south.
>
Ouidanna beams happily at Janarth!
>You hear the General thoughts of Ibar echo in your mind:
Ibar asks, "The heck kinda tour takes three hours?"
You hear the Help thoughts of Ntinly echo in your mind:
Ain no such ting as a pickle factory! Dey all made by hand@.
You hear the General thoughts of Omahice echo in your mind:
Omahice thinks, "Hopefully, the weather doesn't start getting rough."

Your steel chocolate heater is distinctly warm to the touch now and the plumed armet mold quite hot. Within, you can hear the sound of a slow, steady boil as the sweet scent of chocolate grows stronger.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's back looks better.
>
Starmizt says, "Sure , if its just me."
>
Fulayin's skin is suffused with a subtle gold glow as she prays.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's back looks better.
>
Crazyfeather pokes Fulayin in the ribs.
>
Fulayin gestures at Sorci.
Nothing happens.
>
Crazyfeather throws his head back and howls!
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's chest looks better.
>
Starmizt says, "Or anyone else."
>
Crazyfeather grins at Fulayin.
>
Janarth says, "How fitting - we have a corpse for the tour of Lorminstra's temple."
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's chest looks better.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's left arm looks better.
>You hear the General thoughts of Omahice echo in your mind:
Omahice thinks, "Eek, someone responded to me."

Fulayin asks, "Sorci need a cleric hon?"
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's left arm looks better.
>You hear the General thoughts of Toxyrox echo in your mind:
Toxyrox exclaims, "The tiny ship might get tossed!"
snicker jana
You snicker at Janarth.
>
The cuts on Ouidanna's back close and the bruises fade.
>
Lehon just opened a forest green food pouch.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's abdomen looks better.
>
Goldstr begins chuckling at Janarth!
>
Crazyfeather applauds Fulayin.
>
The ghostly voice of Sorci says, "Plese."
>
Crazyfeather strikes a heroic pose.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's abdomen looks better.
>You hear the General thoughts of Ntinly echo in your mind:
Ntinly exclaims, "Hopefully da weather dun start gettin rough!"

You hear very soft footsteps.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's right arm looks better.
>
You hear very soft footsteps.
>
Scroll Keeper Gelfander's group just arrived.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Scroll Keeper Gelfander's group just went through the town gates.
>
With the quiet *chink* of metal on metal, the steady intake of air through the grating in the side of your steel chocolate heater stops abruptly. The strong aroma of chocolate lingers, and your steel chocolate heater, plumed armet mold, and the chocolate within begin to cool.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's right arm looks better.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>
Ouidanna begins to look a little better.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's right hand looks better.
>
Fulayin gingerly cracks and waves the diamond over Sorci's body, and a mixture of oil and balsam trickles out of the diamond, coating Sorci with a cobalt blue liquid.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's right hand looks better.
>'talk about a captive audience
You quietly say, "Talk about a captive audience."
>
Janarth faces Ouidanna, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Janarth opens his eyes, looking slightly drained.
>
Fulayin's skin is suffused with a subtle gold glow as she prays.
>
Crazyfeather dances around the area to music only he can hear.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's right leg looks better.
>
Fulayin gestures at Sorci.
A silvery translucent thread extends from Fulayin encompassing Sorci's corpse.
>
Wardex just came through the town gates.
>
Wardex just went south.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's right leg looks better.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's left leg looks better.
>
The cuts on Ouidanna's abdomen close and the bruises fade.
>
Lehon removes a tree-shaped emerald from in his green food pouch.
>
Ouidanna murmurs a simple, mystical chant...
Ouidanna concentrates.
Ouidanna's left leg looks better.
>
Lehon offers Starmizt a tree-shaped emerald.
>say ::fulayin need a chrism?
Speaking quietly to Fulayin, you ask, "Need a chrism?"
>
Janarth says, "I'll drag him along Fulayin, if ya wish."
>
Cool enough now to handle with ease, the mold sits quietly atop your steel chocolate heater, and as the last traces of warmth dissipate, the metal covering the tiny grate snicks open once more. Only a faint tickling of chocolate sweetness escapes. Finished at last!
>
Janarth laughs!
>
Starmizt says, "Oh let her."
>
Speaking to Sorci, Ouidanna says, "Good luck."
>
Fulayin says, "I got it on em."
>
Starmizt smiles.
>
Starmizt declines Lehon's offer.
>
Crazyfeather grins.
>
Barodel just came through the town gates.
>
Barodel just went south.
>
Malakha just came through the town gates.
>
Malakha just went south.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Xolanthe just came through the town gates.
>
Xolanthe just went south.
>
The ghostly voice of Sorci exclaims, "Thanks!"
>
Starmizt smiles.
>
The cuts on Ouidanna's chest close and the bruises fade.
>
Malakha just arrived.
>
Malakha just went through the town gates.
>
Caleria just came through the town gates.
>
Caleria just entered the east tower.
>get mold from my heater
You press a lever on the side of the steel chocolate heater and slide a cast iron plumed armet mold along the guide rails until it comes away in your hand.
>
Scroll Keeper Gelfander's group just came through the town gates.
>
Scroll Keeper Gelfander's group just went south.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Barodel just arrived.
>
Barodel just went through the town gates.
>put heater in my greatcl
Lehon smiles.
>
You put a polished steel chocolate heater in your black silk greatcloak.
>
Xolanthe just arrived.
>
Xolanthe just went through the town gates.
>open my mold
You open a cast iron plumed armet mold.
>
Caleria just arrived.
>
Caleria just went south.
>
High Lady Ouidanna just went south.
>look in my mold
A square metal base with dimpled metal side bars supports the small mold. Inside, an upper tier holds any unmelted material, and the fixture below features four impressions positioned to catch liquids dropping from above. The mold has been designed to form a plumed armet treat.
In the plumed armet mold:
Food/Drink [1]: a milk chocolate plumed armet treat
Total items: 1
>
Caleria just arrived.
>
Caleria just went through the town gates.
>
Lehon put a tree-shaped emerald in his green food pouch.
>
Fulayin's skin is suffused with a subtle gold glow as she prays.
>
Caleria just came through the town gates.
>
Caleria just went south.
>
Lehon just closed a forest green food pouch.
>get treat from my mold
You carefully work a milk chocolate plumed armet treat free from the mold, and it pops out into your hand!
>put mold in my greatcl
Crazyfeather leans on Sorci.
>
You put a cast iron plumed armet mold in your black silk greatcloak.
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a yellow-eyed forest wolfhound, a raven that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: the body of Sorci who is lying down, Janarth, Ymeia, Willow Guardian Lehon, Lady Fulayin, Starmizt, Lady Tairngaire, Goldstr, Crazyfeather
Obvious paths: south
>
Fulayin recites:

"By the power of lady L0orminstra ..LIVE!"

>
Fulayin recites:

"By the power of lady L0orminstra ..LIVE!"

>
Mistress Domshella just came through the town gates.
>
Mistress Domshella just went south.
>
Lehon removes a roasted sage-dressed quail from in his harvest sack.
>
Fulayin gestures at Sorci.
Thin at first, a fine layer of rime coats Fulayin's hands and fingertips. The hoarfrost smoothly glides across the space between Fulayin and Sorci, turning to a light powder in the open air. The white substance clings to Sorci's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.
Sorci's body suddenly grows darker.
>get oak wand
You remove an oaken wand from in your black silk greatcloak.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>wave wand at sorci
You wave your oaken wand at Sorci.
1d100: 49 + Modifiers: 158 == 207

The glazed look leaves Sorci.
Cast Roundtime 2 Seconds.
>
Janarth gestures while calling upon the lesser spirits for aid...
>
Caleria just arrived.
>
Caleria just went through the town gates.
>
Janarth gestures at Fulayin.
The glazed look leaves Fulayin.
>wave wand at fulay
You wave your oaken wand at Fulayin.
1d100: 4 + Modifiers: 158 == 162

Your spell misfires.
Cast Roundtime 2 Seconds.
>
Crazyfeather recites deeply:

"For honor"

>
Lehon gestures while calling upon the lesser spirits for aid...
>
Lehon gestures at Sorci.
Nothing happens.
>put wand in my greatcl
You put an oaken wand in your black silk greatcloak.
>
Sorci says, "That stings."
>
Sorci says, "Ouff."
>glance
Lady Tairngaire just went south.
>
You glance down to see nothing in your right hand and a milk chocolate plumed armet treat in your left hand.
>
Sorci exclaims, "Thanks!"
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>swap
You swap your milk chocolate treat from your left to your right hand.
>give sorci
You offer your milk chocolate treat to Sorci, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Starmizt pulls Sorci to his feet.
>
Fulayin says, "Welcome back to the breathing."
>
Sorci has accepted your offer and is now holding a milk chocolate plumed armet treat.
>
Crazyfeather and Sorci shake hands.
>
Sorci gobbles down his milk chocolate treat in one enormous bite.
>
Sorci slings an old golvern shield over his shoulder.
>
Osdreg just came through the town gates.
>
Osdreg just went south.
>
Sadieth just arrived.
>
Sadieth just entered the east tower.
>
Crazyfeather deeply exclaims, "Welcome to your new life!"
>
Crazyfeather grins at Sorci.
>
Sorci just went south.
>
Lehon gobbles down a big bite of his sage-dressed quail.
>get mold from my greatcl
You remove a cast iron plumed armet mold from in your black silk greatcloak.
>
Sorci just arrived.
>
Caleria just came through the town gates.
>
Caleria just entered the east tower.
>
Sorci offers Fulayin a Wehnimer's promissory note.
>
Lehon gobbles down a big bite of his sage-dressed quail.
>
Sadieth just arrived.
>
Sadieth just went south.
>
Lehon gobbles down a big bite of his sage-dressed quail.
>
Lehon gobbles down his sage-dressed quail in one enormous bite.
>get dark choc from my greatcl
You remove a block of dark chocolate from in your black silk greatcloak.
>put choc in my mold
Crazyfeather leans on Fulayin, giving her a companionable grin.
>
You put your dark chocolate in your plumed armet mold.
>close mold
You close a cast iron plumed armet mold.
>
Sorci exclaims, "Many thanks!"
>
Crazyfeather winks at Fulayin.
>get heater
You remove a polished steel chocolate heater from in your black silk greatcloak.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
Lehon gestures.
Lehon seems to blend into the surroundings better.
>
Starmizt faces Sorci, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Starmizt opens her eyes, looking slightly drained.
>
Sorci gestures while calling upon the lesser spirits for aid...
>put mold on heater
Sorci makes a complex gesture.
A light blue glow surrounds Sorci.
>
Scroll Keeper Gelfander's group just arrived.
>
You slide your plumed armet mold into the grooves atop your steel chocolate heater and push it until you hear a quiet *snick* as it snaps into position.
>
Scroll Keeper Gelfander's group just went through the town gates.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
Lehon gestures.
The air about Lehon shimmers slightly.
>
Crazyfeather applauds Fulayin.
>
Sorci gestures while calling upon the lesser spirits for aid...
>
Sorci makes a complex gesture.
The air thickens and begins to swirl around Sorci.
>open heater
Sorci gestures while calling upon the lesser spirits for aid...
>
Sorci makes a complex gesture.
Sorci suddenly looks more powerful.
>
You turn the tiny latch on your steel chocolate heater, and a small door swings open on its side.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
Lehon gestures.
Lehon looks more aware of the surroundings.
>
Sorci gestures while calling upon the lesser spirits for aid...
>
Sorci makes a complex gesture.
There is a dim flash around Sorci.
Sorci's body seems to glow with an internal strength.
>send 2 sorci
You face Sorci, close your eyes and begin chanting. Suddenly, a small bolt of energy arcs between the two of you. You awaken, feeling slightly drained, but satisfied that 1 point was successfully transferred to Sorci.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
Lehon gestures.
His eyes begin to shine with an inner strength.
>
Sorci gestures while calling upon the lesser spirits for aid...
>
Conquerer of Reim Dayko just came through the town gates.
>
Conquerer of Reim Dayko just went south.
>
Sorci makes a complex gesture.
There is a dim flash around Sorci.
Sorci's veins stand out briefly.
>
Lehon gestures while summoning the spirits of nature to his aid...
Lehon gestures.
A sudden breeze stirs the air about Lehon, swirling and tugging at his clothing.
>
Sorci gestures while calling upon the lesser spirits for aid...
>
Sorci makes a complex gesture.
A deep blue glow surrounds Sorci.
>get votive from my greatcl
You remove a candle votive from in your black silk greatcloak.
>
Sorci makes a quick gesture while calling upon the powers of the elements...
>
Crazyfeather smiles proud
>
Sorci makes a complex gesture.
A silvery luminescence surrounds Sorci.
>
Lehon faces Sorci, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Lehon opens his eyes, looking slightly drained.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
Lehon gestures.
Lehon is surrounded by an aura of natural confidence.
>
Sorci makes a quick gesture while calling upon the powers of the elements...
>
Sorci makes a complex gesture.
A bright luminescence surrounds Sorci.
>put votive in my heater
You put your candle votive in the steel chocolate heater and twist until it is secured in the raised-edged circle in the base.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
Lehon gestures.
Lehon begins to move with cat-like grace.
>
Janarth faces Sorci, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Janarth opens his eyes, looking slightly drained.
>
Sorci makes a quick gesture while calling upon the powers of the elements...
>light my heater
Sorci makes a complex gesture.
A brilliant luminescence surrounds Sorci.
>
You push a panel on the side of steel chocolate heater, and after a grinding scrape of stone against metal the candle votive bursts into flame!
>
Sorci makes a quick gesture while calling upon the powers of the elements...
>
Sorci makes a complex gesture.
Sorci stands taller, as if bolstered with a sense of confidence.
>close my heater
You close the small door on the side of your steel chocolate heater and turn the tiny latch to secure it into place.
>
Speaking to you, Fulayin says, "A cleric should always chrism a body."
>
Sorci gestures while calling upon the lesser spirits for aid...
>look
Sorci makes a complex gesture.
A dull golden nimbus surrounds Sorci.
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a yellow-eyed forest wolfhound, a raven that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Sorci, Janarth, Ymeia, Willow Guardian Lehon, Lady Fulayin, Starmizt, Goldstr, Crazyfeather
Obvious paths: south
>
Sorci gestures while calling upon the lesser spirits for aid...
>You hear the Towncrier thoughts of Newsby echo in your mind:
|MERCHANT-ILLI| On Saturday, May 18, at noon, Seamstress Indres will be visiting the Plume and Glove in Ta'Illistim to offer alterations, lightening, or deepening for citizens, then partial citizens only. OOC Note: You must have been a citizen for at least 30 days.

Sorci makes a complex gesture.
Sorci suddenly looks a lot more powerful.
Sorci is surrounded by a white light.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
>
Lehon gestures at Sorci.
Sorci suddenly looks much more dextrous.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
>
Lehon gestures at Sorci.
Sorci suddenly looks much more dextrous.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
>
Lehon gestures at Sorci.
Sorci suddenly looks much more dextrous.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Lehon makes a nearly imperceptible motion while whispering a soft phrase...
>
Lehon gestures at Sorci.
Sorci suddenly looks much more dextrous.
>
Sorci says, "Thanks for spells all."
>
Oogey just came through the town gates.
>
Oogey just went south.
>
Lehon bows.
>
Crazyfeather bows to Sorci.
>
Lehon beams!
>
Fulayin's skin is suffused with a subtle gold glow as she prays.
Fulayin gestures.
There is a bright flash and a candied troll eyeball appears in the air, then falls into Fulayin's left hand.
>
Lord Wisserstaff just came through the town gates.
>
Lord Wisserstaff just went south.
>
Crazyfeather deeply says, "Pleasure to meet you."
>
Your steel chocolate heater warms the plumed armet mold slowly from the flickering candle votive within, drawing air through a tiny grate to strengthen the flame.
>
Lehon faces Starmizt, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Lehon opens his eyes, looking slightly drained.
>
Sorci says, "Where can a 71 train sorcerer hunt Troll kings kill me fast."
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Sorci offers Fulayin a Wehnimer's promissory note.
>
Lehon removes a greater mana potion from in his harvest sack.
>
Lehon takes a drink from his mana potion.
>
Fulayin offers Sorci a candied troll eyeball.
>
Lehon faces Starmizt, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Lehon opens his eyes, looking slightly drained.
>
Sorci accepts Fulayin's troll eyeball.
>recite If ye hae interest, join Lady Fulayin for a tour of Lorminstra's Temple
You recite quietly:

"If ye hae interest, join Lady Fulayin for a tour of Lorminstra's Temple"

>
There is the faintest shifting in your plumed armet mold as the chocolate inside begins to warm and lose its shape. A subtle whiff of sweetness teases through the air.
>
Fulayin says, "Sorci confort food, it looks worst than it is."
>
Sorci grins.
>
Sorci takes a bite of his troll eyeball.
Sorci looks much more calm and refreshed.
>
Sorci nods.
>
Sorci grins.
>
Goldstr takes a bite of his dark chocolate treat.
>
As the last bits of chocolate soften, a heady, full scent of fresh chocolate escapes the plumed armet mold to suffuse the air around you with mouth-watering sweetness.
>
Lehon's face turns slightly pale.
>
The raven circles lazily above.
>
Nadirra just came through the town gates.
>
Nadirra just went south.
>
Lehon says, "Looks like fishin bait."
>
Speaking to you, Fulayin asks, "Shall we start?"
>You hear the OOC thoughts of Deohge echo in your mind:
Will the tiny ship be tossed?

Janarth lets out a cheer!
>nod fulay
You nod at Fulayin.
>'aye
You quietly say, "Aye."
>look
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a yellow-eyed forest wolfhound, a raven that is flying around, the Balantine disk, the Crazyfeather disk and a large wooden barrel.
Also here: Sorci, Janarth, Ymeia, Willow Guardian Lehon, Lady Fulayin, Starmizt, Goldstr, Crazyfeather
Obvious paths: south
>
Commandier just arrived.
>
Commandier just entered the east tower.
>
Sorci says, "Thanks all."
>group
You are grouped with Fulayin who is leading, Janarth, Ymeia, Lehon, Starmizt, Goldstr, and Crazyfeather.

Your group status is currently open. You may be joined or taken into another group by the actions of another player.

Type GROUP CLOSE to set your group status to closed, or type GROUP HELP for a list of other options.
>
Crazyfeather turns toward Sorci and renders a sharp hand salute.
>
Peche arrives, nodding his head politely as he observes the area.
>
Your steel chocolate heater is distinctly warm to the touch now and the plumed armet mold quite hot. Within, you can hear the sound of a slow, steady boil as the sweet scent of chocolate grows stronger.
>
Crazyfeather grins from ear to ear.
>
Commandier just arrived.
>
Commandier just went south.
>You hear the OOC thoughts of Deohge echo in your mind:
If not for the spirit of the fearless crew will the (insert name here) be lost?

Goldstr's sentient potato boasts, "My dad slayed a tattooed red-eyed reiver sympath once!
>
Caleria just arrived.
>
Caleria just went south.
>
Peche just went through the town gates.
>
The sanguine corona surrounding Starmizt's black acorn amulet rotates around in a circle.
>warsalute head sorci
Your fingers briefly touch your brow as you render a casual salute to Sorci.
>
Nadirra just arrived.
>
Fayotae just came through the town gates.
>
Nadirra just entered the east tower.
>
Fayotae just went through the town gates.
>
Crazyfeather removes a mossbark quarter staff from in his imflass weapons harness.
>
Fayotae just came through the town gates.
>
Fayotae just went south.
>
Fulayin recites:

"Greetings Everyone, I am Lady Fulayin, Squire of Lord Balantine, in the House Daingneach Onoir, and a young cleric of Lady Lorminstra."

>
Commandier just arrived.
>
Commandier just entered the east tower.
>
Crazyfeather grins at Fulayin.
>
Crazyfeather leans softly against you.
>
Caleria just arrived.
>
Caleria just entered the east tower.
>
With the quiet *chink* of metal on metal, the steady intake of air through the grating in the side of your steel chocolate heater stops abruptly. The strong aroma of chocolate lingers, and your steel chocolate heater, plumed armet mold, and the chocolate within begin to cool.
>
Scroll Keeper Gelfander's group just came through the town gates.
>
Scroll Keeper Gelfander's group just went south.
>
Peche just came through the town gates.
>
Commandier just arrived.
>
Commandier just went south.
>
Out of nowhere, a rippling black void appears near Peche's feet. He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.
>
Commandier just arrived.
>
Commandier just entered the west tower.
>
Tenacity just arrived.
>
Nadirra just arrived.
>
Nadirra just went south.
>
Fulayin recites:

"Tonight, we will be taking an adventure through my Lady Lorminstra's temple, with the hopes of enlightening you of her holy place, and how it can be of service to you."

>
Tenacity just entered the east tower.
>
Fayotae just arrived.
>
Clownshoe just came through the town gates.
>
Clownshoe just went south.
>
Fayotae just went through the town gates.
>
Couillon just came through the town gates.
>
Couillon just went south.
>
Tenacity just arrived.
>
Tenacity just went south.
>
Sorci just went south.
>
Cool enough now to handle with ease, the mold sits quietly atop your steel chocolate heater, and as the last traces of warmth dissipate, the metal covering the tiny grate snicks open once more. Only a faint tickling of chocolate sweetness escapes. Finished at last!
>
Janarth turns to Fulayin and cheers!
>
Fayotae just came through the town gates.
>
Crazyfeather grins.
>
Starmizt smiles.
>
Fayotae just went south.
>
Fulayin recites:

"Our first stop, will be to search out and find the flower girl. Then we will move over to the temple, and begin our adventure."

>
Clownshoe just arrived.
>
Clownshoe just entered the east tower.
>
Tenacity just arrived.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Fayotae just arrived.
>
A small dark blue spider on Starmizt crawls over to her right forearm.
>
Goldstr grins.
>
Crazyfeather put a black and red oriflamme in his leather swordbelt.
>
Tenacity just went south.
>
Tenacity just arrived.
>
Tenacity just went through the town gates.
>
Fayotae just entered the east tower.
>
Crazyfeather grins.
>
Clownshoe just arrived.
>
Clownshoe just went south.
>
Fulayin recites:

"Shall we begin?"

>
Lady Fulayin's group just went south.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>get mold from heater
You press a lever on the side of the steel chocolate heater and slide a cast iron plumed armet mold along the guide rails until it comes away in your hand.
>
A raven flies in.
>
Lady Fulayin's group just went west.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an old weathered cart with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, southwest
>
Your disk arrives, following you dutifully.
>put heater in my greatcl
You put a polished steel chocolate heater in your black silk greatcloak.
>
Goldstr says, "Reminds me a me youth."
>
Lady Fulayin's group just went south.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The pristine walls of the Stone Baths occupy nearly the entire block. You also see a tall black bulwark tower, a brightly lit small painted wagon and an ivy-covered white monir tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a large wooden makeshift stand with some stuff on it and a polished granite statue.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
You feel at full magical power again.
>
Lady Fulayin's group just went south.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, northeast, east, south, west
>
A grizzled old warrior leisurely polishes his shield, which doesn't seem to add to its shine.
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went south.
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Wardrob disk, a bottle of brown honey rum, the Curii disk, some wolifrew lichen, a pumpkin spice muffin with maple cream frosting, a pumpkin spice muffin with maple cream frosting, the Rifer disk, a small shield emblazoned with a golden key, some acantha leaf, the Gongsunxui disk, the sparkling Qinshao disk, a crystalline vial containing some glowing prismatic oil, a crystalline vial containing some glowing prismatic oil, a crystalline vial containing some glowing prismatic oil, a tall black bulwark tower and some ornate wrought iron benches.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Wardrob, Sorci, Vitrus, Blade Yardie, Lord Aescall, Curii, Lady Frazzle, Rifer, Gongsunxui, Qinshao
Obvious paths: north, south, west
>
Wardrob just went north.
>greet warrior
Um...greeting a dark chocolate warrior? You'll want to have your head checked for odd bumps and wounds, OK?
>
Wardrob just arrived.
>
Lady Fulayin's group just went south.
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. A small group of rough-looking citizens gather in the shadow of the buildings, apparently busy at some gambling game. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see an ornate wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, northwest
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went northwest.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. A whiff of the scents of the marketplace rises from a narrow lane to the east. You also see a Wehnimer's runner, an ivy-bordered silver sign, a brick pathway leading to an ornate silver gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
Traffic is almost nonexistent at night on this portion of West Ring Road. Most of the people still out in the streets seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a reinforced large wooden gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a dark-haired half-elven priestess and a tall mithril postern gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>put mold in my greatcl
You put a cast iron plumed armet mold in your black silk greatcloak.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
The road passes beneath the shadow of the palisade. Before you sprawls a gaudily-painted structure, adorned with elaborate carvings depicting scenes of commerce and lit by polished brass lamps. This is the Merchant's Guild, where the business people of town, from wealthy traders to lowly street peddlers, meet to discuss matters of mutual concern. You also see a two-story dark brick edifice.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
This cobbled road circles the town, providing access to the bazaar and the fringes of the surrounding neighborhoods. Several night guardsmen, wearing leather armor and bearing short swords and daggers, eye the crowds and keep watch over the dim, lamplit street, where a few traders and townsmen are going about their business. You also see a curious-looking shop, a rune-carved fieldstone house and a squat tower entrance.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: northeast, south
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went northeast.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an old weathered cart with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, southwest
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Night guards and militiamen pass by, moving between the barracks and the guard towers at either end of the north road. The broad cobblestoned way proceeds east and west, hugging the inside of the northern wall. A sparse mix of citizens and visitors, including trappers and traders returning home for the night or staying out to ply some late business, walk among the ever-vigilant guards. You also see a squalid canvas pavilion and a small warehouse.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Worn and uneven paving stones broken by deep ruts cover the road here, making for treacherous footing. A faint chorus of sounds emanates from the south and west, as the subdued hum of the bazaar melds with the occasional cries of night birds flying above. You also see a red-bricked pathway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
North Ring Road intersects here with a cobbled street of modest dimensions that opens up to the south, where traffic becomes more dense along the lamplit routes to the main square. Towards the east, the guardtowers at the river gates can be seen in the distance, rising dark against the night sky. You also see a muscular red-armored hiresword and a cobblestone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The east-west road continues, closed in on the south by the militia barracks and on the north by the twelve-foot-high wall of the city itself. The occasional thud of leather boots in unison upon cobbled pavement and the clipped shouts of barked orders reverberate off the modwir walls along this part of the road. The scents of leather, weapon oil and hearty cooking fill the night air. You also see the town barracks.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather deeply says, "Knight of the feathered rose."
>
A raven flies in.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Here along the main north road, the roughhewn logs of the modwir wood palisade echo passing footsteps on the bumpy cobbled path. The cold, briny night breeze from the nearby bay fills the air in spite of the sturdy barricade. You also see a crenellated stone fortress.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather rubs his chin thoughtfully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
A respectful quiet blankets this area like the deep shadow cast by the high north wall. Those people that move along this section of road walk with their heads bowed and speak in hushed whispers in obvious consideration to the local empath, who practices the restorative arts at the strange tent that is set back from the roadside in the middle of an overgrown vacant lot here.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The perimeter road runs just inside the protective palisades that protect the north wall of the town, affording shelter from the prevailing winds off Darkstone Bay. The weathered facades of businesses and warehouses line the road leading south into the center of Wehnimer's Landing. To the east, the road leads to the riverfront, and the town's main gates lie farther to the west.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
A raven flies in.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The west river guardtower looms overhead, marking the end of the road just to the east. Most of the people passing by here are in uniforms of the various divisions of the town's guards or militia, and even the businesses on the south side of the street seem to cater almost exclusively to military types. You also see an elegant white brick building.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, Bay's Watch West]
Here at the northern end of Wehnimer's Landing, the fickle waters of the Locksmehr River flow to the east. The westernmost of the twin guardtowers that keep watch over the river gates into town rises above, casting a dark shadow over the lamplit cobblestones. The huge ironbound sea gates straddle the river, extending to the matching tower on the eastern bank. You also see a uniformed doorkeeper and a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: south, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Locksmehr Way]
The faint, tangy scent of the bay mingles with the lighter smells of the river, which runs just to the northeast. The wide road leads along the riverbank through the warehouse and wharf district, where the sounds of longshoremen loading and unloading freetraders drift over from a wooden walkway to the east. You also see a painted ashen shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Locksmehr Way]
To the east a dock spears out into the waters of the bay. Ships from all across the world can be seen tied to the dock, and sailors of many races from many lands pass by. To one side of the road stands a weathered and grey clapboard warehouse. You also see a small wooden building with a large wooden sign on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, southwest
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went southwest.
[Wehnimer's, Locksmehr Way]
The roadway follows the natural bend in the river, which encroaches slightly inland here. To the west, a lane leads off into the business and warehouse districts of the Landing. The sound of the night surf and the groaning of tall ships straining at anchor echo from the east. You also see the Wehnimer's Exchange booth and the South Wharf.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: northeast, southeast, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went southeast.
[Wehnimer's, Locksmehr Way]
The road snakes and winds to conform to the banks of the river. In the distance, the low profiles of the shops and warehouses that populate the Landing's western bank can be seen. To one side of the road, empty flatbed wagons stand at the curb next to an aging warehouse. The span of a bridge crosses the river to the southeast.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: south, northwest
>
Lady Fulayin's group just went south.
[Wehnimer's, West Crossing]
From here, the vista along the horizon affords a view of both banks of the river. To the west, the dark expanse of the town's low skyline is dominated by rambling structures and a few towers. To the east lies the bridge across the Locksmehr, spanning the dark waters to the less-populated east bank. You also see a blue modwir gate and a rainbow-colored tent.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Janarth makes a quick gesture while calling upon the powers of the elements...
>
Lady Fulayin's group just went south.
[Wehnimer's, Locksmehr Way]
The massive gate of the Landing's boatyard dominates this stretch of road. Through it can be seen boats in various states of repair, tied up at wooden docks or beached along the riverbank. Just offshore lies a coastal sailer half-sunken in the river's shallows, and silhouetted against the dark horizon just to the northeast is the span of a sturdy bridge.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Locksmehr Way]
Dockworkers, sailors, fishermen and tradesmen stream by, coming and going even at this hour of night between the docks and the inns and taverns of the Landing. A group of rough-looking sailors weave drunkenly through the street, chortling over some bawdy joke.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Lady Fulayin's group just went south.
[Wehnimer's, South Ring Rd.]
South Ring Road leads to the outskirts of Shanty Town, the poorest section of Wehnimer's Landing. The contrast between the colorful, well-kept buildings of the bazaar and main square and the dingy hovels to the east is striking. Most passers-by move hurriedly to the west or north to the river crossing. A ragged child cowers against the south wall, looking lost and forgotten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Janarth gestures at a raven.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Along the edge of the road stands an abandoned shop, almost invisible in the deep shadows cast by the overgrown gardens which surround it. A stray dog sniffs among its ruined remains, growling at travellers along the east-west road. You also see a slender stone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Pedestrians and a few carts and wagons move along the cobblestoned road in the shadow of the palisades, most focused on going about some night time business in town. They pass by the low wood and stone buildings, rarely glancing up or at one another. You also see a small white-painted boutique.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|PREMIUM| On Saturday, May 18, at 7pm, Penelia (and perhaps special guest Indres) will visit the Firefly Villa Merchant Lounge. She will be working exclusively on bottles of nail polish.

Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
The rough-hewn, pointed logs forming the palisade of the town's defensive wall are a constant companion along this route linking sections of Wehnimer's Landing to the bazaar, the square, and the waterfront via the southernmost road. You also see a wide dark mithril gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Many of the travellers through this part of town appear to be pilgrims, priests and monks. They travel to and fro, moving along the quiet road to the north. The hoot of an owl echoes from somewhere beyond the palisade wall.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Lady Fulayin's group just went north.
[Wehnimer's, Airioch Lane]
Bordering the temple perimeter, this lane contains a few cheery cottages and friendly shops. It offers refreshing change from the older, rutted streets and noisy stores of the bazaar and the town square. You also see a crystal walkway and a polished ora gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather grins at Janarth.
>
A raven flies in.
>
Lady Fulayin's group just went north.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. A few traders, hoping to take advantage of some late business attracted by the nearby temple, have set up stands and pushcarts filled with clothing, trinkets and souvenirs. You also see a holy morning star, a white blade, a holy kukri, a commoner's staff, a medallion and the clerics' shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>think on general anyone seen the flower girl recently?
Crazyfeather deeply asks, "Like my feathers?"
>
You focus on projecting your thoughts.
You hear the General thoughts of Balantine echo in your mind:
You ask, "Anyone seen the flower girl recently?"
>
Lady Fulayin's group just went north.
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the unlit back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. Passers-by here move quickly north and south without much pause.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went north.
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here. You also see a tiny kitten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Crazyfeather glances at a raven.
>
Lady Fulayin's group just went west.
[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a tall black bulwark tower and a low stone gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous shops, still doing business with the many customers who still frequent the streets at night. You also see a half-circle of lit candles, a dark scarlet wreath interwoven with carved silver and ivory dragonflies hanging from the doors of Moot Hall, a large purple wooden barrel and a wood-framed message board.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see a Wehnimer's runner, the Anferis disk, the moss-covered stone Condrysi chest dotted with tiny imiren, a black-footed forest wolfhound, the Osdreg disk, the Cleavet disk, the Kusuri disk, the ice-covered Algerone disk, the Naliaka disk, a crude bone key, some acantha leaf, the Omahice disk, the Realk disk, a round silver-banded barrel, an herbal remedy donation bin and some wide stone benches with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, House Sage Anferis, Great Lord Condrysi, Osdreg, Cleavet, the body of Malikeen who is lying down, Deyrok who is sitting, Kusuri, Algerone, Apprentice Naliaka, Omahice, Deron, Realk
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
The ghostly voice of Malikeen says, "Nope."
>
Anferis appears to be checking his pockets for something, but finds them empty.
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Rebelle just arrived.
>
Lady Fulayin's group just went west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Caleria just arrived.
>
Caleria just went north.
>You hear the Help thoughts of Condrysi echo in your mind:
Cleric to TSC for a dead Malikeen please.

Your disk arrives, following you dutifully.
>
A raven flies in.
>
House Sage Anferis just arrived.
>
Lady Fulayin's group just went south.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see the Cryphere disk, a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Cryphere
Obvious paths: north, northeast, east, south, west
>
Mistress Domshella just arrived.
>
Mistress Domshella just went west.
>
Your disk arrives, following you dutifully.
>
Speaking to Crazyfeather, Janarth asks, "Your feathers?"
>
Lady Fulayin's group just went east.
[Town Square, Southeast]
Pedestrians and wagon traffic move off in all directions here, some going to the large intersection with South Ring Road, others crisscrossing the square via the bazaar. Men and women carrying neatly tied parcels or sacks and coils of rope slung over their arms emerge from the wooden facade of the old general store. You also see a mushy black door, a wide wooden stand with a coil of thick rope on it, a large wooden table with a small plate of steel on it and a long oak table with a long piece of cord on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west, northwest
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went west.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see the Cryphere disk, a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Cryphere
Obvious paths: north, northeast, east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Sindar Lane]
A welter of discordant sounds fills the air here, in sudden contrast to the relative calm of the surrounding streets. The clanging of metal striking metal, the hissing of air and the roaring of the forge, and the gruff voice of the proprietor bellowing out orders make it all too clear that this is the entrance to Aznell's Armory. A metal sign hangs above the doorway. You also see a tall black bulwark tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
A raven flies in.
>
Lady Fulayin's group just went west.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. A whiff of the scents of the marketplace rises from a narrow lane to the east. You also see an ivy-bordered silver sign, a brick pathway leading to an ornate silver gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
Traffic is almost nonexistent at night on this portion of West Ring Road. Most of the people still out in the streets seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a reinforced large wooden gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a tall mithril postern gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went east.
[Wehnimer's, Winter St.]
A few shoppers, traders and local residents walk along this avenue, chatting in the night air or heading home. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a tall black bulwark tower and a gaudily colored tent.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Lord Tyune
Obvious paths: north, east, south, west
>
Lord Tyune just went west.
>
Crazyfeather deeply says, "The raven."
>
Great Lord Condrysi just moved quietly into the area, his group following closely.
>
Great Lord Condrysi just moved quietly west, with his group following closely.
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went north.
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a Wehnimer's runner, a large wooden makeshift stand with some stuff on it and a polished granite statue.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Janarth nods at Crazyfeather.
>
Lady Fulayin's group just went north.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The pristine walls of the Stone Baths occupy nearly the entire block. You also see a tall black bulwark tower, a brightly lit small painted wagon and an ivy-covered white monir tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an old weathered cart with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, southwest
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Dipping into a lazy dive, the raven glides to the ground and lands.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Night guards and militiamen pass by, moving between the barracks and the guard towers at either end of the north road. The broad cobblestoned way proceeds east and west, hugging the inside of the northern wall. A sparse mix of citizens and visitors, including trappers and traders returning home for the night or staying out to ply some late business, walk among the ever-vigilant guards. You also see a squalid canvas pavilion and a small warehouse.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Worn and uneven paving stones broken by deep ruts cover the road here, making for treacherous footing. A faint chorus of sounds emanates from the south and west, as the subdued hum of the bazaar melds with the occasional cries of night birds flying above. You also see a red-bricked pathway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
North Ring Road intersects here with a cobbled street of modest dimensions that opens up to the south, where traffic becomes more dense along the lamplit routes to the main square. Towards the east, the guardtowers at the river gates can be seen in the distance, rising dark against the night sky. You also see a cobblestone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Speaking to Crazyfeather, Janarth says, "I thought it was someone's familiar...."
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The east-west road continues, closed in on the south by the militia barracks and on the north by the twelve-foot-high wall of the city itself. The occasional thud of leather boots in unison upon cobbled pavement and the clipped shouts of barked orders reverberate off the modwir walls along this part of the road. The scents of leather, weapon oil and hearty cooking fill the night air. You also see the town barracks.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Here along the main north road, the roughhewn logs of the modwir wood palisade echo passing footsteps on the bumpy cobbled path. The cold, briny night breeze from the nearby bay fills the air in spite of the sturdy barricade. You also see a muscular red-armored hiresword and a crenellated stone fortress.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Janarth scratches his head.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dagmar Lane]
This long, narrow dirt road presses between several buildings, connecting one of the quieter corners of this part of town with the main thoroughfares, where small residences and humble shops give way to the larger emporia, offices and grander structures. A heavy iron-banded door has been set into a high wall of the town barracks. You also see a stone gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Valeria St.]
Flatbed wagons carrying loads of wood or other goods lumber slowly to the east and west, their wheels echoing in the night as they bounce over a large pothole in the road. A nondescript building, with a prominent sign in the shape of a key above its black door, is set back slightly from the street, nearly hidden in the shadows. You also see the Engraver's Shop with a small elegant sign on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>'If she's at Helga's she's in big trouble
You quietly say, "If she's at Helga's she's in big trouble."
>
Lady Fulayin's group just went east.
[Wehnimer's, Stormarm St.]
This intersection links the bazaar routes with those bisecting and encircling the Landing. A few ruddyfaced sailors, loudmouthed dockworkers, and off-duty soldiers linger along the wall of a tavern, which is set back from the side of the road up a slight incline. A shaky wooden stairway, the bane of many an overimbiber's existence, leads up to the tavern door. You also see a large painted sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
A few warehouses, small shops and businesses, and unmarked buildings with weathered modwir siding predominate along this part of the road. The street is less crowded than those near the docks or the square, and the irregular cobblestones are slick and unyielding underfoot. You also see a warehouse entrance.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Lady Fulayin's group just went east.
[Wehnimer's, Taarna Rd.]
A small house is set back from the curve in the road, in the midst of a carefully tended garden of strange plants. A twisting path leading to the door is lined with carved wooden pots in which grow many species of pungent herbs. Two modwir saplings entwine over the door, forming a leafy arch. You also see a narrow dark walnut cart framed in delicate bronze nautilus shells with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, west
>
Janarth laughs at you!
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Taarna Rd.]
What traffic flows here at night mostly heads north towards the palisade along the bay and east to the riverfront. A decrepit single-story pawnshop, its paint peeling and dimly lit window panes broken, stands here alongside the shadowy lane. You also see a modwir sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
A raven flies in.
>
Crazyfeather deeply says, "Aye just don't tell Ceolos his Raven likes me better."
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Taarna Rd.]
The street here leads north and south, its nearness to the north wall and the docks made obvious by the smell of salt water and fish coming in on the breeze off the bay. A few flowering weeds thrive in patches of dirt between the cobblestones on less-traveled parts of the road. You also see an old iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, North Ring Rd.]
The perimeter road runs just inside the protective palisades that protect the north wall of the town, affording shelter from the prevailing winds off Darkstone Bay. The weathered facades of businesses and warehouses line the road leading south into the center of Wehnimer's Landing. To the east, the road leads to the riverfront, and the town's main gates lie farther to the west.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Taarna Rd.]
The street here leads north and south, its nearness to the north wall and the docks made obvious by the smell of salt water and fish coming in on the breeze off the bay. A few flowering weeds thrive in patches of dirt between the cobblestones on less-traveled parts of the road. You also see an old iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Janarth grins at Crazyfeather.
>
Lady Fulayin's group just went south.
[Wehnimer's, Taarna Rd.]
What traffic flows here at night mostly heads north towards the palisade along the bay and east to the riverfront. A decrepit single-story pawnshop, its paint peeling and dimly lit window panes broken, stands here alongside the shadowy lane. You also see a modwir sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Taarna Rd.]
A small house is set back from the curve in the road, in the midst of a carefully tended garden of strange plants. A twisting path leading to the door is lined with carved wooden pots in which grow many species of pungent herbs. Two modwir saplings entwine over the door, forming a leafy arch. You also see a narrow dark walnut cart framed in delicate bronze nautilus shells with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went north.
[Wehnimer's, Taarna Rd.]
What traffic flows here at night mostly heads north towards the palisade along the bay and east to the riverfront. A decrepit single-story pawnshop, its paint peeling and dimly lit window panes broken, stands here alongside the shadowy lane. You also see a modwir sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Lady Fulayin's group just went east.
[Wehnimer's, Atropa St.]
Here Atropa Street meets Dragonsclaw Road, which traverses the Landing to the south, and combines with Taarna Road to the west. A gentle rise in the ground affords a glimpse of the hills and open countryside that lie beyond the town walls far to the south. You also see a secluded stone walkway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dragonsclaw Rd.]
The large, deserted-looking shed to the east looks as if it once served as a stable or a workshop of some sort. Now it seems to be nothing more than a crumbling warehouse, and the sparse traffic flowing to the north and south seldom gives it a second look. You also see a dingy grey stone building.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dragonsclaw Rd.]
Wagons and carts loaded with a variety of goods pass in all directions, from the center of the busy town to the west to the wharfs and piers along the Locksmehr River to the east. A number of militiamen head north towards the guardtowers and barracks. You also see a dwarven recruiter and a large wooden building with a wooden sign on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Morestripo just arrived.
>
Morestripo just went west.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dragonsclaw Rd.]
This dingy street is overshadowed by two multi-storied buildings. At the far end is the unpretentious facade of Beldrin's Gaming Hall, from which the harsh shouts of gamblers, touts, and onlookers echo into the street. Across the way is a local inn, frequented by sailors, dockworkers and fishermen, from the looks of the clientele gathered around the doorway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Banker's Square]
The eastern road leads closer to the river, which can be smelled but not seen from here. The southern road constricts as it makes a straight cut towards the modwir palisade that surrounds the town, avoiding the maze-like side streets of the riverfront and Shanty Town, which are haunted by dockworkers, warehouse porters, and wharf rats. A dusty pile of rubble might have been a building once, but whatever it was is unrecognizable now.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dragonsclaw Rd.]
The road travels roughly parallel to the river's course, skirting the shoreline. Fishermen, traders, miners, sailors, and townsfolk trek back and forth between the storehouses, shops, docks and offices that constitute the life of Wehnimer's Landing. You also see a three-story brick building.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dragonsclaw Rd.]
A somber shop by the side of the road attracts a picturesque clientele. Lissome travellers cloaked in forest green and hunters of many shapes and sizes gather outside. Some have quivers slung across their backs, others hold menacing-looking contraptions of wood, metal and fiber. A rugged wooden plaque in the shape of an arrow is nailed to the shop door.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Lady Fulayin's group just went south.
[Wehnimer's, Dragonsclaw Rd.]
The neatly kept shop on the west side of the street looks like a private residence, except for the displays in its bay window of all the latest fashions. Elm trees cast the cobblestones into deeper shadow, and a striped alley cat lurks watchfully in the light of the shop's bright oil lamp.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went south.
[Wehnimer's, South Ring Rd.]
Pedestrians and a few carts and wagons move along the cobblestoned road in the shadow of the palisades, most focused on going about some night time business in town. They pass by the low wood and stone buildings, rarely glancing up or at one another. You also see a small white-painted boutique.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
The rough-hewn, pointed logs forming the palisade of the town's defensive wall are a constant companion along this route linking sections of Wehnimer's Landing to the bazaar, the square, and the waterfront via the southernmost road. You also see a wide dark mithril gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Many of the travellers through this part of town appear to be pilgrims, priests and monks. They travel to and fro, moving along the quiet road to the north. The hoot of an owl echoes from somewhere beyond the palisade wall.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
A raven flies in.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
A small group of local residents gathers around the small well next to the palisade, chatting idly in the cool night air. The connecting road runs to the east and west, and a few passers-by head north to the heart of town. You also see a small rustic shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Svennd just arrived.
>
Svennd just went west.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
The moonlit, rolling countryside outside the town can be glimpsed through a crack in the south palisade wall. A cool and refreshing night breeze whistles between the logs, freshening the air with a brisk scent of pine.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather deeply says, "I am an undercover warrior posing as a wizard."
>
A raven flies in.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
A spacious boulevard intersects the Ring Road at this point. Traders and peddlers pass by, carting their wares home from a busy day in the bazaar, and a few townsfolk scatter east and west bearing packages, sacks and purchases. You also see an intricate gate in a cast-iron fence.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Janarth says, "The flower girl is is leading us on a merry chase."
>
A raven flies in.
>
Crazyfeather leans on his staff.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
A short distance to the east lies a broad intersection. To the west, the road narrows slightly as it is impinged on by closely-spaced shops, beyond which the western and southern city walls intersect. A few townsfolk mingle under the circles of lamplight in the cobbled street. You also see a fresh painted gemcutter's shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. A small group of rough-looking citizens gather in the shadow of the buildings, apparently busy at some gambling game. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see an ornate wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, northwest
>
Your disk arrives, following you dutifully.
>
Janarth grins at Crazyfeather.
>
A raven flies in.
>
Lady Fulayin's group just went north.
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Ackock disk, the Wardrob disk, a bottle of brown honey rum, the Curii disk, some wolifrew lichen, a pumpkin spice muffin with maple cream frosting, a pumpkin spice muffin with maple cream frosting, the Rifer disk, a small shield emblazoned with a golden key, some acantha leaf, the Gongsunxui disk, the sparkling Qinshao disk, a crystalline vial containing some glowing prismatic oil, a crystalline vial containing some glowing prismatic oil, a crystalline vial containing some glowing prismatic oil, a tall black bulwark tower and some ornate wrought iron benches.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Gemany, Ackock who is kneeling, Sorci, Wardrob, Vitrus, Lord Aescall, Curii, Lady Frazzle, Rifer, Gongsunxui, Qinshao
Obvious paths: north, south, west
>
Crazyfeather waggles his fingers mystically at Janarth. How nice.
>
A raven flies in.
>
Gemany just went north.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, northeast, east, south, west
>
High Lord Svardin just arrived.
>
Your disk arrives, following you dutifully.
>
High Lord Svardin just went north.
>
Mistress Domshella just arrived.
>
Mistress Domshella just went south.
>
Oscogger just arrived.
>
Oscogger just went south.
>
Lady Fulayin's group just went north.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
Lady Fulayin's group just went north.
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a large wooden makeshift stand with some stuff on it and a polished granite statue.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Kristein just arrived.
>
Kristein just went southeast.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Town Square, Northeast]
The entrance to Tykel's Arms, its heavy door bounded by iron-barred windows, dominates this corner of the square. All manner of citizens pass by, moving among the solid, multistoried wooden buildings that surround the bazaar. Just to the southwest can be seen the tree-shaded heart of the square, where citizens and adventurers gather for socializing, healing and rest. You also see a narrow alleyway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, southwest, west
>
Lady Fulayin's group just went east.
[Wehnimer's, Valeria St.]
Traffic to and from the hub of activity in the square to the west passes along the dark street here. Passers-by guard their valuables closely, glancing into shaded doorways and niches and wary of the press of the crowd. Two-story buildings of wood and stone line the north and south sides of the cobbled road. You also see a tall black bulwark tower and a large reddish-brown sandstone shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
A raven flies in.
>
High Lord Svardin just arrived.
>
High Lord Svardin just went east.
>
The raven flies off.
>
Lady Fulayin's group just went east.
[Wehnimer's, The Mews]
The large, barn-like structure that dominates the north side of the block is the city stable. Through a ground-floor window can be seen the rows of now-empty stalls in the dark interior. The pavement just outside is strewn with straw and debris that merits a careful step along this part of the road. To the west is the main square and its cobblestoned bazaar, where furious trading takes place on a daily basis.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, Valeria St.]
The footsteps of a few passing wayfarers and townspeople echo on the cobbled pavement between the rows of two-story wooden houses that flank the lane. The street is quieter and darker here, blocks away from the busy square to the west. You also see an old whitewashed house.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Mikhail St.]
Loud clanging noises come from the yard to one side of the road. The yard is enclosed by a tall iron gate, welded to which is a peculiar sign in the shape of a horseshoe with crossed hammer and tongs upon it. Along the side of the street, dumped unceremoniously by the gate, is a heap of coal and a pile of dark-colored rocks.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Lyon Way]
The intermittent rhythm of movement through the street to the east and west is accentuated by a constant loud clanging coming from the north, where a column of smoke rises from a towering chimney. A flatbed wagon has been abandoned here where it collided with the wall of a shabby workshop, and now serves only as a home for a few scrawny rats which scamper around its ruined platform.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, Lyon Way]
The two- and three-story homes of some of the Landing's middle-class citizens are situated at this bend in Lyon Way. Whitewash has been applied to most of the wooden structures, though soot from somewhere nearby stains many of their painted surfaces, and window boxes full of flowers add faint splashes of color to the moonlit street.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather waves at the Crazyfeather disk.
>
Lady Fulayin's group just went south.
[Wehnimer's, Lyon Way]
Here Lyon Way runs southeast into Riverwind Street, serving as a conduit for passage between the river and the bazaar and shops. Most of the more reputable-looking citizens seem to be steering clear of a dimly lit cul-de-sac which lies due south of the intersection.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went southeast.
[Wehnimer's, Riverwind St.]
Here Riverwind Street meets Lyon Way at an angle. The structures by the roadside are oddly shaped to match the turning of the way. You also see a painted wooden gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, northwest
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Wisraith Lane]
Sounds of laughter and conversation echo from the residential cottages along this pleasant, cobbled street, where clumps of decorative bushes by the roadside add splashes of green to the lamplit townscape. A small boy smiles and waves from the front steps of his home, then goes back to counting stars.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
The green-gold web of protection surrounding a yellow-eyed forest wolfhound falls away, unraveling as it fades.
>
Your disk arrives, following you dutifully.
>
Crazyfeather waves at the Crazyfeather disk in a dismissing gesture.
The Crazyfeather disk disintegrates.
>
Lady Fulayin's group just went south.
[Wehnimer's, Beolost Rd.]
Two peaceful lanes meet here. Cheerful light glows from the windows of small houses lining the streets, and the aroma of simmering stews and roasting meat fills the air. The sound of a woman singing merrily from inside a nearby cottage drifts through the quiet lane. You also see a tall whitewashed modwir fence surrounding a gabled two-story building topped with a brass bell.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, Beolost Rd.]
Townswomen and loiterers cluster around a local well, which is constructed of stone with a slate overhang that provides a spot for rest and conversation. The oft-swept, cobbled square also contains the baker's shop and its adjoining tea room, and several other small merchants.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, Dragonsclaw Rd.]
A somber shop by the side of the road attracts a picturesque clientele. Lissome travellers cloaked in forest green and hunters of many shapes and sizes gather outside. Some have quivers slung across their backs, others hold menacing-looking contraptions of wood, metal and fiber. A rugged wooden plaque in the shape of an arrow is nailed to the shop door.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Dragonsclaw Rd.]
The road travels roughly parallel to the river's course, skirting the shoreline. Fishermen, traders, miners, sailors, and townsfolk trek back and forth between the storehouses, shops, docks and offices that constitute the life of Wehnimer's Landing. You also see a three-story brick building.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Banker's Square]
The eastern road leads closer to the river, which can be smelled but not seen from here. The southern road constricts as it makes a straight cut towards the modwir palisade that surrounds the town, avoiding the maze-like side streets of the riverfront and Shanty Town, which are haunted by dockworkers, warehouse porters, and wharf rats. A dusty pile of rubble might have been a building once, but whatever it was is unrecognizable now.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Dragonsclaw Rd.]
This dingy street is overshadowed by two multi-storied buildings. At the far end is the unpretentious facade of Beldrin's Gaming Hall, from which the harsh shouts of gamblers, touts, and onlookers echo into the street. Across the way is a local inn, frequented by sailors, dockworkers and fishermen, from the looks of the clientele gathered around the doorway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Dragonsclaw Rd.]
Wagons and carts loaded with a variety of goods pass in all directions, from the center of the busy town to the west to the wharfs and piers along the Locksmehr River to the east. A number of militiamen head north towards the guardtowers and barracks. You also see a large wooden building with a wooden sign on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Cryphere just arrived.
>
Cryphere just went east.
>
Your disk arrives, following you dutifully.
>
Crazyfeather grins at Lehon.
>
Lady Fulayin's group just went north.
[Wehnimer's, Dragonsclaw Rd.]
The large, deserted-looking shed to the east looks as if it once served as a stable or a workshop of some sort. Now it seems to be nothing more than a crumbling warehouse, and the sparse traffic flowing to the north and south seldom gives it a second look. You also see a dwarven recruiter and a dingy grey stone building.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Atropa St.]
Here Atropa Street meets Dragonsclaw Road, which traverses the Landing to the south, and combines with Taarna Road to the west. A gentle rise in the ground affords a glimpse of the hills and open countryside that lie beyond the town walls far to the south. You also see a secluded stone walkway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Taarna Rd.]
What traffic flows here at night mostly heads north towards the palisade along the bay and east to the riverfront. A decrepit single-story pawnshop, its paint peeling and dimly lit window panes broken, stands here alongside the shadowy lane. You also see a modwir sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Taarna Rd.]
A small house is set back from the curve in the road, in the midst of a carefully tended garden of strange plants. A twisting path leading to the door is lined with carved wooden pots in which grow many species of pungent herbs. Two modwir saplings entwine over the door, forming a leafy arch. You also see a narrow dark walnut cart framed in delicate bronze nautilus shells with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, west
>
Your disk arrives, following you dutifully.
>
Commandier just arrived.
>
Commandier just went north.
>
Lady Fulayin's group just went west.
[Wehnimer's, Stormarm St.]
A few warehouses, small shops and businesses, and unmarked buildings with weathered modwir siding predominate along this part of the road. The street is less crowded than those near the docks or the square, and the irregular cobblestones are slick and unyielding underfoot. You also see a warehouse entrance.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
Along this neighborhood byway, wagons loaded with sacks of grain, kegs of beer, and firewood stand at the wide door of a local warehouse. Merchants, tradesmen and other night workers of the surrounding streets busily load and unload stored supplies here.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
The simple yet well built wooden structures in this small residential section of town are more functional than decorative, and little separates the style of one from another. A few scraggly trees, planted long ago in patches of dirt between the buildings, add spots of deeper shadow to the cobblestones.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Lyon Way]
Here Lyon Way runs southeast into Riverwind Street, serving as a conduit for passage between the river and the bazaar and shops. Most of the more reputable-looking citizens seem to be steering clear of a dimly lit cul-de-sac which lies due south of the intersection.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Cul-de-Sac]
Broken bottles, discarded rubbish, and uneasy feelings pervade this dank, ill-lit dead end. Several unsavory-looking citizens seem to be lurking here and there in the shadows for want of anything better to do, and the scratching of rats can be heard from within the nearby walls. A pile of old crates is stacked against the back wall of the alley. You also see an empty wooden crate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Lyon Way]
Here Lyon Way runs southeast into Riverwind Street, serving as a conduit for passage between the river and the bazaar and shops. Most of the more reputable-looking citizens seem to be steering clear of a dimly lit cul-de-sac which lies due south of the intersection.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Andervin just arrived.
>
Andervin just went south.
>
Andervin just arrived.
>
Migrift just arrived.
>
Migrift just went south.
>
Andervin just went east.
>
Cules just arrived.
>
Cules just went south.
>
Migrift just arrived.
>
Migrift just went east.
>
Cules just arrived.
>
Cules just went east.
>
Kudyll just arrived.
>
Kudyll just went south.
>
Lady Fulayin's group just went southeast.
[Wehnimer's, Riverwind St.]
Here Riverwind Street meets Lyon Way at an angle. The structures by the roadside are oddly shaped to match the turning of the way. You also see a painted wooden gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, northwest
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Wisraith Lane]
Sounds of laughter and conversation echo from the residential cottages along this pleasant, cobbled street, where clumps of decorative bushes by the roadside add splashes of green to the lamplit townscape. A small boy smiles and waves from the front steps of his home, then goes back to counting stars.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>You hear the Towncrier thoughts of Newsby echo in your mind:
|EVENT-SOL| The Orders of the Silver Gryphon and Azure Sun invite you to join the Cavalcade of Mounts on Sunday, May 19th, at 9pm. The parade starts outside the Gate of Tears (Lich Rm #5576). Those who wish may then join a riding and handling skills competition alongside their faithful steeds! https://bit.ly/3QhgaFm .

Lady Fulayin's group just went west.
[Wehnimer's, Wisraith Lane]
Interspersed among the small shops along the cobbled road are a few modwir-shingled private houses. They are gaily decorated, competing for individuality with one another by means of daubs of colorful paint, skillfully carved doors and shutters, and window boxes bursting with ornamental flowers and fresh herbs. A bright yellow awning lit by a glowing lamp marks the entrance to the florist, whose windows are brimming with fresh blossoms. You also see a shadowy dragon and a white monir gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south
>
Your disk arrives, following you dutifully.
>'she can hide well, I'll give er that
You quietly say, "She can hide well, I'll give er that."
>
Janarth nods to you.
>
Fulayin adopts an agreeable expression.
>wave dragon
You wave to a shadowy dragon.
>
Lady Fulayin's group just went south.
[Wehnimer's, Erebor Square]
This quiet corner resembles a calm island amid the bustling life of Wehnimer's Landing. At the west end, a low, broad dome is visible. In the center of the square, several benches of polished wood and smooth stone surround a sculpture that stands as a sentinel before the Wehnimer's Museum. Cast in bronze, the work imparts a sense of peace, calm and protection to the landscaped surroundings. A gold plaque mounted on a gracefully chiseled malachite base stands before it. You also see an ironwork gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Starmizt gazes in wonder at her surroundings.
>
Lady Fulayin's group just went west.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
You recognize Crazyfeather using the Symbol of Recognition.
>
Goldstr says, "Aye she kin."
>
Lady Fulayin's group just went west.
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. A few traders, hoping to take advantage of some late business attracted by the nearby temple, have set up stands and pushcarts filled with clothing, trinkets and souvenirs. You also see a commoner's staff, a medallion and the clerics' shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the unlit back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. Passers-by here move quickly north and south without much pause.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here. You also see a Wehnimer's runner and a tiny kitten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather rubs his chin thoughtfully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a tall black bulwark tower and a low stone gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Lady Fulayin's group just went west.
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous shops, still doing business with the many customers who still frequent the streets at night. You also see a half-circle of lit candles, a dark scarlet wreath interwoven with carved silver and ivory dragonflies hanging from the doors of Moot Hall, a large purple wooden barrel and a wood-framed message board.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Lord Darrgo
Obvious paths: north, east, south, west
>
High Lord Svardin just arrived.
>
High Lord Svardin just went west.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see a lean white tiger, the Redimption disk, the lattice-woven wicker Ephah disk interspersed with origami florals, the Osdreg disk, the Cleavet disk, the Kusuri disk, the ice-covered Algerone disk, a crude bone key, some acantha leaf, the Realk disk, a round silver-banded barrel, an herbal remedy donation bin and some wide stone benches with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Fetiz, Madaraa, Malikeen who is kneeling, Conquerer of Reim Redimption, Gonzilyt, Lady Ephah, Osdreg, Cleavet, Deyrok who is sitting, Kusuri, Algerone, Deron, Realk
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
The brilliant luminescence fades from around Fetiz.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Lady Fulayin's group just went west.
[Wehnimer's, Winter St.]
A few shoppers, traders and local residents walk along this avenue, chatting in the night air or heading home. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a tall black bulwark tower and a gaudily colored tent.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a tall mithril postern gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Cryphere just arrived.
>
Cryphere just went south.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, West Ring Rd.]
Traffic is almost nonexistent at night on this portion of West Ring Road. Most of the people still out in the streets seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a reinforced large wooden gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Vitrus just arrived.
>
Vitrus just went through a reinforced large wooden gate.
>
Lady Fulayin's group just went south.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. A whiff of the scents of the marketplace rises from a narrow lane to the east. You also see an ivy-bordered silver sign, a brick pathway leading to an ornate silver gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast
>
Oscogger just arrived.
>
Oscogger just went north.
>
The sanguine corona surrounding Starmizt's black acorn amulet rotates around in a circle.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went southeast.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. A small group of rough-looking citizens gather in the shadow of the buildings, apparently busy at some gambling game. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see an ornate wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, northwest
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Weedsy disk, the Kristein disk, the Ackock disk, the Wardrob disk, a bottle of brown honey rum, the Curii disk, some wolifrew lichen, a pumpkin spice muffin with maple cream frosting, a pumpkin spice muffin with maple cream frosting, the Rifer disk, a small shield emblazoned with a golden key, some acantha leaf, the Gongsunxui disk, the sparkling Qinshao disk, a crystalline vial containing some glowing prismatic oil, a crystalline vial containing some glowing prismatic oil, a crystalline vial containing some glowing prismatic oil, a tall black bulwark tower and some ornate wrought iron benches.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Weedsy, Kristein who is kneeling, Ackock who is kneeling, Sorci, Wardrob, Lord Aescall, Curii, Lady Frazzle, Rifer, Gongsunxui, Qinshao
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Kristein looks up and glances around, appearing deeply calmed.
>
Lady Fulayin's group just went north.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, northeast, east, south, west
>
Fetiz just arrived.
>
Fetiz just went down a cobblestone walkway leading up to a wrought iron gate.
>
Your disk arrives, following you dutifully.
>
Fetiz just came down a cobblestone walkway leading up to a wrought iron gate.
>
Fetiz just went north.
>
Lady Fulayin's group just went east.
[Town Square, Southeast]
Pedestrians and wagon traffic move off in all directions here, some going to the large intersection with South Ring Road, others crisscrossing the square via the bazaar. Men and women carrying neatly tied parcels or sacks and coils of rope slung over their arms emerge from the wooden facade of the old general store. You also see a mushy black door, a wide wooden stand with a coil of thick rope on it, a large wooden table with a small plate of steel on it and a long oak table with a long piece of cord on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west, northwest
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Parsnips St.]
This broad conduit leading between the south wall and the square stands nearly deserted after dark, only a few footsteps echoing on the lamplit cobblestones. To one side stands a sedate and dignified shop, the scroll-like sign over its door inscribed in a striking and elegant manner. You also see a small wooden building with two entwined gold rings inlaid on the door, a building that houses the town's leading and only newspaper and a tall black bulwark tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Hobblesworth just arrived.
>
Hobblesworth just went north.
>
Lady Fulayin's group just went south.
[Wehnimer's, South Ring Rd.]
A spacious boulevard intersects the Ring Road at this point. Traders and peddlers pass by, carting their wares home from a busy day in the bazaar, and a few townsfolk scatter east and west bearing packages, sacks and purchases. You also see an intricate gate in a cast-iron fence.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Janarth whispers, "Does she times go around the well?"
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
A short distance to the east lies a broad intersection. To the west, the road narrows slightly as it is impinged on by closely-spaced shops, beyond which the western and southern city walls intersect. A few townsfolk mingle under the circles of lamplight in the cobbled street. You also see a fresh painted gemcutter's shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. A small group of rough-looking citizens gather in the shadow of the buildings, apparently busy at some gambling game. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see an ornate wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, northwest
>
Crazyfeather deeply says, "Good ole warrior."
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went northwest.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. A whiff of the scents of the marketplace rises from a narrow lane to the east. You also see an ivy-bordered silver sign, a brick pathway leading to an ornate silver gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast
>
Crazyfeather grins.
>
Your disk arrives, following you dutifully.
>
The powerful look leaves Ymeia.
>
The dim aura fades from around Ymeia.
>
Ymeia begins to breathe less deeply.
>
The dully illuminated mantle protecting Ymeia begins to falter, then completely fades away.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
Traffic is almost nonexistent at night on this portion of West Ring Road. Most of the people still out in the streets seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a reinforced large wooden gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a tall mithril postern gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
The road passes beneath the shadow of the palisade. Before you sprawls a gaudily-painted structure, adorned with elaborate carvings depicting scenes of commerce and lit by polished brass lamps. This is the Merchant's Guild, where the business people of town, from wealthy traders to lowly street peddlers, meet to discuss matters of mutual concern. You also see a two-story dark brick edifice.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, West Ring Rd.]
This cobbled road circles the town, providing access to the bazaar and the fringes of the surrounding neighborhoods. Several night guardsmen, wearing leather armor and bearing short swords and daggers, eye the crowds and keep watch over the dim, lamplit street, where a few traders and townsmen are going about their business. You also see a curious-looking shop, a rune-carved fieldstone house and a squat tower entrance.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: northeast, south
>
Lady Fulayin's group just went northeast.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an old weathered cart with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, southwest
>
Your disk arrives, following you dutifully.
>
Lord Tyune just arrived.
>
Lord Tyune just went south.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Lord Tyune just arrived.
>
Lord Tyune just went north.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Night guards and militiamen pass by, moving between the barracks and the guard towers at either end of the north road. The broad cobblestoned way proceeds east and west, hugging the inside of the northern wall. A sparse mix of citizens and visitors, including trappers and traders returning home for the night or staying out to ply some late business, walk among the ever-vigilant guards. You also see a squalid canvas pavilion and a small warehouse.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Worn and uneven paving stones broken by deep ruts cover the road here, making for treacherous footing. A faint chorus of sounds emanates from the south and west, as the subdued hum of the bazaar melds with the occasional cries of night birds flying above. You also see a red-bricked pathway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
North Ring Road intersects here with a cobbled street of modest dimensions that opens up to the south, where traffic becomes more dense along the lamplit routes to the main square. Towards the east, the guardtowers at the river gates can be seen in the distance, rising dark against the night sky. You also see a cobblestone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The east-west road continues, closed in on the south by the militia barracks and on the north by the twelve-foot-high wall of the city itself. The occasional thud of leather boots in unison upon cobbled pavement and the clipped shouts of barked orders reverberate off the modwir walls along this part of the road. The scents of leather, weapon oil and hearty cooking fill the night air. You also see the town barracks.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Here along the main north road, the roughhewn logs of the modwir wood palisade echo passing footsteps on the bumpy cobbled path. The cold, briny night breeze from the nearby bay fills the air in spite of the sturdy barricade. You also see a crenellated stone fortress.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
A respectful quiet blankets this area like the deep shadow cast by the high north wall. Those people that move along this section of road walk with their heads bowed and speak in hushed whispers in obvious consideration to the local empath, who practices the restorative arts at the strange tent that is set back from the roadside in the middle of an overgrown vacant lot here.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Kleptune just arrived.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
This street cuts a wide path north and south between the north wall and the center of the Landing. Low, grey stone buildings and nondescript sheds loom to the south and east, and towards the central square the view is more pleasant and varied. You also see a dark alley.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Kleptune just arrived.
>
Kleptune just went south.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
This intersection links the bazaar routes with those bisecting and encircling the Landing. A few ruddyfaced sailors, loudmouthed dockworkers, and off-duty soldiers linger along the wall of a tavern, which is set back from the side of the road up a slight incline. A shaky wooden stairway, the bane of many an overimbiber's existence, leads up to the tavern door. You also see a large painted sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Kleptune just arrived.
>
Kleptune just went south.
>
Your disk arrives, following you dutifully.
>
Rodne just arrived.
>
Wardex just arrived.
>
Wardex just went north.
>
Rodne just went west.
>
Lady Fulayin's group just went west.
[Wehnimer's, Valeria St.]
Flatbed wagons carrying loads of wood or other goods lumber slowly to the east and west, their wheels echoing in the night as they bounce over a large pothole in the road. A nondescript building, with a prominent sign in the shape of a key above its black door, is set back slightly from the street, nearly hidden in the shadows. You also see the Engraver's Shop with a small elegant sign on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Rodne
Obvious paths: north, east, west
>
Rodne just went west.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Valeria St.]
The footsteps of a few passing wayfarers and townspeople echo on the cobbled pavement between the rows of two-story wooden houses that flank the lane. The street is quieter and darker here, blocks away from the busy square to the west. You also see an old whitewashed house.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>'can ye do a locate on her?
>
Kleptune just arrived.
>
You quietly ask, "Can ye do a locate on her?"
>
Kleptune just went south.
>
Vitrus just arrived.
>
Vitrus just went west.
>
Lady Fulayin's group just went south.
[Wehnimer's, Mikhail St.]
Loud clanging noises come from the yard to one side of the road. The yard is enclosed by a tall iron gate, welded to which is a peculiar sign in the shape of a horseshoe with crossed hammer and tongs upon it. Along the side of the street, dumped unceremoniously by the gate, is a heap of coal and a pile of dark-colored rocks.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>You hear the Merchant thoughts of Darrgo echo in your mind:
Selling a Ghostly White Spectre Skin Thigh Scabbard fringed with Wraith Talons and a Storm Grey Giant Skin Thigh Scabbard fringed with Giant Bones (both warrior made - decreases weapon weight by 2 lbs) -- 75k each -- TTM.

Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Lyon Way]
The intermittent rhythm of movement through the street to the east and west is accentuated by a constant loud clanging coming from the north, where a column of smoke rises from a towering chimney. A flatbed wagon has been abandoned here where it collided with the wall of a shabby workshop, and now serves only as a home for a few scrawny rats which scamper around its ruined platform.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Janarth gestures while calling upon the lesser spirits for aid...
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Cheridin Ave.]
Many of the dwellings that line this section of road have shutters closed or curtains drawn to keep out the noise and dust raised by the constant flow of traffic along the street. Just south of here, the traffic on Cheridin streams west towards the bazaar. To the east, the lanes twist through neighborhoods composed of serviceable shops and modest residences. You also see a red and white striped door.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south
>
Your disk arrives, following you dutifully.
>
Janarth looks over at you and shakes his head.
>
Lady Fulayin's group just went south.
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here. You also see a tiny kitten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>'lost jana
You quietly say, "Lost jana."
>
Lady Fulayin's group just went south.
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the unlit back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. Passers-by here move quickly north and south without much pause.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. A few traders, hoping to take advantage of some late business attracted by the nearby temple, have set up stands and pushcarts filled with clothing, trinkets and souvenirs. You also see a medallion and the clerics' shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east
>'oh, yer here
You quietly say, "Oh, yer here."
>
Your disk arrives, following you dutifully.
>
Janarth says, "I was trying to locate the flower girl."
>peer e
You peer east and see ...

[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Obvious paths: east, south, west
>
Lady Fulayin's group just went east.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Wildberry just arrived.
>
Wildberry just went south.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, Erebor Square]
This quiet corner resembles a calm island amid the bustling life of Wehnimer's Landing. At the west end, a low, broad dome is visible. In the center of the square, several benches of polished wood and smooth stone surround a sculpture that stands as a sentinel before the Wehnimer's Museum. Cast in bronze, the work imparts a sense of peace, calm and protection to the landscaped surroundings. A gold plaque mounted on a gracefully chiseled malachite base stands before it. You also see an ironwork gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Janarth says, "But not having success."
>
Lady Fulayin's group just went south.
[Wehnimer's, Erebor Square]
Ancient grey flagstones pave this quiet corner of the square, set around small gardens of herbs and flowers that provide splashes of faint color in the filtered moonlight. Polished wood benches arranged under the branches of a variety of overhanging trees offer a place for scholars and travelers to study and rest. You also see a shaded path leading up a rise behind the Museum.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north
>
Your disk arrives, following you dutifully.
>look
[Wehnimer's, Erebor Square]
Ancient grey flagstones pave this quiet corner of the square, set around small gardens of herbs and flowers that provide splashes of faint color in the filtered moonlight. Polished wood benches arranged under the branches of a variety of overhanging trees offer a place for scholars and travelers to study and rest. You also see the Balantine disk, a yellow-eyed forest wolfhound and a shaded path leading up a rise behind the Museum.
Also here: Janarth, Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Crazyfeather, Lady Fulayin
Obvious paths: north
>
An unfortunate divagation brings a beetle into perilous contact with Ymeia's spidersilk cloak. With a sudden flurry of activity, a large spider emerges from the folds of the cloak and binds the beetle in a mucilaginous shroud of silk.
>
Lady Fulayin's group just went north.
[Wehnimer's, Erebor Square]
This quiet corner resembles a calm island amid the bustling life of Wehnimer's Landing. At the west end, a low, broad dome is visible. In the center of the square, several benches of polished wood and smooth stone surround a sculpture that stands as a sentinel before the Wehnimer's Museum. Cast in bronze, the work imparts a sense of peace, calm and protection to the landscaped surroundings. A gold plaque mounted on a gracefully chiseled malachite base stands before it. You also see an ironwork gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Lady Fulayin's group just went west.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>'tole ye she's good at hidin'
You quietly say, "Tole ye she's good at hidin'."
>
Lady Fulayin's group just went west.
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. A few traders, hoping to take advantage of some late business attracted by the nearby temple, have set up stands and pushcarts filled with clothing, trinkets and souvenirs. You also see a medallion and the clerics' shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east
>
Your disk arrives, following you dutifully.
>
A yellow-eyed forest wolfhound's tail wags slowly back and forth!
>
Lady Fulayin's group just went north.
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the unlit back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. Passers-by here move quickly north and south without much pause.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here. You also see a tiny kitten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a tall black bulwark tower and a low stone gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous shops, still doing business with the many customers who still frequent the streets at night. You also see a Wehnimer's runner, a dark-haired half-elven priestess, a half-circle of lit candles, a dark scarlet wreath interwoven with carved silver and ivory dragonflies hanging from the doors of Moot Hall, a large purple wooden barrel and a wood-framed message board.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Blade Yardie, Lord Darrgo
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Korpacz just arrived.
>
Korpacz just went west.
>
Lady Fulayin's group just went west.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Sophoros disk, the Kamaryn disk, the Dolgrin disk, the Zhalares disk, the Rebelle disk, a lean white tiger, the Redimption disk, the Osdreg disk, the Cleavet disk, the Kusuri disk, the ice-covered Algerone disk, a crude bone key, the Realk disk, a round silver-banded barrel, an herbal remedy donation bin and some wide stone benches with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Sophoros, Fetiz, Lady Kamaryn, Dolgrin, Zhalares, Rebelle, Madaraa, Conquerer of Reim Redimption, Gonzilyt, Cleavet, Kusuri, Algerone, Deron, Realk
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Your disk arrives, following you dutifully.
>
Zhalares put some acantha leaf in his black leather pack.
>
Dolgrin's group just went northwest.
>
Lady Fulayin's group just went west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a grizzled old warrior.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a large wooden makeshift stand with some stuff on it and a polished granite statue.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Lord Tyune
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Town Square, Northeast]
The entrance to Tykel's Arms, its heavy door bounded by iron-barred windows, dominates this corner of the square. All manner of citizens pass by, moving among the solid, multistoried wooden buildings that surround the bazaar. Just to the southwest can be seen the tree-shaded heart of the square, where citizens and adventurers gather for socializing, healing and rest. You also see a narrow alleyway.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, southwest, west
>
Lady Fulayin's group just went east.
[Wehnimer's, Valeria St.]
Traffic to and from the hub of activity in the square to the west passes along the dark street here. Passers-by guard their valuables closely, glancing into shaded doorways and niches and wary of the press of the crowd. Two-story buildings of wood and stone line the north and south sides of the cobbled road. You also see a tall black bulwark tower and a large reddish-brown sandstone shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, The Mews]
The large, barn-like structure that dominates the north side of the block is the city stable. Through a ground-floor window can be seen the rows of now-empty stalls in the dark interior. The pavement just outside is strewn with straw and debris that merits a careful step along this part of the road. To the west is the main square and its cobblestoned bazaar, where furious trading takes place on a daily basis.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, The Mews]
This narrow lane runs north to south, shaded by the narrow, unadorned buildings that loom on both sides of the rough paving stones. The clatter of wagon wheels on cobbled streets and the jangling of iron-fitted harnesses echoes from the south, along with a scent of leather and livestock.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Crazyfeather dances around the area to music only he can hear.
>
Your disk arrives, following you dutifully.
>
Crazyfeather leans to his left slightly.
>
Lady Fulayin's group just went north.
[Wehnimer's, North Ring Rd.]
North Ring Road intersects here with a cobbled street of modest dimensions that opens up to the south, where traffic becomes more dense along the lamplit routes to the main square. Towards the east, the guardtowers at the river gates can be seen in the distance, rising dark against the night sky. You also see a cobblestone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
A small dark blue spider on Starmizt crawls over to her face.
>
Crazyfeather leans to his right slightly.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
The east-west road continues, closed in on the south by the militia barracks and on the north by the twelve-foot-high wall of the city itself. The occasional thud of leather boots in unison upon cobbled pavement and the clipped shouts of barked orders reverberate off the modwir walls along this part of the road. The scents of leather, weapon oil and hearty cooking fill the night air. You also see the town barracks.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Crazyfeather dances around the area to music only he can hear.
>
Crazyfeather starts jumping around like a twelve-year-old.
>
Lady Fulayin's group just went east.
[Wehnimer's, North Ring Rd.]
Here along the main north road, the roughhewn logs of the modwir wood palisade echo passing footsteps on the bumpy cobbled path. The cold, briny night breeze from the nearby bay fills the air in spite of the sturdy barricade. You also see a crenellated stone fortress.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Dagmar Lane]
This long, narrow dirt road presses between several buildings, connecting one of the quieter corners of this part of town with the main thoroughfares, where small residences and humble shops give way to the larger emporia, offices and grander structures. A heavy iron-banded door has been set into a high wall of the town barracks. You also see a stone gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Valeria St.]
Flatbed wagons carrying loads of wood or other goods lumber slowly to the east and west, their wheels echoing in the night as they bounce over a large pothole in the road. A nondescript building, with a prominent sign in the shape of a key above its black door, is set back slightly from the street, nearly hidden in the shadows. You also see the Engraver's Shop with a small elegant sign on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Caleria just arrived.
>
Caleria just went east.
>
Your disk arrives, following you dutifully.
>
Mertyn just arrived.
>
Mertyn just went east.
>
Lady Fulayin's group just went east.
[Wehnimer's, Stormarm St.]
This intersection links the bazaar routes with those bisecting and encircling the Landing. A few ruddyfaced sailors, loudmouthed dockworkers, and off-duty soldiers linger along the wall of a tavern, which is set back from the side of the road up a slight incline. A shaky wooden stairway, the bane of many an overimbiber's existence, leads up to the tavern door. You also see a large painted sign.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
A few warehouses, small shops and businesses, and unmarked buildings with weathered modwir siding predominate along this part of the road. The street is less crowded than those near the docks or the square, and the irregular cobblestones are slick and unyielding underfoot. You also see a warehouse entrance.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
* Teveriel has fallen.
>
Your disk arrives, following you dutifully.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|FRIDAY| #TODAY in Elanthia: |8pm: Fishing Event-WL| ** |8:30pm: Tales of Solhaven-SOL| ** |8:30pm: Tour Lorminstra's Temple-WL| (All Times Eastern) .

Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
Along this neighborhood byway, wagons loaded with sacks of grain, kegs of beer, and firewood stand at the wide door of a local warehouse. Merchants, tradesmen and other night workers of the surrounding streets busily load and unload stored supplies here.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Stormarm St.]
The simple yet well built wooden structures in this small residential section of town are more functional than decorative, and little separates the style of one from another. A few scraggly trees, planted long ago in patches of dirt between the buildings, add spots of deeper shadow to the cobblestones.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Lyon Way]
Here Lyon Way runs southeast into Riverwind Street, serving as a conduit for passage between the river and the bazaar and shops. Most of the more reputable-looking citizens seem to be steering clear of a dimly lit cul-de-sac which lies due south of the intersection.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went south.
[Wehnimer's, Cul-de-Sac]
Broken bottles, discarded rubbish, and uneasy feelings pervade this dank, ill-lit dead end. Several unsavory-looking citizens seem to be lurking here and there in the shadows for want of anything better to do, and the scratching of rats can be heard from within the nearby walls. A pile of old crates is stacked against the back wall of the alley. You also see an empty wooden crate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north
>
Your disk arrives, following you dutifully.
>
Goldstr's sentient potato whistles a jaunty little ditty!
>
Lady Fulayin's group just went north.
[Wehnimer's, Lyon Way]
Here Lyon Way runs southeast into Riverwind Street, serving as a conduit for passage between the river and the bazaar and shops. Most of the more reputable-looking citizens seem to be steering clear of a dimly lit cul-de-sac which lies due south of the intersection.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, southeast, south
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Lyon Way]
The two- and three-story homes of some of the Landing's middle-class citizens are situated at this bend in Lyon Way. Whitewash has been applied to most of the wooden structures, though soot from somewhere nearby stains many of their painted surfaces, and window boxes full of flowers add faint splashes of color to the moonlit street.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>pper s
Lady Fulayin's group just went west.
[Wehnimer's, Lyon Way]
The intermittent rhythm of movement through the street to the east and west is accentuated by a constant loud clanging coming from the north, where a column of smoke rises from a towering chimney. A flatbed wagon has been abandoned here where it collided with the wall of a shabby workshop, and now serves only as a home for a few scrawny rats which scamper around its ruined platform.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, east, west
>
Please rephrase that command.
>You hear the General thoughts of Crazyfeather echo in your mind:
Crazyfeather asks, "Anyone have eyes on the flower girl?"

Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, Cheridin Ave.]
Many of the dwellings that line this section of road have shutters closed or curtains drawn to keep out the noise and dust raised by the constant flow of traffic along the street. Just south of here, the traffic on Cheridin streams west towards the bazaar. To the east, the lanes twist through neighborhoods composed of serviceable shops and modest residences. You also see a red and white striped door.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, south
>peer s
Your disk arrives, following you dutifully.
>
You peer south and see ...

[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here. You also see a tiny kitten.
Obvious paths: north, south, west
>
Lady Fulayin's group just went south.
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here. You also see a tiny kitten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: north, south, west
>
Your disk arrives, following you dutifully.
>peer s
Lady Fulayin's group just went west.
[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a tall black bulwark tower and a low stone gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin
Obvious paths: east, west
>
You peer south but see nothing of interest.
>
Lady Fulayin's group just went west.
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous shops, still doing business with the many customers who still frequent the streets at night. You also see a dark-haired half-elven priestess, a half-circle of lit candles, a dark scarlet wreath interwoven with carved silver and ivory dragonflies hanging from the doors of Moot Hall, a large purple wooden barrel and a wood-framed message board.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Blade Yardie, Lord Darrgo
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Janarth whispers, "I am gonna break from the group for one minute to try and find her...."
>
Korpacz just arrived.
>
Korpacz just entered the Moot Hall.
>
Fetiz just arrived.
>
Fetiz just entered the Moot Hall.
>
Lady Fulayin's group just went west.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the sparkling Xenaya disk, a grizzled old warrior, the lattice-woven wicker Ephah disk interspersed with origami florals, the Sophoros disk, the Zhalares disk, the Rebelle disk, a lean white tiger, the Redimption disk, the Cleavet disk, the Kusuri disk, the ice-covered Algerone disk, a crude bone key, the Realk disk, a round silver-banded barrel, an herbal remedy donation bin and some wide stone benches with some stuff on it.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Janarth, Lady Fulayin, Lady Xenaya, Lady Ephah, Zhalares, Lord Wisserstaff, Sophoros, Rebelle, Madaraa, Conquerer of Reim Redimption, Gonzilyt, Cleavet, Kusuri, Algerone, Deron, Realk
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Your disk arrives, following you dutifully.
>
Fetiz just arrived.
>
Janarth just went over to an old well.
>
Astele just arrived.
>
Commandier just arrived.
>
Lady Fulayin's group just went west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a Wehnimer's runner.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Great Lord Condrysi just moved quietly into the area, his group following closely.
>
Great Lord Condrysi just moved quietly north, with his group following closely.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Lady Fulayin's group just went west.
[Wehnimer's, Winter St.]
A few shoppers, traders and local residents walk along this avenue, chatting in the night air or heading home. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a tall black bulwark tower and a gaudily colored tent.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went west.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a tall mithril postern gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, south
>
Your disk arrives, following you dutifully.
>You hear the General thoughts of Ntinly echo in your mind:
Ntinly exclaims, "I've had ma eyes on er since I first seen er! She pretty!!"

Goldstr exclaims, "We seen everyone BUT her!"
>
Lady Fulayin's group just went south.
[Wehnimer's, West Ring Rd.]
Traffic is almost nonexistent at night on this portion of West Ring Road. Most of the people still out in the streets seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a reinforced large wooden gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, south
>
Janarth just arrived.
>
Your disk arrives, following you dutifully.
>
Janarth just went south.
>
Lady Fulayin's group just went south.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. A whiff of the scents of the marketplace rises from a narrow lane to the east. You also see an ivy-bordered silver sign, a brick pathway leading to an ornate silver gate and a dark ladder leaning against a large iron-plated tower.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, southeast
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went southeast.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. A small group of rough-looking citizens gather in the shadow of the buildings, apparently busy at some gambling game. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see an ornate wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, northwest
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
A short distance to the east lies a broad intersection. To the west, the road narrows slightly as it is impinged on by closely-spaced shops, beyond which the western and southern city walls intersect. A few townsfolk mingle under the circles of lamplight in the cobbled street. You also see a fresh painted gemcutter's shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
A spacious boulevard intersects the Ring Road at this point. Traders and peddlers pass by, carting their wares home from a busy day in the bazaar, and a few townsfolk scatter east and west bearing packages, sacks and purchases. You also see an intricate gate in a cast-iron fence.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Janarth just arrived.
>
Janarth just went north.
>
Leimi's group just arrived.
>
Leimi's group just went east.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
The moonlit, rolling countryside outside the town can be glimpsed through a crack in the south palisade wall. A cool and refreshing night breeze whistles between the logs, freshening the air with a brisk scent of pine.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
A small group of local residents gathers around the small well next to the palisade, chatting idly in the cool night air. The connecting road runs to the east and west, and a few passers-by head north to the heart of town. You also see a red-tailed forest wolf and a small rustic shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin, Sobo, Leimi
Obvious paths: north, east, west
>
Leimi's group just went east.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
Many of the travellers through this part of town appear to be pilgrims, priests and monks. They travel to and fro, moving along the quiet road to the north. The hoot of an owl echoes from somewhere beyond the palisade wall.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>You hear the Focused thoughts of Janarth echo in your mind:
Janarth thinks, "Outside the cleric's shop."

Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
The rough-hewn, pointed logs forming the palisade of the town's defensive wall are a constant companion along this route linking sections of Wehnimer's Landing to the bazaar, the square, and the waterfront via the southernmost road. You also see a wide dark mithril gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Leimi's group just arrived.
>
Leimi's group just went west.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
Pedestrians and a few carts and wagons move along the cobblestoned road in the shadow of the palisades, most focused on going about some night time business in town. They pass by the low wood and stone buildings, rarely glancing up or at one another. You also see a small white-painted boutique.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
Along the edge of the road stands an abandoned shop, almost invisible in the deep shadows cast by the overgrown gardens which surround it. A stray dog sniffs among its ruined remains, growling at travellers along the east-west road. You also see a slender stone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went east.
[Wehnimer's, South Ring Rd.]
South Ring Road leads to the outskirts of Shanty Town, the poorest section of Wehnimer's Landing. The contrast between the colorful, well-kept buildings of the bazaar and main square and the dingy hovels to the east is striking. Most passers-by move hurriedly to the west or north to the river crossing. A ragged child cowers against the south wall, looking lost and forgotten.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, west
>'by the cleric shop
You quietly say, "By the cleric shop."
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Along the edge of the road stands an abandoned shop, almost invisible in the deep shadows cast by the overgrown gardens which surround it. A stray dog sniffs among its ruined remains, growling at travellers along the east-west road. You also see a slender stone path.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Pedestrians and a few carts and wagons move along the cobblestoned road in the shadow of the palisades, most focused on going about some night time business in town. They pass by the low wood and stone buildings, rarely glancing up or at one another. You also see a small white-painted boutique.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Sheev just arrived.
>
Sheev just went east.
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
The rough-hewn, pointed logs forming the palisade of the town's defensive wall are a constant companion along this route linking sections of Wehnimer's Landing to the bazaar, the square, and the waterfront via the southernmost road. You also see a wide dark mithril gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, west
>
Lady Fulayin's group just went west.
[Wehnimer's, South Ring Rd.]
Many of the travellers through this part of town appear to be pilgrims, priests and monks. They travel to and fro, moving along the quiet road to the north. The hoot of an owl echoes from somewhere beyond the palisade wall.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went north.
[Wehnimer's, Airioch Lane]
Bordering the temple perimeter, this lane contains a few cheery cottages and friendly shops. It offers refreshing change from the older, rutted streets and noisy stores of the bazaar and the town square. You also see a crystal walkway and a polished ora gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: north, south, west
>
Lady Fulayin's group just went north.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>'west of the temple
You quietly say, "West of the temple."
>
Lady Fulayin's group just went west.
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. A few traders, hoping to take advantage of some late business attracted by the nearby temple, have set up stands and pushcarts filled with clothing, trinkets and souvenirs. You also see a pretty flower girl, a medallion and the clerics' shop.
Also here: Crazyfeather, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin, Janarth
Obvious paths: north, east
>
Your disk arrives, following you dutifully.
>
Fetiz just arrived.
>
Fetiz just went east.
>
Janarth joins Fulayin's group.
>
A yellow-eyed forest wolfhound seems hesitant, looking unsure of himself.
>
Goldstr beams happily at a pretty flower girl!
>
Crazyfeather grins.
>group
You are grouped with Fulayin who is leading, Ymeia, Lehon, Starmizt, Goldstr, Crazyfeather, and Janarth.

Your group status is currently open. You may be joined or taken into another group by the actions of another player.

Type GROUP CLOSE to set your group status to closed, or type GROUP HELP for a list of other options.
>
Crazyfeather applauds.
>
The flower girl smiles at Fulayin and says, "Why, thank you so much!"
The flower girl accepts some silver from Fulayin and hands her a handful of flower petals.
>
Starmizt offers the flower girl some silvers.
The flower girl exclaims, "Surely you can afford a little more for these lovely petals!"

The flower girl smiles sweetly at Starmizt.
>
Lady Fulayin's group just went east.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>You hear the Help thoughts of Wisserstaff echo in your mind:
I seem to have gotten my hand attached to a cursed piece of armor. How do I fix that?

A flower girl arrives, whistling a merry tune.
>
Fulayin says, "Praise Lorminstra i found her."
>give girl 30
The flower girl smiles, takes your 30 silvers, and places some flower petals in your hand.
>You hear the Help thoughts of Barodel echo in your mind:
A cleric can help.

Janarth turns to Fulayin and cheers!
>
Lehon dusts off the large temple.
>sniff my petals
You inhale all the sweet smells of the white flower petals.
>You hear the Help thoughts of Vardok echo in your mind:
Removing the hand can also help.
You hear the Help thoughts of Lethri echo in your mind:
Get a cleric to uncurse it or get a potion from the clerics guild.
You hear the Help thoughts of Dfyr echo in your mind:
Cleric uncurse it.

Fulayin put a handaxe in her silk backpack.
>You hear the Help thoughts of Oury echo in your mind:
Anyone out there need to give a deed for voln before i get some?

The flower girl nudges you and whispers, "These are magical flowers!"
>You hear the General thoughts of Sythana echo in your mind:
Sythana thinks, "Looking for a cleric of The Huntress."
agree girl
You agree with a pretty flower girl.
>
Crazyfeather grins.
>
Starmizt says, "My 2 silvers werent enough."
>
Crazyfeather smiles at the flower girl, who smiles sweetly in return and blushes slightly.
>
Starmizt frowns at a pretty flower girl.
>gie starmizt
Please rephrase that command.
>
Janarth rummages around in his pockets.
>
The flower girl hums a merry tune, twiddling her fingers idly.
>
Crazyfeather shares some coins with his group.
Crazyfeather hands you 28 silvers.
>give starmizt
What are you trying to give?
>swap
You swap your white flower petals from your left to your right hand.
>
Fulayin recites:

"When I first arrived here in the landing, I would spend a lot of time here in her temple."

>
Starmizt lets out a cheer!
>give starmizt
You offer your white flower petals to Starmizt, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Starmizt has accepted your offer and is now holding a handful of white flower petals.
>
Starmizt smiles.
>
Fulayin taps some pillars.
>
Lady Fulayin's group just went behind some pillars.
[Temple, Behind Pillars]
The floor here is littered with dust and a few dry leaves, swept inside by eddies of wind. Very little in the way of decoration relieves the stark feel of this plain, austere anteroom. You also see a simple wooden plaque.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
Janarth nods to a simple wooden plaque.
>
Fulayin recites:

"I would come in here, behind the pillar, when I wanted a quiet place to reflect upon my day's journeys, events, and battles. It's safe to say no one comes behind her every often."

>gaze
You gaze in wonder at your surroundings.
>look
[Temple, Behind Pillars]
The floor here is littered with dust and a few dry leaves, swept inside by eddies of wind. Very little in the way of decoration relieves the stark feel of this plain, austere anteroom. You also see the Balantine disk, a yellow-eyed forest wolfhound and a simple wooden plaque.
Also here: Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: out
>
Fulayin taps a simple wooden plaque.
>
Fulayin recites:

"Seek not salvation without first giving the gift of generosity."

>
Starmizt nods.
>read plaq
In the Common language, it reads:
Seek not salvation without first giving the gift of generosity.
>glance plaq
You glance at a simple wooden plaque.
>
Lehon rummages around in his pockets.
>
Fulayin recites:

"One thing Lady lorminstra teaches us is Generosity, which at Onoir, Largess is a virtue they live by, and there fore one of the reasons I am working my way through the ranks to become a full member."

>You hear the Towncrier thoughts of Newsby echo in your mind:
|TIP| Don't miss the GemStone Search Engine! The ONLY things it searches are related to GS already! http://bit.ly/34Ueesx .

Crazyfeather removes a black and red oriflamme from in his leather swordbelt.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>You hear the Help thoughts of Wisserstaff echo in your mind:
The guild shop seems to be closed to me. Is there a cleric in Wehnimer's Landing that can give me my hand back?
You hear the General thoughts of Julenne echo in your mind:
Julenne thinks, "Goodnight folks."
You hear the Help thoughts of Acqualina echo in your mind:
Sure.

Fulayin recites:

"For those who do not know the meaning of Largess, it's like generosity, except its giving abundantly without expecting anything in return."

>
Goldstr nods.
>
Fulayin recites:

"Lets move on inside"

>
Crazyfeather nods.
>
Lady Fulayin's group just went out.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just entered the large temple.
[Temple, Chapel]
Two pillars frame a simple chapel. Followers of the land's many religions offer prayers here, each to their own gods. On a pine pew a Zhaolmin monk in tattered robes sits beside a solitary elf softly intoning an ancient chant. In front of the pews, you see an unadorned altar. You also see a battered ebony door, a blackened and curved arch, a seared black arch and a scorched white arch.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
Crazyfeather deftly twirls his quarter staff around his finger and stuffs it in his imflass weapons harness. Fancy!
>
Lehon asks, "Did you go down the ramp?"
>You hear the General thoughts of Omahice echo in your mind:
Omahice thinks, "Happens alot...people just ignore me."

Goldstr takes a bite of his dark chocolate treat.
>You hear the Help thoughts of Xildyne echo in your mind:
Remember to either sell it at the pawnshop or trash it after the uncurse.
action smiles at the monk
(Balantine smiles at the monk.)
>
Fulayin recites:

"Welcome to Lady Lorminstra's Temple"

>
Fulayin recites:

"This Temple, here in Wehnimer's Landing, is known to be the primary holy place for Lorminstra."

>
Starmizt takes a deep breath and closes her eyes for a moment. A faint aura flickers around her.
>
Fulayin recites:

"Lorminstra's preferred humanoid manifestation is that of a thin woman with black hair and pale alabaster skin"

>
Fulayin recites:

"She wears two layers of robes, black over white, and at her side dangles a ring of keys, one for every soul."

>You hear the Help thoughts of Wisserstaff echo in your mind:
Into the trash it went. I have no need of it, and I doubt anyone else does either. It is odd, because I got it long ago and it didn't cause issue when I first acquired it.

Fulayin recites:

"In manner, she is somber yet caring."

>
The worried looking monk bustles up to the elf and whispers something into the elf's ear.
>
Fulayin recites:

"Her symbol is a golden key, or a golden key set upon a gate of black."

>inv location
You are currently wearing:

As a pin:
a red and black silk surcoat (nonfunctional)
a gleaming multicolored soulstone (nonfunctional) (hidden)
a radiant golden crown symbol bedizened with white opal drakes (functional)
a black enameled bracer with a silver gryphon set in a ruby circle (nonfunctional)
a pair of golden spurs (nonfunctional)
a black silk sash adorned with a white elanthian snow rose (functional)
a black and red Onoir crest (nonfunctional)
a stylized crimson phoenix crest atop crossed gold feathers (nonfunctional)
a platinum-bound ebonwood badge (functional)
a lion-crested black and red pennon (nonfunctional) (hidden)
a blood-red thorned rose stickpin (nonfunctional)
a blue feather-shaped charm (functional)

On your head:
a simply woven circlet of Elanthian snow roses and glossy green bay leaves (nonfunctional)

Hung around your neck:
a soft ivory wool scarf pinned with a silver snowflake (nonfunctional)
a gold-traced banded onyx key symbol (nonfunctional)
a polished gold key-shaped pendant (nonfunctional)
a gold-trimmed diamond hydra pendant (nonfunctional)
an etched silver pendant (functional)

Slung over your shoulder:
a satchel stitched with veniom thread and clasped with a pale blue dragonsbreath sapphire (functional)
an ornate golvern shield (functional)

Draped over your shoulders:
a gold-trimmed black silk greatcloak embroidered with a thorned Elanthian snow rose (functional)

Over your chest:
some radiant white alloy platemail (functional)
a brass-riveted militia tabard (nonfunctional)

On your back:
a weathered backsack embroidered with an empath healing a kneeling warrior (functional)

Attached to your arms:
a vruul skin arm sheath (functional)
a lion-adorned black silk armband (nonfunctional)

Attached to your wrist:
a wiregrass bracelet (functional)
a wiregrass bracelet (functional)

Slipped over your hands:
some veniom-stitched gloves with drakar-reinforced knuckles (functional)

On your fingers:
a filigree star diamond wedding band (nonfunctional)
a smooth monsoon jasper ring with swirls of cerulean and cobalt (functional)

Around your waist:
a supple black leather belt studded with polished brass (functional)

Attached to your belt:
a gold chain-link keyring (nonfunctional)
a mane fringed lion skin scabbard inlaid with lion-shaped diamonds (functional)
a salt-stained foraging pouch (functional)
a shaggy dark grey wolf fur satchel (functional)

Pulled over your legs:
some fitted griffin leather trousers (nonfunctional)

Attached to your legs:
a vruul skin thigh sheath (functional)

Attached to your ankle:
a wiregrass anklet (functional)

On your feet:
some veniom-stitched boots with etched drakar tips (functional)

(40 items displayed)
>
Fulayin recites:

"Lorminstra is the Goddess of Death and Rebirth. She is the eldest offspring of Koar and Lumnis."

>
Janarth gazes with interest at an unadorned altar.
>touch my symbol
You reach out and touch your banded onyx key symbol.
>
Fulayin recites:

"Lorminstra is also the Goddess of Winter, that annual "death" of nature which parallels the death and rebirth of souls."

>look my symbol
You see nothing unusual.
>
Janarth nods.
>
Fulayin recites:

"Lorminstra is also the Keeper of the Ebon Gate."

>
Lehon just opened a roughly carved penguin locket.
>
Fulayin recites:

"It is her decision whether a soul is allowed to return to Elanthia each time an appeal is made via a ritual of resurrection, and even Koar will not gainsay her decision."

>
Lehon taps something in a roughly carved penguin locket.
>
Lehon just closed a roughly carved penguin locket.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|REPOspotlight| Become nearly invincible with this Lich script for the Order of Voln, ;repos info transcend.lic will look for those situations where you are stuck in roundtime and vulnerable because you are also stunned, webbed, prone, or something similar, and will activate Symbol of Transcendence for you, making you non-corporeal! Be sure to stop this script when you're not hunting. Thanks for the tip, Nairdin.

Fulayin recites:

"Lorminstra regards Luukos' enslavement of souls to animate his undead as abominable."

>
A small dark blue spider on Starmizt crawls over to her left upper arm.
>You hear the Help thoughts of Wisserstaff echo in your mind:
A not unrelated request. Is there a bard about who could help me learn about some items I've acquired?

Fulayin recites:

"She supports her brother, Ronan, in his struggle against Luukos' minions, and also petitions Koar frequently to take direct measures to curb Luukos' activities."

>
Fulayin recites:

"I'll speak more on this in a bit, lets move to the most visited area now"

>
Lady Fulayin's group just went over to an unadorned altar.
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
A yellow-eyed forest wolfhound saunters in.
>
Fulayin recites:

"I'd like you to read the banner here"

>
Fulayin taps a cloth banner.
>read banner
In the Common language, it reads:
All things begin and end here.
>gaze banner
You gaze with interest at a cloth banner.
>
Crazyfeather deeply says, "All things bein and end here."
>
Starmizt nods.
>You hear the OOC thoughts of Mehdekar echo in your mind:
Someone on mud subreddit is asking if GS4 is worth starting. https://www.reddit.com/r/MUD/comments/1cud4k5/gemstone_iv_worth_starting_to_play_or_something/.

Fulayin recites:

"It's like the alpha and omega"

>
Fulayin recites:

"This room is visited mostly for two reasons"

>
Fulayin recites:

"Besides being a node and good place to reflect and rest"

>
Lehon drops some coins.
>
Lehon picks up some silver coins.
>
Fulayin recites:

"When a body decays or has a spirt death, you will wake upon the alter here"

>You hear the Help thoughts of Thandrick echo in your mind:
Any thoughts on why or how there is an animated broadsword hovering in mid-air on my sloop, for hours? 'tisn't mine. and I've gone out on a few adventures alone, yes this hovering companion still remains.

Fulayin recites:

"A much better reason to find your self here is doing either the tenth or 23rd step of voln"

>
Janarth nods at Fulayin.
>
* Riean just bit the dust!
>You hear the Help thoughts of Sanjei echo in your mind:
Belongs to the portmaster guy.
You hear the Help thoughts of Gailiana echo in your mind:
Maybe a bard is stowed away.
You hear the Help thoughts of Sanjei echo in your mind:
The porty portmaster.

Starmizt nods.
>
Lehon grins.
>
Fulayin recites:

"This is the tenth step in the path of the order of Voln, which is governed by my Lady Lorminstra."

>You hear the Help thoughts of Darrgo echo in your mind:
That's Jimmy - he's a nice Broadsword.

Fulayin recites:

"Symbol of recall"

>You hear the Help thoughts of Thandrick echo in your mind:
Well I'm also a bard, and have summoned my own animated weapon as a companion, but to no avail.

Fulayin recites:

"Use of this symbol is restricted to those who are dead."

>You hear the Help thoughts of Sobo echo in your mind:
Jimmy the Tulip?
You hear the Towncrier thoughts of Newsby echo in your mind:
|MEMORIAL| Miss Leafi's tribute page for Saraphenia and her player is now available on the TownCrier site in its earliest iteration, with more updates forthcoming before and even after her celebration of life on May 24th. Come reminisce and send your own memories, stories, and thoughts via comments, Discord DMs, or other means. https://bit.ly/3WCFEB4 .

Goldstr's sentient potato whistles a jaunty little ditty!
>You hear the Help thoughts of Thandrick echo in your mind:
He is a nice broadsword, I'm not opposed to his presence, just...confused.

Fulayin recites:

"It will call upon Lorminstra for a boon when you are restored to life after resurrection or a natural decay."

>You hear the Help thoughts of Darrgo echo in your mind:
Jimmy Jamerson the Third.. hovered over many a lands in his days.
You hear the Help thoughts of Oury echo in your mind:
I happen to know for a fact that "Jimmy the shark" plays gemstone.

The green-gold web of protection surrounding Ymeia falls away, unraveling as it fades.
>
Fulayin recites:

"These benefits will not be received if a member voluntarily departs"

>
Fulayin recites:

"Upon returning to life, you will be returned some measure of your native and non-native spells."

>You hear the Help thoughts of Barodel echo in your mind:
But what about Jim "The Hammer" Shapiro?

The green-gold web of protection surrounding Janarth falls away, unraveling as it fades.
>
The green-gold web of protection surrounding Crazyfeather falls away, unraveling as it fades.
>
The green-gold web of protection against nature falls away from you, unraveling as it fades.
>
The green-gold web of protection surrounding Goldstr falls away, unraveling as it fades.
>
The green-gold web of protection surrounding Starmizt falls away, unraveling as it fades.
>
The green-gold web of protection surrounding Fulayin falls away, unraveling as it fades.
>
The green-gold web of protection surrounding Lehon falls away, unraveling as it fades.
>You hear the Help thoughts of Thandrick echo in your mind:
Didn't mean to open this up..
You hear the Help thoughts of Darrgo echo in your mind:
Jim the Hammer has been away awhile.. hammering things out at home.

Fulayin recites:

"This happens in different ways. For native spells, you will receive one free cast of all spells known to you similar to one cast of MANA SPELLUP."

>
Fulayin recites:

"For non-native spells, you will receive a restoration of up to 10-20 foreign spells that were present on you at"

>
Fulayin recites:

"The time of death, using whatever duration and magnitude they possessed prior to your death."

>You hear the Help thoughts of Darrgo echo in your mind:
It's too late for you Thandrick.. once that can is open, Jimmy keeps it open.

Fulayin recites:

"The Symbol of Preservation, governed by Lady Lorminstra, is obtained upon completion of the 23rd step of the Order of Voln."

>You hear the Help thoughts of Thandrick echo in your mind:
"An animated broadsword avoids your touch." that tracks.

Fulayin recites:

"This symbol acts to strengthen the bonds of spirit to body of a fallen person, or oneself, similar to the Cleric Base spell Preservation (305), or the contents of a white flask."

>You hear the Help thoughts of Omahice echo in your mind:
Most things avoid my touch...ha!

Fulayin recites:

"Preservation, regardless of the source, is also commonly referred to as 'life keep'."

>You hear the Help thoughts of Darrgo echo in your mind:
You have to treat him better.. cant just go around touching Jimmy.

Fulayin recites:

"So if you ever come upon a corps, please always life keep them, and attempt to get help"

>
A yellow-eyed forest wolfhound snuffs excitedly at the floor and then flops down, wriggling vigorously to get at a pesky itch on his back.
>
A yellow-eyed forest wolfhound scrambles back up onto his feet.
>
Janarth nods.
>
Fulayin recites:

"In the earliest days, there was an item droppage upon death, including all items upon decay, and penalties to character statistics for decaying that were more lasting than Death's Sting."

>
Fulayin recites:

"Picture it, you die or decay, drop everything upon the ground, and once you regain life, have to run back out to the room you die in, in hopes to regain your items."

>You hear the Towncrier thoughts of Newsby echo in your mind:
|UPDATE| GM Nyxus announced that people using the Arcane Barrier (1720) spell will be able to cast open spells via a magic item use. Example spells that will work now might be Elemental Wave (410), Call Wind (912), V'tull's Fury (1718), and others. Let him know if you find one that is not cooperative!

Crazyfeather nods.
>
Janarth winces.
>You hear the Help thoughts of Thandrick echo in your mind:
Well if I accept this floating broadsword as a member of my crew and begin to bond, it's going to be devastating if or when they disappear. I was hoping to know more before that time came.

* Borgil just bit the dust!
>
Crazyfeather deeply says, "Not fun."
>'the lands were much harsher in those early days
You quietly say, "The lands were much harsher in those early days."
>You hear the Help thoughts of Darrgo echo in your mind:
Dont worry.. he'll come back.. they always do.

Lehon nods.
>
Janarth says, "The affront to decency of folks running naked to the scene of their death..."
>
Crazyfeather deeply says, "Thats why hunting in close nit groups was a huge plus."
>
Fulayin recites:

"A bit later, it was possible to have permanent loss from decaying with insufficient deeds. When this was a spirit death there was a land wide announcement that the character's "soul has been lost to the demonic.""

>
A faint silvery glow fades from around Starmizt.
>
Crazyfeather agrees with you.
>You hear the Merchant thoughts of Timbalt echo in your mind:
Selling an enormous coal black sai'ri monster, uncommon mount.. 20m ttm.

Janarth frowns.
>You hear the General thoughts of Borgil echo in your mind:
The ghost of Borgil thinks, "I am in Iloke Shaman if anyone can rescue."

Fulayin recites:

"I personally would hate to loose all my trainings, all my silvers, all my gear, and have to restart back at ground zero. Can you imagine this happening to you?"

>You hear the General thoughts of Borgil echo in your mind:
The ghost of Borgil thinks, "The stronghold."

Crazyfeather deeply says, "Now think fishspine sword."
>
Crazyfeather grins at Janarth.
>You hear the General thoughts of Borgil echo in your mind:
The ghost of Borgil thinks, "Stone valley."

Fulayin recites:

"Later there was instead experience damage for spirit death. Decaying without deeds now only incurs a more severe form of Death's Sting."

>
A small sanguine will-o'-wisp peeks out from inside Starmizt's black acorn amulet.
>You hear the Merchant thoughts of Milva echo in your mind:
Looking for a T2 on a -477.
You hear the OOC thoughts of Borgil echo in your mind:
3614.

Fulayin recites:

"Death's Sting was introduced in 5004 (2004), and was made harsher in some ways in 5005 (2005)."

>
The powerful look leaves Janarth.
>
Fulayin recites:

"So today, when we die and decay or have a spirit death without deeds, we are no longer facing a demonic death of no return, just having to deal with a death sting."

>
Janarth nods at Fulayin.
>
Lehon breaks out in a sweat.
>
Crazyfeather nods.
>
Crazyfeather's face turns slightly pale.
>
Fulayin recites:

"Death and decay have many short- and long-term effects on a character."

>
A small dark blue spider on Starmizt crawls over to her face.
>
* Shrelae just turned her last page!
>You hear the General thoughts of Thandrick echo in your mind:
Thandrick thinks, "Anyone heading for Borgil? heading that way if not."

Fulayin recites:

"They consist of a temporary reduction in all stats, a reduction in experience absorption rate, a reduction in health, stamina, mana, or spirit recovery rate, and a reduction in a character's Constitution stat that lasts longer than the other stat reductions"

>You hear the Help thoughts of Sunflowerr echo in your mind:
I got borgil.
You hear the Help thoughts of Sunflowerr echo in your mind:
O help i got borgil.
You hear the Help thoughts of Thandrick echo in your mind:
Hooray.

Fulayin recites:

"Of these, only the reduction in all stats simply takes time to recover from."

>
Crazyfeather nods.
>
Fulayin recites:

"Note: it takes 2000 experience points to recover 1 point of constitution lost due to death. The total amount of constitution that can be lost due to repeated deaths is 25 points."

>
(OOC) Crazyfeather's player whispers, "Hearing all this again makes me so happy to be here now and in this time."
>You hear the Towncrier thoughts of Newsby echo in your mind:
|CAPPED| On April 28th while at the Ghorsa Tower on Teras, Xte the Wanderer met with her trainer a final time and was greeted with troll shaped confetti. She has been adventuring on and off since 1996. She says, "Maybe the real friends are the uncut diamonds we found along the way." Congratulations, Xte! Be sure to CHECK your mail. https://www.instagram.com/p/C6tu_oJpXBx/ .
agree
You adopt an agreeable expression.
>
Fulayin recites:

"Also note: Recent Deaths are defined as the number of deaths that occurred within the last month or 50,000 experience, whichever comes first. This number caps at 5, so the most constitution that a character can lose from a single death is 8 points, which would take 16,000 experience to recover."

>
Fulayin recites:

"All the rest require either a special potion or absorbing experience."

>
Fulayin recites:

"Fortunately, the only permanent effect that death has on a character is the loss of a deed. That is if you have one to start with"

>
Fulayin recites:

"Folks under the level 20 are not affect"

>
Janarth gulps.
>
Crazyfeather deeply says, "Them poor pooka's afew months ago felt my wrath cause of that."
>
At the edge of your hearing, you hear a neutral voice whisper from nearby, "An agreeable carafe of wine and a dusty book. It doesn't get any better."
>
Fulayin recites:

"Nice to be young"

>
The dull golden nimbus fades from around Lehon.
>
Fulayin recites:

"Lets look at the difference between the different types of life restoration."

>
Crazyfeather nods.
>
Crazyfeather strikes a heroic pose.
>
Crazyfeather dusts himself off.
>You hear the Realm thoughts of echo in your mind:
The invoker thinks, "Residents of Wehnimer's Landing, I will be arriving to Town Square, Small Park in approximately 15 minutes to offer spells to those in need."

Fulayin recites:

"Resurrection with deeds a person recovers 4% per minute
Resurrection without deeds a person recovers 2% per minute
Decay with deeds a person recovers 2% per minute
and Decay without deeds a person recovers 1% per minute"

>
Goldstr's sentient potato whistles a jaunty little ditty!
>
The green-gold web of protection surrounding a yellow-eyed forest wolfhound falls away, unraveling as it fades.
>
Fulayin recites:

"And i got good news!"

>
Fulayin recites:

"A resurrection with deeds and a full chrism a person has no death sting."

>hoot
You hoot.
>
Lehon beams!
>
Goldstr asks, "Ah None?"
>
Crazyfeather grins from ear to ear.
>
Starmizt smiles.
>
Crazyfeather leans on Goldstr, giving him a companionable grin.
>
Fulayin recites:

"No death sting with deeds and a chrism"

>
Goldstr says, "Nae knew."
>
Fulayin recites:

"A 100 per cent full chrism"

>
The air about Starmizt shimmers momentarily before the evanescent shield surrounding her collapses.
>
An ethereal golden collection bowl drifts out of Starmizt, then vanishes.
>
Starmizt seems hesitant, looking unsure of herself.
>
A subtle light fades from Starmizt's eyes.
>
A white glow rushes away from Starmizt.
>
Starmizt seems slightly different.
>
Janarth seems hesitant, looking unsure of himself.
>You hear the Merchant thoughts of Vulir echo in your mind:
Anyone need 50 ct gem jars? i have batches of 50 jars, 80 bottles and 22 mismatched fer 100k per...i'd like to try and sell as lots for now.

Fulayin seems slightly different.
>
Your sense of faith and conviction wanes. You are less sure of yourself.
>
Ymeia seems hesitant, looking unsure of herself.
>
You suddenly feel less protected.
>
Crazyfeather seems slightly different.
>
Crazyfeather seems hesitant, looking unsure of himself.
>
Crazyfeather gazes heavenward.
>
Janarth asks, "Are there classes of chrism?"
>
Goldstr seems hesitant, looking unsure of himself.
>
Crazyfeather recites deeply:

"Thank you"

>
Goldstr seems slightly different.
>
Fulayin recites:

"So even though deeds arent as important as they once were"

>
Janarth seems slightly different.
>
Fulayin recites:

"So it's safe to say, you want to have a few deeds, and upon your death have a cleric raise you with a full chrism."

>
Lehon seems slightly different.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|TIP| Here's a tip for searching the PlayerShops web site (linked at the end): Click on the SHOPS button instead of the ITEMS button and search there - it not only looks for shops by name, but includes all the signs in the shop in the search. If the shop owners list script names and unlocks on the signs, you'll be able to find it in that search! https://ps.lichproject.org/ .

Ymeia seems slightly different.
>
Fulayin recites:

"Who here doesn't have a chrism?"

>
Lehon seems hesitant, looking unsure of himself.
>
Fulayin seems hesitant, looking unsure of herself.
>You hear the Merchant thoughts of Vulir echo in your mind:
Make that 80 jars and 50 bottles.
look
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars. You also see a yellow-eyed forest wolfhound and the Balantine disk.
Also here: Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: out
>
Goldstr says, "Nae I but I nae uses em."
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>
Janarth blushes a florid shade of deep crimson.
>
Janarth raises his hand.
>
Starmizt says, "I have to many."
>
Fulayin nods at Janarth.
>
Starmizt snickers.
>grin starmizt
You grin at Starmizt.
>
Fulayin offers Janarth a lion-shaped diamond.
>
Janarth says, "Sorry, I was raising my hand as one of those who doesn't have one."
>
Crazyfeather deeply says, "I am stocked up."
>say :;starmizt nae think that is possible
You quietly say, "Nae think that is possible."
>
Janarth accepts Fulayin's diamond.
>
Janarth bows to Fulayin.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>
Fulayin offers Janarth a lion-shaped diamond.
>
Janarth put a milk chocolate plumed armet treat in his midnight black greatcloak.
>
Janarth declines Fulayin's offer.
>
Janarth exclaims, "I don't want to take all of your chrisms!"
>
Fulayin says, "One for you and one to share with another who nae has one."
>
Speaking deeply to Janarth, Crazyfeather says, "For duty."
>
Goldstr says, "We make many."
>
Janarth nods at Fulayin.
>
Janarth put a lion-shaped diamond in his midnight black greatcloak.
>
Fulayin offers Janarth a lion-shaped diamond.
>
Janarth accepts Fulayin's diamond.
>
Janarth gazes with interest at the diamond in his hand.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>
Fulayin offers Crazyfeather a lion-shaped diamond.
>
Starmizt just opened a vine-stitched platinum sack.
>
Crazyfeather snickers.
>
Crazyfeather accepts Fulayin's diamond.
>
Starmizt just closed a vine-stitched platinum sack.
>
Crazyfeather bows to Fulayin.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>say ::janarth Tis our House's form of Largesse as Lady Fulayin spoke of earlier
Speaking quietly to Janarth, you say, "Tis our House's form of Largesse as Lady Fulayin spoke of earlier."
>
Starmizt just closed a platinum-beaded embroidered seafoam blue spidersilk messenger bag.
>
Speaking deeply to Fulayin, Crazyfeather says, "For service."
>
Fulayin offers you a lion-shaped diamond. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
Janarth smiles at you.
>acc
You accept Fulayin's offer and are now holding a lion-shaped diamond.
>
Crazyfeather just opened a feathered ruddy red pouch.
>
Crazyfeather put a lion-shaped diamond in his ruddy red pouch.
>bow fulayin
You bow to Fulayin.
>
Crazyfeather just closed a feathered ruddy red pouch.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>open my back
That is already open.
>
Fulayin offers Lehon a lion-shaped diamond.
>get leather pouch
You remove a rugged leather wrist pouch from in your weathered backsack.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>open my pouch
You open a rugged leather wrist pouch.
>
Janarth says, "Thank you kindly."
>put diamond in my pouch
You put a lion-shaped diamond in your leather wrist pouch.
>close my pouch
You close a rugged leather wrist pouch.
>put pouch in my back
You put a rugged leather wrist pouch in your weathered backsack.
>close my back
You close a weathered backsack embroidered with an empath healing a kneeling warrior.
>
Fulayin says, "Rec nae worry, Ymeia and Elamien keep me well stocked up."
>
Fulayin nods.
>
Janarth smiles at Ymeia.
>
Ymeia gazes heavenward.
>
Crazyfeather grins at Ymeia.
>look
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars. You also see a yellow-eyed forest wolfhound and the Balantine disk.
Also here: Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: out
>
Ymeia agrees with Fulayin.
>
Crazyfeather drums his fingers thoughtfully against his chin and inhales the chocolate-scented smoke smoldering away within his pipe deeply.
>
Fulayin recites:

"Onoir folks help one another, its great"

>
Crazyfeather's mask ripples like a pebble being dropped into the still waters of a pond.
>
Fulayin offers Lehon a lion-shaped diamond.
>
Crazyfeather agrees with Fulayin.
>
A small dark blue spider on Starmizt crawls over to her nose.
>
Crazyfeather deeply exclaims, "Team Balantine!"
>
Lehon accepts Fulayin's diamond.
>
Crazyfeather flings himself against Fulayin, bounces off of her, and giggles madly!
>
Lehon bows.
>
Crazyfeather grins at Fulayin.
>
Lehon says, "Thank you."
>
Fulayin says, "Lets move onto deeds."
>
Fulayin nods.
>
Crazyfeather nods.
>
Lady Fulayin's group just went out.
[Temple, Chapel]
Two pillars frame a simple chapel. Followers of the land's many religions offer prayers here, each to their own gods. On a pine pew a Zhaolmin monk in tattered robes sits beside a solitary elf softly intoning an ancient chant. In front of the pews, you see an unadorned altar. You also see a battered ebony door, a blackened and curved arch, a seared black arch and a scorched white arch.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious exits: out
>You hear the Towncrier thoughts of Newsby echo in your mind:
|VOTE| The TownCrier encourages you to vote every day for GemStone IV at MudVerse. If we can keep GS in the top 10, we think more roleplayers will be able to find the best game in the universe. You can vote once every 24 hours! https://www.mudverse.com/vote/566 .

Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went through a seared black arch.
[Temple, Tapestry Room]
A large candle burns with a steady flame in each corner of this room. Various forms of artwork adorn the walls of this chamber, each representing one of the Gods of Elanthia. One particular object, a long black tapestry, attracts your attention. A small chair sits next to the tapestry and seated in this chair is the hooded figure of a man. You also see a black arch.
Also here: Crazyfeather, Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Lady Fulayin
Obvious exits: none
>
Your disk arrives, following you dutifully.
>
A yellow-eyed forest wolfhound saunters in.
>
Lehon just opened a forest green food pouch.
>
Lehon put a lion-shaped diamond in his green food pouch.
>
Lehon just closed a forest green food pouch.
>
Fulayin says, "In here is where we obtain deeds, well behind the tapestry."
>
Janarth put a lion-shaped diamond in his midnight black greatcloak.
>
Janarth removes a milk chocolate plumed armet treat from in his midnight black greatcloak.
>You hear the Merchant thoughts of Mightybeard echo in your mind:
Selling animalistic spirit UAC gloves. 7x, fully unlocked except the once per hour ability. Has tier 3 Dispel in addition to the Grapple flares. Spirit change slip included. 125m.

Janarth glances at the black velvet tapestry.
>gaze tape
You gaze with interest at the black velvet tapestry.
>look tapestray
I could not find what you were referring to.
>look tapestry
Fulayin recites:

"So i have a question, first person to raise their hand goes first with answer"

>
The tapestry is intricately embroidered to depict a large gate. It appears to be covering a portal of some kind.
>
Fulayin removes a Wehnimer's promissory note from in her vine-trimmed satchel.
>raise eye
You give your eyebrow a little workout.
>
Crazyfeather snickers.
>
Fulayin nods to you.
>
Crazyfeather leans against the black velvet tapestry.
>
Janarth asks, "Does it have to be the right answer....?"
>
Goldstr chuckles.
>
Crazyfeather begins chuckling at Janarth!
>
Fulayin recites:

"First right answer, wins the note"

>You hear the Merchant thoughts of Milva echo in your mind:
Looking for a T3 on a -527.

Fulayin winks.
>
Mistress Domshella just came through a black arch.
>
As Domshella approaches the black velvet tapestry, the hooded figure stands and steps in front of her. They exchange bows, and Domshella enters the corridor beyond the tapestry while the figure returns to his seat and bows his head.

>'ye nae asked the question yet
You quietly say, "Ye nae asked the question yet."
>
Mistress Domshella just arrived.
>
Mistress Domshella just went through a black arch.
>
Fulayin nods.
>

* Oury was just vaporized!

>
* Oury just bit the dust!
>
Fulayin recites:

"A person caps in training at 100 levels, how many deeds can one get before they cap"

>
Lehon says, "100."
>
Janarth raises his hand.
>ponder
You ponder.
>
Lehon begins to breathe less deeply.
>
The dim aura fades from around Lehon.
>
The dully illuminated mantle protecting Lehon begins to falter, then completely fades away.
>
Crazyfeather nods at Lehon.
>
Crazyfeather raises his hand.
>
Goldstr grins.
>
Janarth says, "100, because Lehon said so."
>
Lehon grins.
>
Janarth snickers.
>
Fulayin recites:

"I have 143 deeds and still can gain more"

>
Crazyfeather deeply says, "Nae its 50+50."
>'remember ta raise yer hand first
You quietly say, "Remember ta raise yer hand first."
>
Crazyfeather nods to you.
>
Goldstr says, "Aye no limitv as fer as I know."
>
Lehon raises his hand.
>
Crazyfeather deeply says, "Tis 200."
>
Goldstr says, "Oops."
>
Fulayin nods at Lehon.
>
Crazyfeather deeply says, "Lehon was right."
>
Lehon points at Crazyfeather.
>
A yellow-eyed forest wolfhound yawns creakily, snorting softly with an expression of well-fed contentment.
>
Crazyfeather deeply says, "And janarth raised his hand first."
>
Crazyfeather winks at Janarth.
>
Speaking to Lehon, Fulayin says, "But you raised your hand."
>
Lehon says, "Janarth is up."
>
Janarth shakes his head.
>
Crazyfeather nods at Lehon.
>
Fulayin nods at Janarth.
>
Janarth says, "I was just being...wise."
>
Lehon bows to Fulayin.
>grin janarth
You grin at Janarth.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|OUTLETS| The TownCrier Daily puts today's new headlines in your email midday, every day: http://bit.ly/2vnSPLp - Hear today's events via Alexa, 'Today in GemStone IV' https://amzn.to/2GZJ6k1 or look for GemStone IV TownCrier at Apple Podcasts; use this link for the Google Podcast: https://bit.ly/36XJJUC .

Speaking to Janarth, Fulayin asks, "Wanna guess the answer?"
>
Crazyfeather deeply says, "Following rules is wise."
>
The black acorn amulet hanging from Starmizt's neck glows sanguine.
>
Crazyfeather winks at Janarth.
>
Janarth says, "I'm going with 200..."
>
Fulayin recites:

"That is correct"

>
Crazyfeather raises his hand.
>
Lehon says, "I will hold you to that Crazyfeather."
>hoot
You hoot.
>
Fulayin offers Janarth a Wehnimer's promissory note.
>
Crazyfeather begins chuckling at Lehon!
>
Janarth accepts Fulayin's promissory note.
>
Lehon nods.
>
Crazyfeather deeply says, "But i thought she said i have 100."
>
Fulayin recites:

"There are a few ways to obtain a deed"

>
Crazyfeather deeply says, "Howmany do i need for max amount of deeds."
>
The very powerful look leaves Lehon.
The white light leaves Lehon.
>
Janarth exclaims, "Deeds for all on me!"
>'winner, winner, cockatrice dinner!
You quietly exclaim, "Winner, winner, cockatrice dinner!"
>
Crazyfeather deeply says, "So the answer would be 100."
>
Crazyfeather starts chuckling at you!
>
Lehon shakes his head.
>
Crazyfeather deeply says, "100+100=200."
>
Fulayin recites:

"You can go inside the tapestry and use coins or gems"

>
Crazyfeather grins at Lehon.
>
Fulayin recites:

"Voln step 23 will give a perosn with no deeds one"

>
Otheodan just came through a black arch.
>
Lehon says, "That is nearly rare."
>
Fulayin recites:

"Or with the boost system, if you come into lands 29 days straight, yuo will get a gift of golds"

>You hear the Realm thoughts of echo in your mind:
The invoker thinks, "Residents of Wehnimer's Landing, I am currently at Town Square, Small Park and offering spells to those in need."

Starmizt nods.
>
Crazyfeather grins.
>
Fulayin recites:

"Gift of lorminstra gains you 10 deeds"

>
Fulayin recites:

"Anyone want a scarab for deed"

>
As Otheodan approaches the black velvet tapestry, the hooded figure stands and steps in front of him. They exchange bows, and Otheodan enters the corridor beyond the tapestry while the figure returns to his seat and bows his head.

>
Janarth raises his hand.
>
Otheodan just arrived.
>
Janarth shakes his head.
>
Fulayin recites:

"Lady Chamberlain donate 60 of them"

>
Otheodan just went through a black arch.
>
Fulayin removes a blood red teardrop-etched scarab from in her silk backpack.
>
Fulayin offers Janarth a blood red teardrop-etched scarab.
>
Janarth says, "Er, I had a question, not the scarab."
>
Janarth declines Fulayin's offer.
>
Goldstr says, "Wow."
>
The dully illuminated mantle protecting you begins to falter, then completely fades away.
>
The powerful look leaves you.
>
The dim aura fades from around you.
>
Your breathing becomes more shallow.
>
Fulayin says, "And that question is."
>
Lehon asks, "Maybe Otheodan wants one?"
>
Lehon says, "They gone."
>
Janarth asks, "Acquiring deeds seems harder for each you have...what is the advantage to having so many beyong a point?"
>
Crazyfeather points at a black arch.
>
Fulayin says, "I have 60 of these, so i give them freely."
>
Janarth asks, "Does Lorminstra look favorably on those with more deeds?"
>
The dim aura fades from around Crazyfeather.
>
The powerful look leaves Crazyfeather.
>
The dully illuminated mantle protecting Crazyfeather begins to falter, then completely fades away.
>
Crazyfeather begins to breathe less deeply.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|HELLO| We have all the news that's fit to share today for you! Every 5 minutes I'll be sharing a carefully curated set of leading headlines via Lich and ESP, from major GS news sources and tips by the TownCrier team. Send news and tips in via the little web form at: https://gstowncrier.com/send-in-news/ - We archive previous news items at our web site where we also keep ALL GemStone Events on one Master Calendar: http://gstowncrier.com/ .

A small dark blue spider on Starmizt crawls over to her right upper arm.
>
Goldstr says, "Best get as many as ye kin when young, cheaper that way."
>
* Gonzy just bit the dust!
>
Fulayin recites:

"She expects a higher generosity gift for more deeds you have"

>
Fulayin agrees with Goldstr.
>
Fulayin offers Janarth a blood red teardrop-etched scarab.
>'The more experience ye gain, th more expensive they become to acquire, so tis much cheaper to gather many when ye are young
You quietly say, "The more experience ye gain, th more expensive they become to acquire, so tis much cheaper to gather many when ye are young."
>
Janarth says, "Ah...."
>
Janarth put a Wehnimer's promissory note in his midnight black greatcloak.
>
Janarth accepts Fulayin's teardrop-etched scarab.
>
Fulayin removes a spiked onyx scarab from in her silk backpack.
>
Fulayin offers Lehon a spiked onyx scarab.
>
Janarth gazes with interest at the teardrop-etched scarab in his hand.
>
Lehon accepts Fulayin's onyx scarab.
>
Fulayin removes an etched translucent scarab from in her silk backpack.
>'believe me when I say, ye WILL use them ... eventually
Fulayin offers Crazyfeather an etched translucent scarab.
>
You quietly say, "Believe me when I say, ye WILL use them ... eventually."
>
Lehon bows to Fulayin.
>
Lehon gives Fulayin a friendly hug.
>
Crazyfeather accepts Fulayin's translucent scarab.
>wink goldstr
You wink at Goldstr.
>
As Crazyfeather approaches the black velvet tapestry, the hooded figure stands and steps in front of him. They exchange bows, and Crazyfeather enters the corridor beyond the tapestry while the figure returns to his seat and bows his head.

>
Fulayin removes a sky-blue glaes scarab from in her silk backpack.
>
Lehon tilts his onyx scarab side to side, making the light play off it.
>
Fulayin offers Starmizt a sky-blue glaes scarab.
>
Starmizt declines Fulayin's offer.
>
Starmizt says, "Pass mine to jana."
>
Starmizt says, "I use the boost."
>
Crazyfeather just arrived.
>
Crazyfeather bows.
>
Fulayin nods.
>
Crazyfeather gives Fulayin a friendly hug.
>
Starmizt says, "And well i thank you but."
>
Starmizt says, "Pass to janarth."
>
Crazyfeather joins Fulayin's group.
>
Fulayin offers you a sky-blue glaes scarab. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
Starmizt smiles.
>
Fulayin nods.
>decline
Offer declined.
>
Janarth whispers, "But it's a tradeoff...they are cheaper when inexperienced, comparatively, but also the more you amass the more expensive they get."
>
Fulayin put a sky-blue glaes scarab in her silk backpack.
>
Starmizt says, "Im just here to learn and relearn."
>
Starmizt nods.
>'I hae plenty of those bugs, thank ye
You quietly say, "I hae plenty of those bugs, thank ye."
>
Fulayin nods.
>
Starmizt says, "I get so many gems in hinterwilds."
>
Starmizt stares off into space.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Fulayin says, "Lets move on to another area shall we."
>
Lady Fulayin's group just went through a black arch.
[Temple, Chapel]
Two pillars frame a simple chapel. Followers of the land's many religions offer prayers here, each to their own gods. On a pine pew a Zhaolmin monk in tattered robes sits beside a solitary elf softly intoning an ancient chant. In front of the pews, you see an unadorned altar. You also see a battered ebony door, a blackened and curved arch, a seared black arch and a scorched white arch.
Also here: Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Lady Fulayin
Obvious exits: out
>
Janarth nods.
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went through a scorched white arch.
[Temple, Corridor]
Fragrant flowers are crushed beneath your feet as you walk down this corridor of polished white marble. An ornate arch of pink granite marks the entrance to the wedding chapel, where many a blushing bride and her betrothed have exchanged their vows of everlasting love under the watchful eyes of their gods. You also see an oak door and a white marble arch leading back to the main temple.
Also here: Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Lady Fulayin
Obvious exits: north
>
Your disk arrives, following you dutifully.
>
A yellow-eyed forest wolfhound saunters in.
>agree jana
You agree with Janarth.
>
Fulayin says, "Through the door is the wedding area."
>
Fulayin taps an oak door.
>
Lady Fulayin's group just went north.
[Temple, Hall of Sacrifice]
This part of the hallway is decorated in tapestries which were hung methodically in rows. Each of the handwoven marvels depicts various acts of self-sacrifice: a valiant warrior placing himself in front of a fallen friend, a noble-looking lady giving her cloak to an impoverished child and many other similar scenes. You also see a marble dais.
Also here: Janarth, Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Lady Fulayin
Obvious exits: south
>
Your disk arrives, following you dutifully.
>
Fulayin recites:

"In here is where you can have a plain weapon blessed"

>'during invasions especially, ye may incur several rapid deaths, so best to hae a reserve
You quietly say, "During invasions especially, ye may incur several rapid deaths, so best to hae a reserve."
>You hear the General thoughts of Aerocus echo in your mind:
Aerocus asks, "Anyone mind helping me with a bounty in the bowels?"

Fulayin recites:

"As long as you are not a part of the "secret society""

>
Lehon asks, "Which one?"
>
Fulayin recites:

"The color me black heart"

>'by plain, means non-magical metal material
You quietly say, "By plain, means non-magical metal material."
>
Lehon says, "I know of two."
>
Lehon says, "Theirs and mine."
>
Crazyfeather removes a fantail dagger from in his leather swordbelt.
>
Janarth raises an eyebrow in Lehon's direction.
>
Fulayin recites:

"House of Rising Phoenix will not allow a member of that society to be a part of their house"

>
Fulayin nods at Janarth.
>
Starmizt's black acorn amulet flickers various shades of red.
>
Crazyfeather put a fantail dagger in his imflass weapons harness.
>
Crazyfeather removes a dagger from in his leather swordbelt.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|ROLEPLAY| Copies of the latest Peacock Gazette have been spotted in Illistim mailboxes with all of the gossip heard on the Peacock Grapevine. Previous copies are still available for those interested in news from the Shining City. https://bit.ly/3UJL4HJ .

Fulayin asks, "Janarth did you have a question?"
>
Crazyfeather shows Fulayin his dagger.
>
Janarth looks over at Fulayin and shakes his head.
>
Crazyfeather put a dagger in his leather swordbelt.
>
Lehon says, "I heard there was a union of entertainers called Clown of Laughture, but I nae seen em performs."
>
Crazyfeather removes a fantail dagger from in his imflass weapons harness.
>'and by secret society, mean COL, I nae afraid o' the Poohbah
You quietly say, "And by secret society, mean COL, I nae afraid o' the Poohbah."
>
Crazyfeather put a fantail dagger in his leather swordbelt.
>
Starmizt says, "I thought it was council of ladies."
>
Starmizt attempts to hum a merry little tune.
>'council of Light
You quietly say, "Council of Light."
>
Lehon quickly ducks behind you.
>
Starmizt snickers.
>
Fulayin recites:

"Janarth would you mind helping me with this next demostration?"

>
Janarth says, "I wouldn't mind at all."
>
Janarth put a blood red teardrop-etched scarab in his midnight black greatcloak.
>
Fulayin beams happily at Janarth!
>
Janarth takes a bite of his milk chocolate treat.
>
Lehon grins.
>
Fulayin removes an opalescent white steel handaxe from in her vine-trimmed satchel.
>
Fulayin offers Janarth an opalescent white steel handaxe.
>
Janarth accepts Fulayin's white steel handaxe.
>
A yellow-eyed forest wolfhound barks loudly!
>
Janarth glances at a yellow-eyed forest wolfhound.
>
Lehon shakes his head at a yellow-eyed forest wolfhound.
>
Fulayin recites:

"With the handaxe and these"

>
Janarth says, "She handed it to me...I'm not taking it."
>
Fulayin offers Janarth a handful of white flower petals.
>
Janarth put a milk chocolate plumed armet treat in his midnight black greatcloak.
>
Janarth accepts Fulayin's white flower petals.
>look
[Temple, Hall of Sacrifice]
This part of the hallway is decorated in tapestries which were hung methodically in rows. Each of the handwoven marvels depicts various acts of self-sacrifice: a valiant warrior placing himself in front of a fallen friend, a noble-looking lady giving her cloak to an impoverished child and many other similar scenes. You also see the Balantine disk, a yellow-eyed forest wolfhound and a marble dais.
Also here: Crazyfeather, Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Janarth, Lady Fulayin
Obvious exits: south
>
Fulayin recites:

"Okay, only you Janarth will be able to go dais, once you do, the fellow up there will ask you a question, and you'll simply say yes, and then follow his guide"

>
Crazyfeather grins.
>
Janarth nods at Fulayin.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Fulayin recites:

"Petals goes into the found, and handaxe on altar"

>
Janarth asks, "Should I approach the dais now?"
>fold back
You fold your hands behind your back, waiting patiently.
>
Fulayin says, "Be sure to grab it before you come back down."
>
Fulayin nods at Janarth.
>
Janarth nods at Fulayin.
>
Fulayin says, "Go dias."
>
Janarth steps up onto the dais.
The kindly old priest looks up at Janarth and smiles. "Greetings, my child," he says. "Have you come to ask for the blessings of the gods?"
>
Janarth says, "Yes."

The priest squints his eyes and scrutinizes Janarth for a few moments.

The kindly old priest smiles at Janarth and says, "Very well, let us get this underway!" He begins to shuffle through the pages in his holy book.


The priest snaps his fingers and says, "Aha! You need to present your deed of generosity to the holy fount, first.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|ROLEPLAY| Players and GameMasters contributed to an incredible collection of roleplaying tips for the April 2021 #RolePlayWithUs month. Pick one or two a month and add them to your repertoire. https://gswiki.play.net/Roleplaying_Tips_Collection .

The priest stops Janarth from dropping his white flower petals and says,"Please child! Do not litter this holy place with your things."
>
Goldstr's sentient potato whistles a jaunty little ditty!
>'put petals in fount
You quietly say, "Put petals in fount."
>look
[Temple, Hall of Sacrifice]
This part of the hallway is decorated in tapestries which were hung methodically in rows. Each of the handwoven marvels depicts various acts of self-sacrifice: a valiant warrior placing himself in front of a fallen friend, a noble-looking lady giving her cloak to an impoverished child and many other similar scenes. You also see the Balantine disk, a yellow-eyed forest wolfhound and a marble dais.
Also here: Crazyfeather, Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Lady Fulayin
Obvious exits: south
>
Janarth sprinkles his white flower petals into the lowest tier of the fount.

The priest brushes off the altar and says, "Next, you should set the item you want the gods' blessings upon on this altar here."
>
Janarth carefully places his white steel handaxe on the altar's surface.

After a few moments of studying his book, the priest says, "Yes, as I thought. You must kneel now."
>
Janarth kneels down.

"Very good, my child," the priest says. "Now, when you start your prayers, I will join you to finalize your request."
>
Janarth begins to pray for blessings as the kindly old priest steps behind him, raises his arms above his head and begins to softly chant some holy spell. The spouting waters of the fount suddenly shoot higher and cascade down the tiers, filling them each to overflowing. Soon enough, the lowest tier overflows, spilling water and flower petals upon the altar.

The kindly old priest nods to Janarth and says, "It is done."

The priest turns to Janarth and asks, "Was there another item you would like to request blessings upon?"
>applaud
You applaud.
>
* Aylysha just learned a valuable lesson about actions and consequences.
>
Janarth says, "No - just the handaxe, thank you."
"Very well, my child," the priest says. "Don't forget to take that white steel handaxe with you when you go." The kindly old priest brings his book up in front of his face and studies it intensely.
>
Janarth stands back up.
>
The kindly old priest smiles at Janarth and says, "Farewell, my child. Keep safe."
Janarth steps down from the dais.
>
Janarth raises his white steel handaxe in triumph!
>
Janarth makes a quick gesture while calling upon the powers of the elements...
>hoot
You hoot.
>
Janarth gestures at an opalescent white steel handaxe.
>
Fulayin beams happily at Janarth!
>
Goldstr lets out a cheer!
>
Lehon turns toward Janarth and renders a sharp salute with his onyx scarab.
>
Janarth offers Fulayin an opalescent white steel handaxe.
>
Lehon put a spiked onyx scarab in his harvest sack.
>
Fulayin declines Janarth's offer.
>
Janarth says, "It now has a faint aura of holy light."
>
Lehon slings an engraved sephwir short bow over his shoulder.
>
Fulayin recites:

"That is your to remember this day by"

>
Crazyfeather blinks.
>say ::janarth now find some undead to whack with it
Janarth whispers, "Thank you for the hint! I confused the fount for the ground."
>
Speaking quietly to Janarth, you say, "Now find some undead to whack with it."
>
A small dark blue spider on Starmizt crawls over to her left forearm.
>
Janarth turns toward Fulayin and renders a sharp salute with his white steel handaxe.
>
Janarth says, "Thank ya."
>
Crazyfeather chuckles.
>
Fulayin recites:

"Now when a cleric raises a body back to life, they are spent for a period of time"

>
Fulayin recites:

"Sometimes they are not available or around to raise the dead"

>
Fulayin recites:

"What do you do then?"

>
Fulayin recites:

"Walk with me, and i'll talk you through it"

>
Lady Fulayin's group just went south.
[Temple, Corridor]
Fragrant flowers are crushed beneath your feet as you walk down this corridor of polished white marble. An ornate arch of pink granite marks the entrance to the wedding chapel, where many a blushing bride and her betrothed have exchanged their vows of everlasting love under the watchful eyes of their gods. You also see an oak door and a white marble arch leading back to the main temple.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: north
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went through a white marble arch leading back to the main temple.
[Temple, Chapel]
Two pillars frame a simple chapel. Followers of the land's many religions offer prayers here, each to their own gods. On a pine pew a Zhaolmin monk in tattered robes sits beside a solitary elf softly intoning an ancient chant. In front of the pews, you see an unadorned altar. You also see a battered ebony door, a blackened and curved arch, a seared black arch and a scorched white arch.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went out.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lady Fulayin
Obvious paths: east, south, west
>
Goldstr asks, "Alms box ere?"
>
A yellow-eyed forest wolfhound saunters in.
>
Your disk arrives, following you dutifully.
>
Fulayin taps a locked almsbox.
>
You hear a distinct "clink" as Lehon drops a few coins into the almsbox.
>
Fulayin recites:

"If you drag a corps here, and put coins in almsbox"

>
* Evise just bit the dust!
>
You hear a distinct "clink" as Fulayin drops a few coins into the almsbox.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|FRIDAY| #TODAY in Elanthia: |8pm: Fishing Event-WL| ** |8:30pm: Tales of Solhaven-SOL| ** |8:30pm: Tour Lorminstra's Temple-WL| (All Times Eastern) .

Fulayin says, "And drag them behind pillar."
>
Lady Fulayin's group just went behind some pillars.
[Temple, Behind Pillars]
Your footsteps echo hollowly in this oddly chill room set into the thick outer wall of the Temple. The air here is still and cold, with a faint hint of corruption and decay. Death is an old friend here it would seem, as you gaze at shelves laden with canopic jars decorated in the styles of eras long gone. Unguents and ointments, potions and wrappings fill other shelves and it is clear to you that this chamber has oft been used for the preparation of the dead. You also see a narrow ramp.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
Fulayin says, "There is now a ramp."
>glance ramp
You glance at a narrow ramp.
>
Lady Fulayin's group just went down a narrow ramp.
[Temple, Chapel of Life]
Far beneath the roots of the Temple, you stand in a place of judgment and change. Two statues face each other across the chamber. One, made of pale alabaster, gleams in the dim light. The other, carved of diorite, soaks up all light and is barely visible. A bell tolls somewhere unseen, deep and sonorous, as the heartbeat of its mother must sound to the babe yet unborn in the safety of the womb. There is a sadness to the sound that instills in you an intense sense of loss and foreboding. You also see a white marble altar with a slender white candle on it, a narrow ramp and a high holy cleric.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lady Fulayin
Obvious exits: none
>
The holy cleric retrieves a small pouch from his robes and sprinkles a few pinches of sparkling dust into the air where it floats serenely then winks out of existence.
>warsalute bow cleric
You bow deeply at the waist, honoring a high holy cleric.
>
Janarth bows to a high holy cleric.
>
Crazyfeather leans against a white marble altar.
>
Fulayin says, "You drag the corpse in here and have the body ask for life."
>
Lehon bows to a high holy cleric.
>
Crazyfeather attends to his penguin feather, making the feather as presentable as possible.
>
The holy cleric strides back and forth, his brow furrowing for a moment.
>
Starmizt raises her hand.
>'ask cleric for life
You quietly say, "Ask cleric for life."
>
Fulayin says, "And the high holy cleric will restore life to the corpse,"
>
Fulayin nods at Starmizt.
>
Starmizt says, "Two questions."
>
Fulayin nods.
>
Starmizt says, "One i never knew that or long forgot. i knew nations has it."
>
* Commandier just bit the dust!
>
Starmizt says, "But how much coin do you put in."
>
The holy cleric retrieves a small pouch from his robes and sprinkles a few pinches of sparkling dust into the air where it floats serenely then winks out of existence.
>
Starmizt says, "In nations its 10k."
>
Starmizt says, "If you know."
>
Crazyfeather rubs his chin thoughtfully.
>
Crazyfeather deeply says, "Coin-o-life."
>
The holy cleric waves his arms back and forth while murmuring something softly.
>
Starmizt says, "Cause well sometimes a friend does need a raise here and no cleric so this is a very good thing and im not around or not near by."
>
Fulayin recites:

"I put 1000 silvers in, but not sure the minimun"

>
Lehon says, "Anyamount to get in but they will be charged I think."
>You hear the Help thoughts of Fayotae echo in your mind:
Syth later you can get your nails done.

Lehon says, "I put 11."
>
Crazyfeather deeply says, "The 10k bolt."
>
Starmizt says, "Ah like taken out of thier account like in nations."
>
Starmizt nods.
>
Crazyfeather rubs his chin thoughtfully.
>
* Ashrynn's flame just burnt out in the Sea of Fire!
>'Whate'er ye can afford, the cleric will charge the Hall clerk the coins for his services, and ye must pay the debt after ye regain life
You quietly say, "Whate'er ye can afford, the cleric will charge the Hall clerk the coins for his services, and ye must pay the debt after ye regain life."
>
Starmizt says, "Ok got ya, so probably almost the same. ask cleric for raise twice."
>
Starmizt nods.
>
Lehon says, "Charged for the ressurection. Correct me if wrong."
>
Fulayin recites:

"Last time i was here, he charged the corpse 2000 silvers which he paid at the clerks office"

>
Starmizt says, "See this is something i really didnt think they did here or had long forgotten . i am glad i did come."
>
Starmizt says, "Ah ok."
>
Starmizt says, "That is good to know."
>
Lehon says, "That is a good deal."
>
Crazyfeather nods at Starmizt.
>
Speaking to Fulayin, Janarth asks, "It's equivalent to a non-chrism ressurection? the recovery rate will depend on whether you have deeds or not? So, good when a cleric is not available, but not the first choice?"
>
Speaking deeply to Starmizt, Crazyfeather says, "It was like the emapth and just as bad to do."
>recite Tis similar to the healing tent on North Ring Road, Akrash will also charge the Hall clerk after healing ye
You recite quietly:

"Tis similar to the healing tent on North Ring Road, Akrash will also charge the Hall clerk after healing ye"

>
Speaking deeply to Starmizt, Crazyfeather says, "Last resort type stuff."
>
The holy cleric strides back and forth, his brow furrowing for a moment.
>
Starmizt says, "Right by stealing spells back in the day and or scroll raise the dead."
>
Starmizt nods.
>
Crazyfeather begins chuckling at Starmizt!
>
Fulayin nods.
>
Starmizt says, "Ya but still wasnt a decay so still good."
>
Starmizt says, "Living spell."
>
Starmizt nods.
>
The holy cleric kneels down and begins to pray quietly.
>
Crazyfeather deeply says, "Love it."
>
Starmizt says, "I remember those days but thanks for the refresher . very good to know."
>
Starmizt nods.
>
Crazyfeather deeply says, "Honestly yes."
>
Fulayin recites:

"A cleric is the only one who can wave a chrism at the body and they must be 18 trains and know the 18 th spell of cleric circle"

>You hear the Help thoughts of Commandier echo in your mind:
Dead in Hidden Plateau Minotaurs.

Crazyfeather agrees with Starmizt.
>
Starmizt nods.
>
The cleric stands back up.
The holy cleric waves his arms back and forth while murmuring something softly.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|CAPPED| On May 12th, Barble bid farewell to his trainer, accompanied by a group of cherished lifelong friends, as they sailed on The Jolly Jet Black Madness. Amidst the bittersweet atmosphere, Barble reflected on the passage of time and remarked, "Three decades have passed, yet the flavors of whiskey and cheese remain unchanged, evoking a sense of nostalgia and familiarity." Congratulations, Barble! Be Sure to CHECK your mail. https://www.instagram.com/p/C67i4QqJmE9/ .

Crazyfeather deeply says, "So happy i am apart of this house."
>
Crazyfeather strikes a heroic pose.
>
Fulayin recites:

"If the corps is in a hurry, a cleric can wave a chrism at him and then drag him here since it takes time t rebuid spirit and cool down period"

>
The holy cleric strides back and forth, his brow furrowing for a moment.
>
Janarth asks, "But in a pinch, one cleric and five corpses...could they chrism the bodies and have the high holy cleric help?"
>
Fulayin recites:

"Yes they can"

>
Janarth nods eagerly at Fulayin.
>
The holy cleric retrieves a small pouch from his robes and sprinkles a few pinches of sparkling dust into the air where it floats serenely then winks out of existence.
>
Janarth says, "That is neat."
>
Crazyfeather nods at Janarth.
>
The holy cleric strides back and forth, his brow furrowing for a moment.
>
Lord Grutak just came down a narrow ramp.
>
Fulayin recites:

"In an invasion with few clerics it is a great tool to have"

>
Goldstr says, "Shuld mention that at Triage in invasions."
>
Crazyfeather turns toward Grutak and renders a sharp hand salute.
>
Starmizt hugs Grutak, who wraps her in a warm embrace.
>
Grutak sits down next to Starmizt.
>
* Kainnis was just put on ice!
>
Grutak gives Starmizt a friendly hug.
>
Grutak joins Fulayin's group.
>
Grutak stands up.
>
Starmizt pulls Grutak closer to herself.
>
The holy cleric retrieves a small pouch from his robes and sprinkles a few pinches of sparkling dust into the air where it floats serenely then winks out of existence.
>
* The death cry of Aramund echoes in your mind!
>
Lady Fulayin's group just went up a narrow ramp.
[Temple, Behind Pillars]
Your footsteps echo hollowly in this oddly chill room set into the thick outer wall of the Temple. The air here is still and cold, with a faint hint of corruption and decay. Death is an old friend here it would seem, as you gaze at shelves laden with canopic jars decorated in the styles of eras long gone. Unguents and ointments, potions and wrappings fill other shelves and it is clear to you that this chamber has oft been used for the preparation of the dead. You also see a narrow ramp.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lord Grutak, Lady Fulayin
Obvious exits: out
>
Goldstr turns toward Grutak and renders a sharp hand salute.
>
Your disk arrives, following you dutifully.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Starmizt smiles at Grutak.
>recite One more comment...
You recite quietly:

"One more comment..."

>
Grutak grins.
>
Starmizt nods.
>
Crazyfeather turns to face you.
>
Fulayin nods to you.
>
Janarth turns to face you.
>You hear the General thoughts of Kainnis echo in your mind:
The ghost of Kainnis thinks, "Dead east of icemule by ogres if someone doesn't mind getting me."
recite In the ole days... tithing to the almsbox here, would result in a temporary Loot boost
You recite quietly:

"In the ole days... tithing to the almsbox here, would result in a temporary Loot boost "

>
Crazyfeather beams!
>recite nae certain it still works, but may like to test it
You recite quietly:

"Nae certain it still works, but may like to test it"

>
* Aescall just gave up the ghost!
>
Janarth says, "Oooh."
>
Goldstr asks, "Huh?"
>
Crazyfeather searches around for a moment.
>
A small dark blue spider on Starmizt crawls over to her forehead.
>
Goldstr's sentient potato whistles a jaunty little ditty!
>
Fulayin recites:

"Couldnt hurt"

>'if ye drop coins in the almsbox, then go hunt, yer booty is boosted some
You quietly say, "If ye drop coins in the almsbox, then go hunt, yer booty is boosted some."
>
Crazyfeather deeply says, "You can put stuff under the jar."
>
Crazyfeather taps some crowded shelves.
>
Grutak says, "MY booty is already boosted enough."
>
Starmizt pokes Grutak in the ribs.
>'least it used ta work that way
You quietly say, "Least it used ta work that way."
>smirk grutak
You smirk at Grutak.
>
Fulayin recites:

"Last call for a chrism, or scarab for a deed, just let me know"

>You hear the Towncrier thoughts of Newsby echo in your mind:
|UPDATE| GM Nyxus announced that channeling Tremors (909) no longer causes hard roundtime when spell hindrance occurs.

Lehon says, "I will take another."
>
Lehon shrugs.
>
Crazyfeather peers quizzically at you.
>
Fulayin removes a sky-blue glaes scarab from in her silk backpack.
>
Fulayin offers Lehon a sky-blue glaes scarab.
>
Speaking deeply to you, Crazyfeather asks, "Figuare it out yet?"
>
Janarth removes a blood red teardrop-etched scarab from in his midnight black greatcloak.
>
Lehon says, "Oh crism."
>
Lehon blushes a glowing shade of red.
>look on shelf
I could not find what you were referring to.
>look shelf
I could not find what you were referring to.
>
Fulayin says, "Have both sir."
>look under jar
There is nothing under the jars.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>
Lehon accepts Fulayin's glaes scarab.
>look
[Temple, Behind Pillars]
Your footsteps echo hollowly in this oddly chill room set into the thick outer wall of the Temple. The air here is still and cold, with a faint hint of corruption and decay. Death is an old friend here it would seem, as you gaze at shelves laden with canopic jars decorated in the styles of eras long gone. Unguents and ointments, potions and wrappings fill other shelves and it is clear to you that this chamber has oft been used for the preparation of the dead. You also see the Balantine disk and a narrow ramp.
Also here: Lord Grutak, Janarth, Crazyfeather, Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Lady Fulayin
Obvious exits: out
>
Fulayin offers Lehon a lion-shaped diamond.
>
Lehon put a sky-blue glaes scarab in his harvest sack.
>look shelves
Endless rows of shelves, each lined with heavy stone or ceramic jars, surround the chamber. Each jar holds the preserved inner organs and brain of someone long dead. Once the ritual of choice for the rich and powerful, it has long since fallen out of fashion in this land. Lower down, at arm's reach are the instruments needed for such work. Steel and bronze knives, oils and unguents, potions and salves, wrappings and basins, all waiting for a time when they may be used once more.
>
Lehon accepts Fulayin's diamond.
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>
Fulayin offers Lehon a lion-shaped diamond.
>look in jar
There is nothing in the jars.
>look behind jar
There is nothing behind the jars.
>
Lehon says, "Thank you kindly."
>
Speaking to Fulayin, Janarth asks, "There is no danger of confusing a chrism with more regular gems, right?"
>
Lehon accepts Fulayin's diamond.
>say ::jarnarth look at the gem
You quietly say, "Look at the gem."
>
Lehon says, "They will help others, thank oyou."
>
Janarth nods to you.
>
Lehon just opened a forest green food pouch.
>'the chrism you will see liquid inside
Fulayin recites:

"A chrism will not sell at gemshop"

>
You quietly say, "The chrism you will see liquid inside."
>
Janarth nods at Fulayin.
>You hear the General thoughts of Eofora echo in your mind:
Eofora thinks, "Healer and cleric needed for Kainnis in IMT TC."

Crazyfeather put a black and red oriflamme in his leather swordbelt.
>
Fulayin recites:

"At Onoir we lion cut them so we know its a chrism"

>
Crazyfeather removes a large yellow turnip from in his imflass weapons harness.
>
Janarth indicates his white steel handaxe with a smile.
>
Crazyfeather taps the canopic jars on some crowded shelves.
>
Fulayin recites:

"Also if you look at the diamond you will see it outer shell is full"

>
Crazyfeather put a large yellow turnip under the canopic jars.
>
Crazyfeather removes a large yellow turnip from under the canopic jars.
>You hear the General thoughts of Eofora echo in your mind:
Eofora thinks, "Healer here."

Fulayin recites:

"This is a sign of a 100 per cent chrism"

>
Janarth put an opalescent white steel handaxe in his midnight black greatcloak.
>
Janarth removes a lion-shaped diamond from in his midnight black greatcloak.
>
Crazyfeather put a large yellow turnip in his imflass weapons harness.
>grin crazy
You grin at Crazyfeather.
>
Grutak grins.
>
Starmizt nods at Grutak.
>
Fulayin recites:

"Anyone else like a scarab or chrism, please feel free to let me know"

>look
[Temple, Behind Pillars]
Your footsteps echo hollowly in this oddly chill room set into the thick outer wall of the Temple. The air here is still and cold, with a faint hint of corruption and decay. Death is an old friend here it would seem, as you gaze at shelves laden with canopic jars decorated in the styles of eras long gone. Unguents and ointments, potions and wrappings fill other shelves and it is clear to you that this chamber has oft been used for the preparation of the dead. You also see the Balantine disk and a narrow ramp.
Also here: Lord Grutak, Janarth, Crazyfeather, Ymeia, Willow Guardian Lehon, Starmizt, Goldstr, Lady Fulayin
Obvious exits: out
>
Lehon put a lion-shaped diamond in his green food pouch.
>
Lehon put a lion-shaped diamond in his green food pouch.
>'is there more to the tour?
You quietly ask, "Is there more to the tour?"
>
Lehon just closed a forest green food pouch.
>
Grutak rolls his eyes.
>You hear the General thoughts of Lithyia echo in your mind:
Lithyia exclaims, "Evening everyone!"
'or are ye ending here?
You quietly ask, "Or are ye ending here?"
>You hear the General thoughts of Bodad echo in your mind:
Bodad thinks, "Evening."

Fulayin recites:

"At this time i'd like to thank your for coming"

>
Starmizt pokes Grutak in the ribs.
>
Crazyfeather bows to Fulayin.
>You hear the General thoughts of Dayko echo in your mind:
Dayko exclaims, "Hello!"

Goldstr says, "One thing."
>
Starmizt says, "Ya thanks for that one bit of lesson."
>You hear the General thoughts of Eofora echo in your mind:
Eofora thinks, "Howdy."

Starmizt nods.
>'if ye would make me leader, I would like to visit one more place
You quietly say, "If ye would make me leader, I would like to visit one more place."
>
Speaking deeply to Fulayin, Crazyfeather says, "Always great speeches and tours."
>
Starmizt tries to pinch Grutak, but he leans away just in time.
>
Grutak tries to pinch Starmizt, but she grabs his hand just in time and pinches Grutak instead!
>
Fulayin recites:

"I hope you enjoyed the tour and learned something to take with you"

>
Goldstr says, "Ye kin get to da catacombs from inside dis temple."
>You hear the Towncrier thoughts of Newsby echo in your mind:
|UPDATE| GM Thandiwe announced updates to 10 different items: alcohol stills, loft items, laceable ribbon and clothing, foraged item props which are edible, Flypaper Tattoos, Basketifier, mount weaving trimmers, smelter, The Papermakers, and Elanthian Binders. See the link for details https://bit.ly/4bHVfmP .

Crazyfeather applauds Fulayin.
>
Grutak says, "I always try to pay attention to the clerics."
>
Starmizt says, "I sure did."
>
Grutak says, "They take care of me."
>
Fulayin says, "I'[ll show you."
>
Crazyfeather agrees with Grutak.
>
Lady Fulayin's group just went out.
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a yellow-eyed forest wolfhound, a glowing white stone and a wrought iron gate.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lord Grutak, Lady Fulayin
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
Speaking to Fulayin, Janarth says, "Thanks very mich for the presentation - I learned a lot."
>
Lady Fulayin's group just entered the large temple.
[Temple, Chapel]
Two pillars frame a simple chapel. Followers of the land's many religions offer prayers here, each to their own gods. On a pine pew a Zhaolmin monk in tattered robes sits beside a solitary elf softly intoning an ancient chant. In front of the pews, you see an unadorned altar. You also see a battered ebony door, a blackened and curved arch, a seared black arch and a scorched white arch.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lord Grutak, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
Lady Fulayin's group just went over to an unadorned altar.
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lord Grutak, Lady Fulayin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
A yellow-eyed forest wolfhound saunters in.
>
Janarth bows to Fulayin.
>
Fulayin taps something behind a cloth banner.
>
Starmizt says, "Aye thanks was interesting and some refreshing."
>
Lady Fulayin's group just went through a narrow crack.
[Temple Crypt, Black Stair]
A narrow landing here is lit by dim rays which filter through a crack in the stonework. The crack is barely wide enough to allow a supple person to slip through.
Also here: Goldstr, Starmizt, Willow Guardian Lehon, Ymeia, Crazyfeather, Janarth, Lord Grutak, Lady Fulayin
Obvious exits: down
>
Starmizt curtsies to Fulayin.
>
Your disk arrives, following you dutifully.
>
Crazyfeather grins at Starmizt.
>
Goldstr bows to Fulayin.
>
Starmizt smiles at Crazyfeather.
>
Crazyfeather removes a mossbark quarter staff from in his imflass weapons harness.
>
Fulayin says, "Go crack behind the banner and on down to sewers."
>
Crazyfeather deeply says, "Pleasure meeting you both."
>
Crazyfeather bows to Starmizt.
>
Crazyfeather bows to Grutak.
>
Starmizt curtsies to Crazyfeather.
>
Janarth exclaims, "Hah!"
>
Lord Grutak just went through a narrow crack.
>
Starmizt says, "Thanks for having me and a late grutak."
>
Goldstr says, "Take care folks."
>
Starmizt stares off into space.
>
Goldstr waves.
>'make me leader please?
Starmizt just went through a narrow crack.
>
You quietly ask, "Make me leader please?"
>
Crazyfeather grins from ear to ear.
>
Crazyfeather leans softly against you.
>
Fulayin designates you as the new leader of the group.
>group
You are leading Janarth, Crazyfeather, Ymeia, Lehon, Goldstr, and Fulayin.

Your group status is currently open. You may be joined or taken into another group by the actions of another player.

Type GROUP CLOSE to set your group status to closed, or type GROUP HELP for a list of other options.
>
Goldstr just went through a narrow crack.
>look
[Temple Crypt, Black Stair]
A narrow landing here is lit by dim rays which filter through a crack in the stonework. The crack is barely wide enough to allow a supple person to slip through. You also see the Balantine disk.
Also here: Janarth, Crazyfeather, Ymeia, Willow Guardian Lehon, Lady Fulayin
Obvious exits: down
>go crack
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars. You also see a yellow-eyed forest wolfhound.
Obvious exits: out
Janarth, Crazyfeather, Ymeia, Lehon and Fulayin followed.
>
Fulayin nods at Janarth.
>out
[Temple, Chapel]
Two pillars frame a simple chapel. Followers of the land's many religions offer prayers here, each to their own gods. On a pine pew a Zhaolmin monk in tattered robes sits beside a solitary elf softly intoning an ancient chant. In front of the pews, you see an unadorned altar. You also see a battered ebony door, a blackened and curved arch, a seared black arch and a scorched white arch.
Obvious exits: out
Janarth, Crazyfeather, Ymeia, Lehon and Fulayin followed.
>
Your disk arrives, following you dutifully.
>out
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a glowing white stone and a wrought iron gate.
Obvious paths: east, south, west
Janarth, Crazyfeather, Ymeia, Lehon and Fulayin followed.
>
A yellow-eyed forest wolfhound saunters in.
>
Your disk arrives, following you dutifully.
>tap gate
You tap a wrought iron gate.
>go gate
[Temple, Graveyard]
The scent of rich earth and wildflowers touches your nose. Rows of small grey marble gravestones stretch off to the north and west, sharing the small fenced plot with daisies, violets, and wild roses. Townspeople wander amid the graves, filing in and out of a small wrought-iron gate. You also see a brilliant orange wisp, a flashing red wisp, a black altar and a pulsating orange wisp.
Obvious paths: north, west
Janarth, Crazyfeather, Ymeia, Lehon and Fulayin followed.
>
Your disk arrives, following you dutifully.
>look altar
The dark stone of the altar is inscribed with the image of a silver gate.
>tap altar
You tap a black altar.
>look on altar
There is nothing on the altar.
>get rose from my greatcl
You remove a glimmering spun sugar rose from in your black silk greatcloak.
>put rose in my greatcl
You put a glimmering spun sugar rose in your black silk greatcloak.
>get elanthian rose
Get what?
>look in my greatcl
In the black silk greatcloak:
Armor [1]: a lion-etched visored greathelm crafted from vultite
Containers [4]: a cast iron plumed armet mold, a polished steel chocolate heater, a sable knapsack, a small sack
Wands [3]: an oaken wand, a red and black spiral-stained modwir rod, a lion-capped red-tasseled mistwood rod
Magic Items [12]: a small statue, a glittering brown crystal disk, a silver mining pick pendant, a bound blue crystal (7), a dark monir wood sprite statue, a solid moonstone cube
Lockpicks [1]: a steel lockpick
Reagents [1]: a t'ayanad crystal
Herbs [3]: a tincture of ephlox, a rose-marrow potion, some acantha leaf
Food/Drink [23]: a glimmering spun sugar rose, a plate of Warriors' wurst, a bottle of Onoir lager (2), a block of dark chocolate (5), a dark chocolate warrior, a slender bright silver potion, a sparkling crystal bottle of ruby-hued Oire port, a piece of fine elven chocolate (10), a ganache-drizzled hawthorn berry brownie
Clothing [5]: a twisted gold ring, a polished peridot pin, a rune-etched peridot stickpin, an ornate brass hand mortar with a lacquered maoral stock, a carved maple hunting horn
Special [2]: a pair of small steel jaws, a scabbard pattern
Misc [15]: a candle votive (15)
Total items: 70
>
Fulayin removes a lion-shaped diamond from in her vine-trimmed satchel.
>get knap
You remove a sable knapsack from in your black silk greatcloak.
>look in my knap
In the sable knapsack:
Containers [1]: a white wicker picnic basket
Magic Items [2]: a petite rosebud brooch, a pair of tiny gold ice skates set with diamond snowflakes
Forageables [5]: a moonflower (2), a winter rose, a luckbloom blossom, an iris blossom
Skins [1]: a light brown human scalp
Clothing [9]: a vibrant crimson sirenflower (2), a sanguine rosebud with jet-tipped petals, a rare inky black rose, a wild black rose, a ebon-veined pale violet rose, a gleaming multicolored soulstone, a delicate rose, a velvety dark crimson rose with a thorned stem
Special [3]: a finished vultite hammer-head, a finished mesille broadsword-hilt, a shop manifest
Misc [8]: a polished spoon, a vultite toothpick, a finished vultite handaxe-head, a finished vultite dagger-blade, a finished mithril hammer-handle, a finished mithril handaxe-haft, a finished vultite hammer-head, a finished oak broadsword-hilt
Total items: 29
>
Fulayin put a lion-shaped diamond in her vine-trimmed satchel.
>get winter rose from my knap
You remove a winter rose from in your sable knapsack.
>put rose on altar
You can't seem to find a way to put a winter rose on a black altar.
>look
[Temple, Graveyard]
The scent of rich earth and wildflowers touches your nose. Rows of small grey marble gravestones stretch off to the north and west, sharing the small fenced plot with daisies, violets, and wild roses. Townspeople wander amid the graves, filing in and out of a small wrought-iron gate. You also see the Balantine disk, a yellow-eyed forest wolfhound, a brilliant orange wisp, a flashing red wisp, a black altar and a pulsating orange wisp.
Also here: Janarth, Crazyfeather, Ymeia, Willow Guardian Lehon, Lady Fulayin
Obvious paths: north, west
>
Crazyfeather taps a black altar.
>
A yellow-eyed forest wolfhound seems slightly different.
>put rose upon altar
I could not find what you were referring to.
>w
[Temple, Graveyard]
Here, the graveyard sits in the shadow of the Temple. Velvety moss grows against the headstones, and the earth smells damp and cool. A little elven girl kneels before a grave, placing a small flower upon the ground in a simple gesture that brings tears to your eyes. You also see a row of small stone markers.
Obvious paths: north, east
Janarth, Crazyfeather, Ymeia, Lehon and Fulayin followed.
>
Your disk arrives, following you dutifully.
>
A glowing blue wisp dances into view.

>look marker
You see nothing unusual.
>tap marker
You tap a row of small stone markers.
>read marker
There is nothing there to read.
>look behind marker
There is nothing behind the markers.
>drop flower
I could not find what you were referring to.
>drop my rose
You drop a winter rose.
>put knap in my greatcl
You put a sable knapsack in your black silk greatcloak.
>look headstone
I could not find what you were referring to.
>n
[Temple, Graveyard]
A small group of people stands around a newly-covered grave here in the Temple's shadow. A priest, dressed in solemn clothing, leads the people in a soft song. While the key is minor, the words rejoice that the departed one now rests beyond the hardships of life, safe within Lorminstra's grasp. You also see a fresh grave, a small grey tombstone, a row of small stone markers and a smooth granite headstone.
Obvious paths: northeast, east, south
Janarth, Crazyfeather, Ymeia, Lehon and Fulayin followed.
>
Your disk arrives, following you dutifully.
>look headstone
The headstone has been crafted out of polished granite with its edges and surfaces smoothed to a nice finish. The small depiction of a waraxe has been etched into the stone, just inches above a pitted engraving that reads, "Walkar Wellington, 5115. May He Know Peace."
>
Janarth asks, "Are they markers for the grave of someone you know?"
>You hear the Merchant thoughts of Mightybeard echo in your mind:
Selling animalistic spirit UAC gloves. 7x, fully unlocked except the once per hour ability. Has tier 3 Dispel in addition to the Grapple flares. Spirit change slip included. 125m.
recite read headstone
You recite quietly:

"Read headstone"

>
A glowing blue wisp dances into view.

>

A shadowy dragon arrives from the northeast executing a graceful series of loops as it draws closer to you.

>'ye remember that name?
You quietly ask, "Ye remember that name?"
>look
[Temple, Graveyard]
A small group of people stands around a newly-covered grave here in the Temple's shadow. A priest, dressed in solemn clothing, leads the people in a soft song. While the key is minor, the words rejoice that the departed one now rests beyond the hardships of life, safe within Lorminstra's grasp. You also see a shadowy dragon, a glowing blue wisp, the Balantine disk, a yellow-eyed forest wolfhound, a fresh grave, a small grey tombstone, a row of small stone markers and a smooth granite headstone.
Also here: Janarth, Crazyfeather, Ymeia, Willow Guardian Lehon, Lady Fulayin
Obvious paths: northeast, east, south
>look tombstone
There appears to be something written on it.
>read tombstone
In the Common language, it reads:


Here Lies Colson

May He Join His Son In Peace
>
Crazyfeather deeply says, "5115."
>
Seeing the blue wisp, the shadowy dragon circles once and enters a steep dive opening its mouth as rushes toward the ground. The gaping maw appears large enough to swallow a barn whole. When it seems impossible that the massive creature could pull out of the dive it suddenly banks its wings and swallows the blue wisp passing just above your head.
>
Fulayin says, "Look headstone."
>
Lehon says, "I have to head out, sorry."
>wave lehon
You wave to Lehon.
>
Crazyfeather bows to Lehon.
>
Crazyfeather gives Lehon a friendly hug.
>
Janarth shakes his head.
>'there also be a tombstone
You quietly say, "There also be a tombstone."
>

With a roar that would surely be deafening were it directed at you, the shadowy dragon flies south and disappears from sight.

>You hear the Towncrier thoughts of Newsby echo in your mind:
|TIP| Use DEFINE on a term you run across that looks cultural, but you have no clue in the world what it is. But wait, not only can you use it to look up a specificallly Elanthian word, but you can also submit something that needs to be defined. Thanks to Telphen and Dalnirath for this Two-fer Tip!

(Lehon hugs everyone.)
>look
Janarth says, "Walker Wellington? I am afraid I do not."
>
[Temple, Graveyard]
A small group of people stands around a newly-covered grave here in the Temple's shadow. A priest, dressed in solemn clothing, leads the people in a soft song. While the key is minor, the words rejoice that the departed one now rests beyond the hardships of life, safe within Lorminstra's grasp. You also see the Balantine disk, a yellow-eyed forest wolfhound, a fresh grave, a small grey tombstone, a row of small stone markers and a smooth granite headstone.
Also here: Janarth, Crazyfeather, Ymeia, Willow Guardian Lehon, Lady Fulayin
Obvious paths: northeast, east, south
>
Janarth waves to Lehon.
>
Lehon just left.
>
Janarth says, "Or Colson."
>
Crazyfeather deeply says, "5115."
>
Janarth furrows his brow.
>
Janarth glances at a fresh grave.
>
Crazyfeather deeply says, "Colson."
>recite Walkar Wellington was once our Mayor, who wore a cursed breastplate which saved him from death, but eventually turned him into a cursed Death Knight
You recite quietly:

"Walkar Wellington was once our Mayor, who wore a cursed breastplate which saved him from death, but eventually turned him into a cursed Death Knight"

>
Janarth frowns.
>
Fulayin says, "Was a scary time."
>
Crazyfeather leans on his staff.
>
Crazyfeather deeply says, "I liked the dragon."
>
Fulayin returns to normal color.
>recite He was required to eat blood daily, which initially he secretly took from prisoners in our jail, but he asked a necromancer to plant blood apple trees so that he could eat those instead
You recite quietly:

"He was required to eat blood daily, which initially he secretly took from prisoners in our jail, but he asked a necromancer to plant blood apple trees so that he could eat those instead"

>recite Followers of the so called 'Lich King' would donate their blood to the trees, causeing them to bear fruit
You recite quietly:

"Followers of the so called 'Lich King' would donate their blood to the trees, causeing them to bear fruit"

>recite All of this was the result of blood magic researched by our timeless foe Grisholm Stone, who Walkar actually defeated in the Mayoral election
You recite quietly:

"All of this was the result of blood magic researched by our timeless foe Grisholm Stone, who Walkar actually defeated in the Mayoral election"

>You hear the Towncrier thoughts of Newsby echo in your mind:
|NEWS| With much sadness, we share the news of the passing of Ferghal's player this month. Adventure in style beyond the Ebon Gate, Mister Ferghal! There will be a memorial on the 31st. https://www.instagram.com/p/C695u-8P37N/ .

Janarth asks, "And Colson?"
>
Ymeia gives you a lingering kiss on the cheek.
>
* Advazaar has gone to feed the fishes!
>
Speaking to you, Ymeia says, "I'm going to callit a night sir."
>
Ymeia hugs you, and you wrap her in a warm embrace.
>recite Eventually Mayor Walkar lost his mind as an evil Death Knight, but in a temporary moment of clarity, found a way to removed the cursed breastplate resulting in his permanent death
You recite quietly:

"Eventually Mayor Walkar lost his mind as an evil Death Knight, but in a temporary moment of clarity, found a way to removed the cursed breastplate resulting in his permanent death"

>
Ymeia gives Fulayin a friendly hug.
>recite And we honor his courage here
You recite quietly:

"And we honor his courage here "

>
Ymeia hugs Janarth.
>
Janarth smiles at Ymeia.
>hug ymeia
You hug Ymeia.
>
Ymeia hugs Crazyfeather, who wraps her in a warm embrace.
>
Crazyfeather gives Ymeia a warm buss on the lips.
>
Crazyfeather hugs Ymeia.
>
Ymeia waves.
>look tombstone
There appears to be something written on it.
>
Crazyfeather deeply says, "Have a good rest."
>read tombstone
In the Common language, it reads:


Here Lies Colson

May He Join His Son In Peace
>
Crazyfeather smiles at Ymeia.
>
Janarth waves to Ymeia.
>
Crazyfeather grins from ear to ear.
>You hear the General thoughts of Dwi echo in your mind:
Dwi happily thinks, "Ida says it's baff nite!"

Ymeia just went south.
>You hear the Merchant thoughts of Isteval echo in your mind:
Listed some pretty nice T4 voln full plate on discord.
You hear the General thoughts of Dwi echo in your mind:
Dwi slyly thinks, "Lucky fer dat silly Tater...it actually is."

A flashing violet wisp dances into view.

>
Crazyfeather deeply asks, "5115 was like 9 years ago?"
>
Fulayin nods at Crazyfeather.
>agree
You adopt an agreeable expression.
>look
[Temple, Graveyard]
A small group of people stands around a newly-covered grave here in the Temple's shadow. A priest, dressed in solemn clothing, leads the people in a soft song. While the key is minor, the words rejoice that the departed one now rests beyond the hardships of life, safe within Lorminstra's grasp. You also see a flashing violet wisp, the Balantine disk, a fresh grave, a small grey tombstone, a row of small stone markers and a smooth granite headstone.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: northeast, east, south
>'Colson's son was another victim of Grisholm Stone
You quietly say, "Colson's son was another victim of Grisholm Stone."
>look
[Temple, Graveyard]
A small group of people stands around a newly-covered grave here in the Temple's shadow. A priest, dressed in solemn clothing, leads the people in a soft song. While the key is minor, the words rejoice that the departed one now rests beyond the hardships of life, safe within Lorminstra's grasp. You also see a flashing violet wisp, the Balantine disk, a fresh grave, a small grey tombstone, a row of small stone markers and a smooth granite headstone.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: northeast, east, south
>
A flashing violet wisp flits up and away.
>recite ye can read in the histories scrolls all about the lengthy tale
You recite quietly:

"Ye can read in the histories scrolls all about the lengthy tale"

>read tombstone
In the Common language, it reads:


Here Lies Colson

May He Join His Son In Peace
>
Janarth nods to you.
>look
[Temple, Graveyard]
A small group of people stands around a newly-covered grave here in the Temple's shadow. A priest, dressed in solemn clothing, leads the people in a soft song. While the key is minor, the words rejoice that the departed one now rests beyond the hardships of life, safe within Lorminstra's grasp. You also see the Balantine disk, a fresh grave, a small grey tombstone, a row of small stone markers and a smooth granite headstone.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: northeast, east, south
>glance grave
You glance at a fresh grave.
>
Crazyfeather leans on his staff.
>look grave
You see nothing unusual.
>ne
[Temple, Graveyard]
A large white marble monument stands watch over this quiet tree-lined bower. The air is cool, and the silence is broken only by the rustling of leaves in a breeze. A feeling of peace blankets the area, and the soft earth seems to invite you to sit and contemplate. You also see a row of small stone markers and a brilliant blue wisp.
Obvious paths: southeast, southwest
Janarth, Crazyfeather and Fulayin followed.
>You hear the Merchant thoughts of Kontii echo in your mind:
9x enchanting potion available (5 pours). 25m.

Your disk arrives, following you dutifully.
>
Crazyfeather deeply says, "Oo the dragon."
>
* Aerocus smells like a corpse, because he is one.
>recite these wisps are the souls passing Ebon's Gate
You recite quietly:

"These wisps are the souls passing Ebon's Gate"

>
Janarth says, "Blades! I've seen him."
>recite the Dragon is attracted by followers of Lorminstra and the wisps
You recite quietly:

"The Dragon is attracted by followers of Lorminstra and the wisps"

>
Crazyfeather deeply says, "Long list."
>e
You can't go there.
>look
[Temple, Graveyard]
A large white marble monument stands watch over this quiet tree-lined bower. The air is cool, and the silence is broken only by the rustling of leaves in a breeze. A feeling of peace blankets the area, and the soft earth seems to invite you to sit and contemplate. You also see the Balantine disk, a row of small stone markers and a brilliant blue wisp.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: southeast, southwest
>se
[Temple, Graveyard]
A Wehnimer's guardsman stands before one of the graves, talking in low tones to the headstone. As you listen, he tells a humorous story about the time he sat in the tavern and his friend poured ale on his head. A gentle feeling of sadness washes over you as you realize that his friend now lies in the grave. You also see a row of small stone markers.
Obvious paths: south, west, northwest
Janarth, Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>s
[Temple, Graveyard]
The scent of rich earth and wildflowers touches your nose. Rows of small grey marble gravestones stretch off to the north and west, sharing the small fenced plot with daisies, violets, and wild roses. Townspeople wander amid the graves, filing in and out of a small wrought-iron gate. You also see a flashing violet wisp, a brilliant orange wisp, a flashing red wisp, a black altar and a pulsating orange wisp.
Obvious paths: north, west
Janarth, Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>go gate
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see a dark-haired half-elven priestess, a glowing white stone and a wrought iron gate.
Obvious paths: east, south, west
Janarth, Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>You hear the General thoughts of Advazaar echo in your mind:
The ghost of Advazaar asks, "Anyone in river run?"
tap stone
You tap a glowing white stone.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|REVELIA CARNIVALE| Sign-ups for this year's Carnivale Concert - scheduled for Saturday, July 13, starting at 9pm - are now open! All performance types are encouraged. FAQ and the sign-up form are at https://tinyurl.com/3ymnnwmp or reach out to Traiva. Important: Performers must sign up in advance, there are NO walk-ons!
You hear the General thoughts of Advazaar echo in your mind:
The ghost of Advazaar thinks, "Need a rescue."

A dark-haired half-elven priestess wanders away, moving slowly.
>recite and this stone used to be where the Griffin Sword was originally, used to bless weapons for the Order of Voln
You recite quietly:

"And this stone used to be where the Griffin Sword was originally, used to bless weapons for the Order of Voln"

>
Crazyfeather glances at a locked almsbox.
>infuse 2 stone
You release 2 mana into the surrounding area.
>look
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see the Balantine disk, a glowing white stone and a wrought iron gate.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: east, south, west
>
The glowing specks of energy surrounding Janarth suddenly shoot off in all directions, then quickly fade away.
>
Janarth seems to lose some dexterity.
>
Janarth returns to normal color.
>
A series of stormy grey lines suddenly appears on Janarth's face, quickly racing towards the center of his forehead before detaching and dissipating in the air.
>
Janarth takes a deep breath, blinking a couple of times before resuming a calm expression.
>
The air about Janarth stops shimmering.
>
Janarth becomes solid again.
>
Janarth seems a bit less imposing.
>
Crazyfeather deeply says, "The lockbox can be disarmed."
>
* Lukaz just bit the dust!
>
Crazyfeather deeply says, "Almsbox."
>recite this concludes the tour, thank you Lady Fulayin for a wonderful eve
You recite quietly:

"This concludes the tour, thank you Lady Fulayin for a wonderful eve"

>warsalute bow fulayin
You bow deeply at the waist, honoring Fulayin.
>
Janarth applauds Fulayin.
>
Janarth applauds you.
>
Lukaz just arrived.
>
Lukaz just went south.
>
Crazyfeather grins at Fulayin.
>You hear the General thoughts of Gutstorm echo in your mind:
Gutstorm drunkenly exclaims, "Wot da hell ye feedin Ida, a troll king?!"

Crazyfeather deeply exclaims, "Great as ever!"
>say :;crazyfeather nae stealin' from the almsbox
You quietly say, "Nae stealin' from the almsbox."
>nudge crazy
You elbow Crazyfeather in the ribs in a playful sort of way.
>
Crazyfeather nods to you.
>
Janarth exclaims, "Thank you both very much for the tour!"
>smile jana
You smile at Janarth.
>
Janarth says, "And the gifts."
>
Crazyfeather deeply says, "You know me always looking."
>You hear the General thoughts of Dwi echo in your mind:
Dwi slyly thinks, "She gotta tiny mouth...it's da pepperashun dat takes da time."
'And thank thee for attending
You quietly say, "And thank thee for attending."
>get mold from my greatcl
You remove a cast iron plumed armet mold from in your black silk greatcloak.
>open my. mold
You open a cast iron plumed armet mold.
>
Janarth says, "I am afraid I am badly in need of an inn now."
>
Crazyfeather nods to you.
>
Crazyfeather deeply says, "I enjoyed it."
>get treat from my mold
You carefully work a milk chocolate plumed armet treat free from the mold, and it pops out into your hand!
>You hear the General thoughts of Rasson echo in your mind:
Rasson thinks, "Headed your way."
look
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see the Balantine disk, a glowing white stone and a wrought iron gate.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: east, south, west
>
Crazyfeather nods at Janarth.
>You hear the OOC thoughts of Oury echo in your mind:
Whoever that was making wraiths swarm in wehnimer's, thanks for the fast voln step!

Speaking deeply to Janarth, Crazyfeather says, "Good to see you again."
>'hmm, seems dark chocolate always comes out milk chocolate treats
You quietly say, "Hmm, seems dark chocolate always comes out milk chocolate treats."
>frown
You frown.
>glance
You glance down to see a cast iron plumed armet mold in your right hand and a milk chocolate plumed armet treat in your left hand.
>swap
You swap a cast iron plumed armet mold to your left hand and a milk chocolate plumed armet treat to your right hand.
>
Speaking to Crazyfeather, Janarth exclaims, "Likewise, Head of Squires!"
>give jana
You offer your milk chocolate treat to Janarth, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>'need to work on this
You quietly say, "Need to work on this."
>
Crazyfeather grins.
>
Janarth put a blood red teardrop-etched scarab in his watered silk sack.
>
Janarth has accepted your offer and is now holding a milk chocolate plumed armet treat.
>get treat from my mold
Get what?
>
Janarth grins.
>look in my mold
A square metal base with dimpled metal side bars supports the small mold. Inside, an upper tier holds any unmelted material, and the fixture below features four impressions positioned to catch liquids dropping from above. The mold has been designed to form a plumed armet treat.
There is nothing in the mold.
>
Crazyfeather deeply says, "Feathered cheer leader."
>close my mold
You close a cast iron plumed armet mold.
>
You feel at full magical power again.
>
Crazyfeather winks at Janarth.
>open my back
Janarth says, "Gonna rot my teeth with cholocate befor bed."
>
You open a weathered backsack embroidered with an empath healing a kneeling warrior.
>get tin from my back
You remove a small silver tin from in your weathered backsack.
>open my tin
That is already open.
>
Crazyfeather removes a black and red oriflamme from in his leather swordbelt.
>put mold in my tin
You put a cast iron plumed armet mold in your silver tin.
>
Crazyfeather raises his black and red oriflamme high into the air for all to see.
>
Janarth laughs!
>get heater from my greatcl
You remove a polished steel chocolate heater from in your black silk greatcloak.
>
Crazyfeather put a black and red oriflamme in his leather swordbelt.
>
Janarth says, "Good night all, and thank you again."
>
Crazyfeather grins from ear to ear.
>
Janarth waves to Fulayin.
>put heater in my tin
You put a polished steel chocolate heater in your silver tin.
>
Crazyfeather deeply says, "Good night."
>close my tin
You close a small silver tin.
>put tin in my back
You put a small silver tin in your weathered backsack.
>
Janarth waves to you.
>
Crazyfeather smiles at Janarth.
>open my satch
You open a satchel stitched with veniom thread and clasped with a pale blue dragonsbreath sapphire.
>get basket
You remove a burgundy wicker basket draped in velvet-petaled ebon roses from in your veniom-threaded satchel.
>glance
You glance down to see a burgundy wicker basket draped in velvet-petaled ebon roses in your right hand and nothing in your left hand.
>swap
You swap your wicker basket from your right to your left hand.
>get treat from my basket
You retrieve a single white chocolate treat from inside your wicker basket.
>give crazy
You offer your white chocolate treat to Crazyfeather, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>look
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see the Balantine disk, a glowing white stone and a wrought iron gate.
Also here: Janarth, Crazyfeather, Lady Fulayin
Obvious paths: east, south, west
>
Janarth just left.
>
Crazyfeather has accepted your offer and is now holding a white chocolate heart-shaped treat.
>get treat from my basket
You retrieve a single white chocolate treat from inside your wicker basket.
>
Crazyfeather smiles at you.
>give fulay
You offer your white chocolate treat to Fulayin, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>put basket in my satch
You put a burgundy wicker basket draped in velvet-petaled ebon roses in your veniom-threaded satchel.
>
Crazyfeather takes a bite of his white chocolate treat.
>close my satch
You close a satchel stitched with veniom thread and clasped with a pale blue dragonsbreath sapphire.
>look
>
[Wehnimer's, Erebor Square]
The dome of a large temple rises above this peaceful square, silhouetted against the starlit sky. The circular building is surrounded by marble porticos and teak columns, and a promenade leads to two pillars, through which the inner sanctum can be glimpsed. Priests and worshippers wander here and there, engaged in various rituals of devotion or study. A locked almsbox is securely bolted to an iron pole alongside the pillars. You also see the Balantine disk, a glowing white stone and a wrought iron gate.
Also here: Crazyfeather, Lady Fulayin
Obvious paths: east, south, west
>You hear the General thoughts of Rasson echo in your mind:
Rasson thinks, "Cleric and empath to town commons in rr please."
w
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. A few traders, hoping to take advantage of some late business attracted by the nearby temple, have set up stands and pushcarts filled with clothing, trinkets and souvenirs. You also see the clerics' shop.
Obvious paths: north, east
Crazyfeather and Fulayin followed.
>
Speaking deeply to Fulayin, Crazyfeather says, "Good job tonight."
>n
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the unlit back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. Passers-by here move quickly north and south without much pause.
Obvious paths: north, south
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>n
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here.
Obvious paths: north, south, west
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>n
[Wehnimer's, Cheridin Ave.]
Many of the dwellings that line this section of road have shutters closed or curtains drawn to keep out the noise and dust raised by the constant flow of traffic along the street. Just south of here, the traffic on Cheridin streams west towards the bazaar. To the east, the lanes twist through neighborhoods composed of serviceable shops and modest residences. You also see a red and white striped door.
Obvious paths: east, south
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>go door
[Krythussa's Confectionary Shop]
A barrage of sweet-smelling chocolate, candy, and other goodies assaults the senses as their scents fill the air of the quaint but simple confectionary. Crystal shelves stacked with glass jars in a variety of shapes and colors line the walls. The pale light of the moon, accompanied by several multicolored handblown globed lanterns, creates a dazzling array of colors across the floor. A glass counter stands to the left of a small alcove.
Obvious exits: out
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>order
Welcome to Krythussa's Confectionary Shop !

Krythussa offers her catalog to browse.
Krythussa seems pleased to see you again.

Catalog
----------------------------------------------------------------------
1. a milk chocolate coin 28. a hunk of ground sesame paste
2. a piece of walnut-strewn fudge 29. an almond-paste filled pastry
3. a piece of white divinity 30. a raspberry jelly-filled dumpling
4. a caramel and chocolate chew 31. a fried honey-coated crispel
5. a bunch of spun sugar strands 32. a honey-swirled raisin bun
6. a raspberry filled chocolate 33. a flaky cream-filled eclair
7. a lemon custard-filled chocolate 34. a bunch of cinnamon walnuts
8. a sweet cream-filled chocolate 35. a handful of toffee popcorn
9. a chocolate dipped strawberry 36. a sugar-dusted cinnamon twist
10. a bowl of sweetened rice pudding 37. a baked apple popover
11. a sugar-rolled red anise dragee 38. a shard of red stained glass candy
12. a bunch of sugared almonds 39. a chewy sour apple jelly
13. a red-sugared almond 40. a tube of orange-flower honey
14. a caraway seed crystal-sugared confit 41. a candied suckade of lime
15. a honeyed fennel seed confit 42. a cherry and apple candy ribbon
16. a hard-cooked anise seed confit 43. a blueberry candy ribbon rosette
17. a sticky coriander seed confit 44. a sugar-glazed damson
18. a candied citron confit 45. a tiny marzipan fort
19. a rose-water almond confit 46. a honeyed peanut-filled date
20. a caramelized almond confit 47. a sugar-rolled orange jelly slice
21. a slice of candied dried ginger 48. a piece of buttery peanut brittle
22. a cream cheese-filled bun 49. a red and white peppermint stick
23. an apricot stuffed pastry 50. a single sugared violet
24. a piece of pine nut-topped bread 51. a glazed slice of lemon peel
25. a slice of stewed cherry crumble 52. a spiral of candied orange peel
26. an almond and ginger fritter 53. a brown sugar-rolled plum
27. a slice of rum raisin bread

You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.
>
Crazyfeather deftly twirls his quarter staff around his finger and stuffs it in his imflass weapons harness. Fancy!
>You hear the General thoughts of Aerocus echo in your mind:
Aerocus asks, "Toxy yeah fine, you get the other two?"
'hmm, nae dark chocolate for sale here
You quietly say, "Hmm, nae dark chocolate for sale here."
>
Your offer to Fulayin has expired.
>
Crazyfeather takes a bite of his white chocolate treat.
>You hear the Towncrier thoughts of Newsby echo in your mind:
|YOUTUBE| If the item you want to buy is in a player run shop across the world, and you're looking for a refresher on remote shopping, check out Jara's latest GemStone IV video guide. Now available on YouTube! https://youtu.be/ruokTEc_3XA .
out
[Wehnimer's, Cheridin Ave.]
Many of the dwellings that line this section of road have shutters closed or curtains drawn to keep out the noise and dust raised by the constant flow of traffic along the street. Just south of here, the traffic on Cheridin streams west towards the bazaar. To the east, the lanes twist through neighborhoods composed of serviceable shops and modest residences. You also see a red and white striped door.
Obvious paths: east, south
Crazyfeather and Fulayin followed.
>
Fetiz just arrived.
>
Fetiz just went south.
>
Your disk arrives, following you dutifully.
>give fulayin
You offer your white chocolate treat to Fulayin, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>s
w
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here.
Obvious paths: north, south, west
Crazyfeather and Fulayin followed.
>
[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a tall black bulwark tower and a low stone gate.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>w
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous shops, still doing business with the many customers who still frequent the streets at night. You also see a half-circle of lit candles, a dark scarlet wreath interwoven with carved silver and ivory dragonflies hanging from the doors of Moot Hall, a large purple wooden barrel and a wood-framed message board.
Obvious paths: north, east, south, west
Crazyfeather and Fulayin followed.
>n
[Town Square, Northeast]
The entrance to Tykel's Arms, its heavy door bounded by iron-barred windows, dominates this corner of the square. All manner of citizens pass by, moving among the solid, multistoried wooden buildings that surround the bazaar. Just to the southwest can be seen the tree-shaded heart of the square, where citizens and adventurers gather for socializing, healing and rest. You also see a narrow alleyway.
Obvious paths: east, south, southwest, west
Crazyfeather and Fulayin followed.
>w
Your disk arrives, following you dutifully.
>
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a lean white tiger, a large wooden makeshift stand with some stuff on it and a polished granite statue.
Obvious paths: north, east, southeast, south
Crazyfeather and Fulayin followed.
>n
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The pristine walls of the Stone Baths occupy nearly the entire block. You also see a tall black bulwark tower, a brightly lit small painted wagon and an ivy-covered white monir tower.
Obvious paths: north, south
Crazyfeather and Fulayin followed.
>n
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an old weathered cart with some stuff on it.
Obvious paths: east, south, southwest
Crazyfeather and Fulayin followed.
>e
Your disk arrives, following you dutifully.
>
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
Crazyfeather and Fulayin followed.
>n
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gates spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the beribboned Saesyra disk wreathed in sneezeweed and monkeyflowers, the lattice-woven wicker Hollybear disk interspersed with origami florals and a large wooden barrel.
Also here: Saesyra, Hollybear
Obvious paths: south
Crazyfeather and Fulayin followed.
>go gate
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Wayside inn.
Obvious paths: north, east, southwest, northwest
Crazyfeather and Fulayin followed.
>nw
[Wehnimer's, Exterior]
You can no longer see the land gates of Wehnimer's from this dirt path, although you can still hear the din of the town on the other side of the wooden palisades. To the west and southwest lies the untamed land that surrounds Wehnimer's Landing. To the west, the large wooden fence in front of the Wehnimer's Jousting Arena fills your view. You also see a tall wooden archery tower.
Obvious paths: southeast, south, northwest
Crazyfeather and Fulayin followed.
>nw
[Wehnimer's, Exterior]
You have reached the intersection of a small path, which heads off to the south and the Merchant's Road, which follows the coast as it winds northwest and ends at the entrance to Wehnimer's Landing to the east. You also see a tall wooden archery tower and a twisted stone doorframe.
Obvious paths: southeast, northwest
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>nw
[Wehnimer's, Exterior]
You are on the merchant road that leads to and from Wehnimer's Landing. The path continues there to the southeast. The merchant road continues along the coast, leading to other parts of Elanthia. To go that way is to trust to luck and your own skills. You also see a gate leading west to the games arena.
Obvious paths: southeast
Crazyfeather and Fulayin followed.
>go road
[Coastal Cliffs]
A brisk wind from the Bay lashes against your skin as you move along the coastal cliffs overlooking the deep blue of the Darkstone to the north. Scraggly tree roots dangle from the rock face and provide a crude shelter for nesting fenvaoks. You also see a gilt mithril gate and the merchant road.
Obvious paths: west
Crazyfeather and Fulayin followed.
>w
[Coastal Cliffs]
A few hardy trees cling to the barren, grey cliff's edge, their trunks bowed and their branches twisted by the whipping winds high above the Bay.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>w
[Coastal Cliffs]
A sparse stand of trees partially blocks your view to the south and west. Gnarled branches bend inland, yet seem to defy the coastal winds with their endurance. You also see a carrion worm and a trail leading down the cliffside.
Obvious paths: east, northwest
Crazyfeather and Fulayin followed.
>nw
[Coastal Cliffs]
The worn path follows the contours of the cliffs, curving slightly inland, weaving its way through the scattering of ancient trees.
Obvious paths: southeast, southwest, west
Crazyfeather and Fulayin followed.
>w
Your disk arrives, following you dutifully.
>w
[Coastal Cliffs]
Gravel from boulders ground down by time and harsh elements crunches beneath your feet. Tiny saplings thrive in the shelter of old growth as the forest seems to close in around you. You also see a carrion worm and a huge yellow crystalline fragment.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>
[Coastal Cliffs]
A soft carpeting of grass encroaches upon the crumbling rock at the cliffs' edge, cushioning your steps. An occasional rustling high in the branches of an old, weatherbeaten modwir sets your nerves on edge. You also see some flowing robes.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>w
A carrion worm just slithered in.
>
[Coastal Cliffs]
To the north, the sea stretches endlessly blue, dotted by tiny breakers and the occasional sleek line of a merchant ship as it slices through the chill waters to the bustling docks of Wehnimer's Landing.
Obvious paths: east, northwest
Crazyfeather and Fulayin followed.
>You hear the Merchant thoughts of Brimzstone echo in your mind:
Selling a lirion poison long bow ... 350m.
nw
[Coastal Cliffs]
The cliffs narrow and you catch a glimpse of the jagged, rocky wasteland that lies eighty or so feet below you. A few small rocks tumble out over the edge, and it is breathless moments later before you hear them smash against the boulders below. You also see a dagger and a steep rocky path.
Obvious paths: southeast, northwest
Crazyfeather and Fulayin followed.
>nw
[Coastal Cliffs]
You are forced to move inland a bit as the cliffs grow treacherous. Here, in the shelter of gnarled modwirs, the wind is but a gentle breeze. You also see some flowing robes, a dagger, some flowing robes, a dagger, some flowing robes, some flowing robes, a dagger, some flowing robes, some flowing robes and a dagger.
Obvious paths: southeast, west
Crazyfeather and Fulayin followed.
>w
w
[Coastal Cliffs]
Faint moonlight flits through the dark green canopy of leaves as they dance in the wind, stippling the ground with an ever-changing mosaic of light and shadow. You also see some flowing robes, a dagger, a dagger, some flowing robes and some flowing robes.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>
[Coastal Cliffs]
Your nose tingles, not unpleasantly, as the briny smell of the Darkstone mixes with the green, mossy aroma of the forest. The rough, cracked bark of the tree trunks, dampened by the salty breeze, give off a pungent, woody scent.
Obvious paths: east, southwest
Crazyfeather and Fulayin followed.
>
A sea nymph draped in seaweed and a wet, clinging robe slithers up out of a crevice.
>sw
[Coastal Cliffs]
A deep sense of solitude washes over you as you stand between the dark, silent forest to the south, and the vast, churning waters to the north. The distinct feeling that you are being watched disturbs the illusion, however. You also see a carrion worm, some flowing robes, a dagger, a dagger, some flowing robes, a dagger and some flowing robes.
Obvious paths: northeast, south, west
Crazyfeather and Fulayin followed.
>w
w
Your disk arrives, following you dutifully.
>
[Coastal Cliffs]
The crushed stone and grass underfoot are stained in splotches of an odd shade of brownish crimson. A ragged bit of cloth clings to the claw-like branches of a dead tree, fluttering like a flag in the wind. You also see a sea nymph, a dagger, a flowing white robe, some flowing robes and some flowing robes.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>
[Coastal Cliffs]
The trees are sparse here, and you are perilously close to the cliffs' edge. Now and then a shrill cry from below startles you, but your eyes can discern nothing but rocks and the violence of the sea as it flings itself tirelessly upon the cliff face. You also see a dagger, a flowing white robe, some flowing robes and a dagger.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>w
[Coastal Cliffs]
The sea breeze is cool and salty, and it dampens your face as you look out over the breathtaking expanse of moonlit water below. The sound of the waves crashing against the rocks roars in your ears. You also see some flowing robes, a dagger, a dagger, some flowing robes, a dagger, some flowing robes, some flowing robes and a huge jagged crater.
Obvious paths: east, southwest
Crazyfeather and Fulayin followed.
>sw
>
[Coastal Cliffs]
Deep crevices have split the solid rock beneath your feet, and you catch a glimpse of what must surely be the center of Elanthia as you carefully step over and around them. The sound of the sea echoes up through some of the crevices, indicating the presence of underground water flows. You also see a sea nymph.
Obvious paths: northeast, west
Crazyfeather and Fulayin followed.
>w
[Coastal Cliffs]
As the wind picks up speed it wails through the chasms in the cliff rock, sounding eerily like the cry of a woman in distress. You also see a dagger, a flowing white robe, some flowing robes, a dagger, a steep path and a black-whorled ashen bone pillar.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>w
[Coastal Cliffs]
Bits of damp seaweed lay strewn across the ground. The crushed tendrils of a red anemone lay dried and withered, the last vestiges of life long since past. Eighty feet below, the sea crashes against the rocks, and the spray is but a fine mist on your face. You also see a dagger, a flowing white robe and some flowing robes.
Obvious paths: east, south, northwest
Crazyfeather and Fulayin followed.
>nw
[Coastal Cliffs]
A large tree clings tenaciously to the edge of the cliff, its roots dug deep into the face of the rock. Branches like skeletal fingers form an arch overhead, and only a sparse scattering of yellowish-green leaves attests to the fact that it still lives. You also see some flowing robes and a dagger.
Obvious paths: southeast, west
Crazyfeather and Fulayin followed.
>w
Your disk arrives, following you dutifully.
>w
[Coastal Cliffs]
A low, flat rock rests beside the path. A seedy patch of fragrant wildflowers grows beside it. The wind seems gentler, and it is slightly warmer here. Moonlight illuminates the area with a soft glow. You also see a dagger, a flowing white robe, a dagger, a flowing white robe and a flowing white robe.
Obvious paths: east, west
Crazyfeather and Fulayin followed.
>
[Coastal Cliffs]
The mountains rise up majestically to the south, silhouetted against the evening sky where the forest tries to carve life out of the barren rock. You feel very small, caught between these breathtaking summits and the seemingly infinite sea to the north. To the west, the terrain is a jumble of broken rock and steep inclines, making further travel in that direction impractical. You also see a dagger, a flowing white robe, a flowing white robe, a dagger, some flowing robes, a flowing white robe and a weathered white granite fortress.
Obvious paths: east
Crazyfeather and Fulayin followed.
>go fort
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four flaming sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>
* Velatohr just punched a one-way ticket!
>go port
[Onoir, Court of Chivalry]
Moonlight filters through the branches of an ancient elm located in the center of this aesthetic courtyard, reflecting upon the surface of a waterfall fountain along the main cobblestone path. Carefully tended wildflowers, grasses, and pathways comprise the remaining area, accented by a solitary wooden bench. The soothing chirping of crickets and the occasional hooting of owls fill the air, a peaceful counterpoint to the stout granite towers equipped with ballistae in each corner of the courtyard. You also see a raised portcullis, some arched wooden double doors and a tranquil path.
Obvious paths: none
Crazyfeather and Fulayin followed.
>go doors
[Onoir, Great Hall]
Moonlight filters through the iridescent panes of six stained-glass windows spaced evenly along the cylindrical walls of this commodious hall. Rows of low wooden benches flank a sturdy podium mounted upon a solid marble dais, facing a mosaic-tiled section of floor that portrays a gallant knight in full battle regalia. Carved wooden lions grasp black and red crosshatched banners overhead, while flickering torches in wall-sconces drive back the shadows from a trio of archways leading to other areas of the castle. You also see a black and red barrel, a teakwood archway, a carved garden door, some arched wooden double doors and a black onyx staircase.
Obvious exits: out
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>go garden door
[Onoir, Garden of Faith]
A small brook winds its way through this tranquil garden, its babbling chorus enhanced where it empties into a clear pond. A miniature dock reaches out into the water, while climbing vines and ivies ramble over rock walls. Central to the garden is a simple shrine, an unadorned block of black marble, residing on a moonlit court of polished flagstones. An offering of wildflowers sits at the base of the block, and tall willows shade a long stone bench nearby. You also see a wheeled ebonwood dragon-shaped bin with a wide gaping mouth, a small fire in a soot-dusted lava rock pit, a gilded oak table set atop a quartet of wrought iron legs with some stuff on it, an intricate carved door, a granite water basin, a set of granite steps, a tranquil path and a pearly white marble monument.
Obvious paths: none
Crazyfeather and Fulayin followed.
>
Your disk arrives, following you dutifully.
>
Crazyfeather grins from ear to ear.
>
Crazyfeather put a white chocolate heart-shaped treat in his imflass weapons harness.
>
Fulayin hugs you, and you wrap her in a warm embrace.
>
Crazyfeather removes a gold-swept crimson fishing rod from in his imflass weapons harness.
>
Crazyfeather leans back and lets the line of his crimson fishing rod go with a sharp *WHOOSH!*, the wriggly nightcrawler flying through the air before landing with a soft *plink* a good distance from the dock.
>'okay, need to send the log to LP of tonight, so will bid ye good night
You quietly say, "Okay, need to send the log to LP of tonight, so will bid ye good night."
>hug fula
You give Fulayin a friendly hug.
>
Fulayin asks, "Will you be able to send the log to lp?"
>hug crazy
You give Crazyfeather a friendly hug.
>
Your offer to Fulayin has expired.
>'aye
You quietly say, "Aye."
>give fulay
You offer your white chocolate treat to Fulayin, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Crazyfeather deeply says, "Goodnight."
>
Fulayin has accepted your offer and is now holding a white chocolate heart-shaped treat.
>
Fulayin says, "Thanks."
>'will do it tonight
You quietly say, "Will do it tonight."
>hug fula
You give Fulayin a friendly hug.
>
Crazyfeather deeply says, "Yeah she doesnt have interskies."
>
Speaking to you, Fulayin says, "Your thoughts on tonight."
>'see ye both again soon, my beloved squires
You quietly say, "See ye both again soon, my beloved squires."
>
Crazyfeather nods to you.
>'excellent job
You quietly say, "Excellent job."
>
Crazyfeather agrees with you.
>
Fulayin says, "Love you my mentor."
>
Fulayin hugs you, and you wrap her in a warm embrace.
>get greath
You remove a lion-etched visored greathelm crafted from vultite from in your black silk greatcloak.
>wear greath
You put a lion-etched visored greathelm crafted from vultite on your head.
>hug fula
You give Fulayin a friendly hug.
>'good night
You quietly say, "Good night."
>wave
You wave.
>dismiss bal disk
You wave at the Balantine disk in a dismissing gesture.
The Balantine disk disintegrates.
>
Crazyfeather deeply says, "Goodnight."
>quit

*
* The connection to the game was closed.
*

lion 03G.png
denim-vert 02D.png
gold lion L 01D.png
denim-vert 02D.png
denim-vert 02D.png
denim-vert 02D.png
HDO 01N.png
gold lion R 01D.png
bottom of page