Liabo
Author -
Miralissa
Koar, King of the Gods. God of Justice, Loyalty, and Law.
Koar is the King of the Gods. Once upon a time, he ruled all the Arkati and he still holds the title of King and head of both the Light and Dark Gods. In practice, however, his direct control is only over the Gods of Light. Not since the fall of the Drakes in the Ur-Daemon War has Koar rallied all the gods to him, and none knows for sure if he could unify the Arkati, no matter the cause. I believe myself that he can because of my findings from research about him and his relationship to the other Arkati.
After the Ur-Daemon war Koar summoned all the remaining Arkati to his mountain Sanctum. What was said in that meeting is unknown, but when the Arkati emerged, they no longer spoke of fighting each other. It is said that as long as Koar lives, the Gods of Light and Dark will never face each other in open war.
Legend holds that Koar sits on a great throne carved from the stone heart of the world extending up through the tallest mountain in Elanthia. He rarely leaves his throne, and spends most of his time slumbering or brooding. Even when he sleeps, one eye is always slightly open, and while Koar may not intervene in the affairs of gods or mortals often, there is little that escapes his notice.
Do you ever wonder why small bands of brave adventurers beat down insurmountable odds, to prevail against forces which oppose us that would surely outnumber, but at the moment of their grand victory.. they wither and retreat? I say because Koar wills it.
The sages say that the mountains of Elanthia rise and fall as Koar’s brow furrows. One day, it is said, when the Gods of Darkness no longer vex their king, and when mortals no longer wage petty wars, the mountains will sink back into the ground and all the world will be a fertile plain. Earthquakes are attributed to Koar shifting restlessly, and before Koar’s brow is smoothed, legend holds he will rise from his throne in wrath, shaking the greatest fortresses to rubble. The prophecy is silent as to who or what will be the object of his ire.
The Grot'Karesh Hammer clan of giantkin think that the ur-daemons aren't gone for good perhaps that is what will make Koar rise up from his throne.
Some common folk believe that Koar is not an Arkati, but actually the last of the Great Drakes. No one living can confirm this notion. However, What has it that Koar posseses, that makes all others bend to his whim? To fully understand that, we must look at ALL the Arkati, individually and as a whole... While the other Arkati each has his or her own area of expertise, Koar has within him all of these powers and more. Kai undisputed master of battle has never been defeated in battle except for once, by Koar. And no other Arkati has mastered the mana, the essence that gives life to our magicks other than Koar. What one entity has our world known that could harness ALL the power of Arkati? The Drake. And as it is undisputed that Koar leads The Arkati, and this world at his whim. In my opinion he is more than a great drake. I believe Koar perhaps has existed longer than that.
Koar’s blessing is often invoked during coronation ceremonies, and it is not uncommon for rulers to claim that their particular right to reign bears Koar’s approval.
Koar’s preferred humanoid manifestation is that of a huge man upon a throne, wearing a gold crown, contemplating the fate of all things. In manner, he is commanding, detached, or weary. His symbol is a golden crown, often set on a circle of white.
Koar has a shrine on Mt. Aenatumgana, and while I have not been there myself my mother told me stories of it and described it as a beautiful and wonderous magicly wrought cavern with art, a dragons hoard of treasure, and a scrying pool where you can look into the extra-dimensional world of the Vrael. There is an icy set of steps to climb and an altar to Koar there. This tale she said would make my eyes grow wide with wonder as a child.
Here is the altar to Koar in the temple in Icemule.
[Hall of the King]
Sunlight shines through the ice, nearly blinding in intensity. One altar of pure white sits in the center of the room, in front of a massive mural on the north wall. An intense energy flows through the room, as powerful in its own way as the sunlight.
Obvious exits: down.
look altar
It is impossible to divine what substance this altar is made from, for you have never seen a metal or stone so pure a white. Emblazoned across the top of the altar is a magnificent gold crown, a profound symbol of leadership and command. A vultite plaque has been attached to the front of the altar. It reads:
Koar, King of the Gods
look north wall
A man sits upon a massive throne. He is huge, with flowing grey hair and beard, shaggy brows and a forehead deeply creased with thought. His eyes are weary and brooding, and a gold crown sits upon his head. The sunlight has been directed through this wall, making him shine with golden light. He radiates power and command, and you cannot fight the sense of awe that sweeps through you.
My opinion of this shrine: A feeling of reverence came over me when I entered the Hall of the King. The room radiates with magnificent power such that I fell to my knees and closed my eyes when the power swept over me. The mural on the north wall pierced my soul.
In Solhaven a temple to Koar is currently under construction.
I also found out that the Colossus in hill trolls is an image of Koar. Climbing that makes you feel a little miniscule but the view from atop is great, like seeing the world through his eyes.
The Hall of the Arkati in Ta'Vaalor is for the most part dedicated to Koar with a few statues to show respect to Phoen, Kai and Eonak.
Golden light filters into the chamber from a diamond-paned glaesine skylight high above. Raw silk carpets cover the floor and the pale undecorated walls have the smooth ivory gleam of aged lime plaster. A carved haon altar sits upon a small dais. Atop the altar, a lone white candle burns steadily.
look altar
Topped with a slab of pure white marble, the altar is carved of pale silvery-blue haon. Each corner of the piece is carved in a stylized representation of the Arkati Koar.
Small niches are set into the white plastered walls at regular intervals from floor to ceiling. Many of the niches hold small white votive candles, while others house small statues of Koar, Phoen, Kai and Eonak. A narrow monir door, heavily carved with a scene depicting Koar upon a massive throne, occupies the center of the wall.
Obvious exits: out.
(and outside in the courtyard through the glaes arch was this interresting bench.)
Carved of pale rosewood, the bench is worn smooth from years of weather and use. Some carved words are barely visible on the bench's seat back.
There appears to be something written on it.
It reads:
FRAE NAIRA VERS DEIAM
Koar is also respected by the elves of Ta'Vaalor, and actively disliked by the Ardenai.
Charl, Lord of the seas God of the oceans, storms and Revolution.
Charl is the God of the Sea. Living apart from his brethren, he dwells constantly in the seas of Elanthia, joining the other Gods only when Koar commands. Legend holds that Koar once had to send for Charl six times before he appeared. When Koar demanded to know why he was so disobedient, Charl replied that he was always the most obedient of Koar’s servants, but that the waters of the six oceans of the world flowed through his veins, and none could come without the others.
Charl is a dark and violent god, and is renowned for his drastic mood swings. He cares little for the land dwelling races on Elanthia, and is as likely to swat a nearby ship with a storm as he is to let it pass untouched. Because of this he is feared by seamen, and few pray to him for fear they might attract his attention. For the same reason clerics serving Charl, although seldom welcome, rarely come to harm in any place frequented by seamen.
Charl had one love, Lady Llosa.
Goddess of the Rains, and of the Snow. She was the Lady of the Skies and the Sea God Charl's beloved. She was also the mother to our great Lady Niima. Llosa lost her life in the Ur-Daemon war fighting along side of Koar and Lumnis determined to save the ones she loved, for she loved the mortals. She was just one of many Arkati killed during that war. She passed the love for mortals on to their daughter, Niima.
He is also the god of storms of all sorts, and more than one despotic tyrant, overthrown by an angry mob marching under a stormy sky, has sworn that it was Charl’s hand that laid him low.
Some clergy contend that Charl is at heart a God of Darkness. Still, there is little doubt that he swears fealty to Koar, and for that reason, if for no other, he is numbered with the Gods of Light.
Charl’s preferred humanoid manifestation is that of a towering man with a beard of seaweed and algae, blue and grey robes, wielding a trident. Charl rarely appears except in the sea or the heart of a storm. His lower half is a fish’s tail. In manner, he is stern, angry and quick-tempered. His symbol is an emerald trident on a field of blue.
The Ta'Ashrim elves once worshiped Charl, however house Ashrim was destroyed by the Faendryl some 5,000 years ago in the dark elf-sea elf war. This was their prayer to Charl.
Look now! The dolphins are leaving
signaling the storm's arrival. Thunder
and lightening tear the sky now, the
winds howl vengefully! Oh have mercy
on us Charl, we your children, who live
on the sea, without fin nor wing.
- Ta'Ashrim prayer to Charl
Charl has a shrine on the beach near Wehnimer's Landing. It's a nice walk to the beach until you reach the tide pools. As I walked down the slope towards the beach where I knew the shrine to be I couldn't help but feel that there had been a recent and rather violent storm in thea area. the land seemed half flooded and further evidence showed that the last storm there was quite sudden and unexpected. Not only did I find several dead fish and sea creatures but other animals that had come looking to feed on them seemed to have been torn apart by the storm and dashed upon the rocks. I shuddered as I went around the boulder that partially hid the entrance of the cave from view.
I couldn't help but get the feeling you get when the hairs on your neck stand straight up when you get any sort of creepy feeling when I entered the cave. It was as if I was entering an unreal place not part of the world it had an odd and unfamiliar aura in there. I continued further in to the cave and as I walked i reached the level of the water and had to wade to the entrance of the shrine. I held my breath and dove down under the water and came out inside the shrine.
As I gazed about I discovered the emerald light that lit the water to be coming from the emerald tips of the solid gold trident being held high by the statue of the fierce and mighty merman. The eyes of the coral statue were deep blue like the sea and I got the uncanny feeling when I looked at them that the statue seemed to look back at me as if he was going to bring a storm down upon me. That was enough fear for me to prompt me to exit the place.
There is also a shrine to Charl in Solhaven. In spite of the feeling I got in the cave on the beach I went there.
[Solhaven, Charl's Quay]
A small altar has been constructed here, made of wood from destroyed ships and decorated with chips of coral and tiny pearls. Breakers wash over the monument, as if in reminder of whom it belongs to. Very few offerings have been placed here, and the area shows signs of disuse. A large barnacle-covered trident has been driven into the sand just behind the altar.
I got the feeling that this was built by a sailor probably hoping his offerings would ease the God of Storms and give a successful voyage.
Charl has an altar in the Hall of the Body in Icemule.
look wall
A storm rages across the wall, lightning striking into a roiling sea. The wreck of a ship is tossed in the angry waves and wind-driven rain whips heartlessly at a few sailors clinging to the wreckage. Superimposed on the storm is the form of a man, eyes flashing with rage. His beard is made of seaweed and algae, and the lower half of his body is the tail of a fish. He clutches a mighty trident in his hand as he brings the storm to a new fury.
look blue altar
The altar is nearly translucent, reflecting the sunlight in its nearly watery surface. Fish and great sea mammals swim over the surface, the calm of the scene contrasting the picture on the wall behind it. An emerald trident seems to float just beneath the top of the altar, and a plaque of silver is clutched in a piece of coral at the base of the platform.
MY opinion of this shrine, after having been inside the shrine in the landing and then looking at the mural on the wall here just reinforced my feelings of dread about the God of Storms.
Charl is disliked by the houses of Vaalor, Loenthra, Illistim and Ardenai. He is however one of the patrons respected by house Nalfein.
Cholen, the jester. God of Festivals, performing arts and Humor.
Cholen is the God of festivals and the performing arts. The offspring of Imaera and Eonak, he is the twin brother of Jastev. Although they are twins however, Jastev's gift for prophecy gives him a somber demeanor and their personalities are night and day.
Patron of celebrations and all that goes with them, Cholen is renowned for his bright demeanor, his mastery of music, song, and dance, and of his mischievous nature. All performing skills commonly seen at festivals fall within his domain, and muttered prayers to Cholen are not uncommon among jugglers, actors, and bards who frequently perform at them.
The many comedies whose plots revolve around mistaken identity and cross-gender disguises owe their basis, at least in part, to Cholen’s penchant for cross-gender pranks, although his disguises are generally acknowledged as being more complete than most acting troupes could ever manage.
Cholen's preferred humanoid manifestation is that of a young man with summer-sun gold hair, blue eyes and a slight build. He is arrayed in fine but exaggerated clothing, and he favors a great cloak with patches of every color and shape imaginable. In manner, he is playful and mocking. His symbol is a crimson lute on a field of gold.
Cholen has an altar in the Icemule temple. It is in the Hall of the Arts.
The front of the golden altar is recessed, creating a small enclosed stage. Tiny figures of actors stand upon it, gaily dressed for their play. The top of the altar is nearly covered by a crimson lute, gold strings seeming to glitter as if strummed. A glaes plaque reflects small rainbows of color from just beneath the stage. It reads:
Cholen, God of Humor, Festivals, and the Performing Arts
The wall is a riot of colors. Jugglers toss colored balls into the air, dancers in bright rainbows of cloth whirl in complex step, and minstrels in glittering finery lift their voices in song. In the middle of the chaos stands a man, a grin lighting his face. His cloak is a mottled mass of shades and shapes, just within the boundaries of tastefulness, although from his laughing eyes it seems that he could care no less.
MY opinion of the shrine to Cholen in Icemule..
I looked at the mural on the wall behind the altar and had to grin. It took me back to my days as a young child. Grandpa Zanteal was always willing to take me to festivals. And then looking down at the lute on top of the altar I was sadly reminded of Grandpa Irodanis whom I loved and who passed on when I was young. I turned around and went down the stair with a tear in my eye.
Cholen is one of the patrons for house Loenthra. House Illistim thinks him too frivolous and house Vaalor actively dislikes him.
I found an elven song to Cholen I think is sung by the elves of House Loenthra.
Yes! I will be there for the revels -
tossing my head and dancing on the dew.
I will be there, yes! Free in the glad festival
leaping like a deer who fears no hunter.
Is there any gift greater than feeling such joy?
Eonak, Master of the Forge. God of craftsmanship, labor and triumph over adversity.
Eonak is the artificer of the gods. He is also the consort of Imaera. After the Ur-Daemon War, he took the people who worked in the stone under his wing and taught them. Eonak is of course, the god of the dwarves, for they are his children. He taught them his great metalworking skills and how to cut precious stones into beautiful faceted jewels. His influence does not stop there, however. He is also a patron of those who are handicapped in any way, and must go through hardships to stand as equals among their peers, often surpassing others, through their determination and hard work.
Maker of all of the fantastic items used by the gods, Eonak spends most of his time at his forge. He is more at home there than anywhere else, and at times only a decree from Koar or the soft words of Imaera can separate him from it.
Often considered a strange pairing, Imaera and Eonak are each masters of crafting, although their choices of substances is vastly different. Imaera’s crafting is of living things, of cycles and seasons and balance. Eonak’s crafting is of inanimate things, yet even as Imaera’s, his creations must fulfill their purposes, achieve a balance of beauty and utility, and all, even as Imaera’s do, contain some part of him that marks them as creations of Eonak’s hand.
Eonak personifies success won by hard work rather than natural gifts alone. Legends differ as to how Eonak lost his arm, but all agree that the veil iron arm he spent lifetimes crafting is the greatest piece of craftsmanship ever under taken and serves him better than the original.
Eonak’s preferred humanoid manifestation is that of a heavily muscled person, either a short man or a large dwarf, who wears the leather garments of a blacksmith. His left arm is missing, replaced by a veil iron prosthetic. In manner, he is impatient, surly and distracted. His symbol is a golden anvil on a field of brown.
We do a task for Voln where we have to honor Eonak where we go to this secret workshop. I went there today remembering about it.
[Catacombs, Secret Workshop]
This seems to be a secret workshop of some sort. Weapons in various states of completion are held in locked vises atop a large wooden workbench. Shelves filled with finely made tools line the walls. Against one corner leans a huge broadsword, the hugest you have ever seen. You also see a plain iron cresset in the shape of a trident bolted to the center of the wall and containing a pale, flickering flame and a rectangular depression in one of the walls.
Was the broadsword made by Eonak himself? I think so.
Look sword: The sword is much too large and heavy for you to even contemplate lifting. The initial engraved upon its hilt makes you doubly sure you wouldn't want to take it, even if you could.
There is a temple being built to Eonak in Solhaven. You can see hot smoke rising from forges beyond the iron and glaes fence and the temple will be made of stone.
There is an altar to Eonake in the temple in Icemule.
The altar is a deep, rich shade of brown, seeming to glow like the embers of a near-cold forge. Emblazoned across the top is a golden anvil, wrought from the finest gold leaf. A steel plaque hangs from the front of the altar. It reads:
Eonak, God of Craftsmanship and Labor
This wall seems nearly like a window into a smithy. A huge forge sits in the background, nearly glowing within the wall's ice. In the center of the scene is a massive anvil at which works a man, short yet heavily muscled. His right arm swings a hammer down upon the anvil, and his left hand holds tongs that contain the steel he is pounding. Strangely, his left arm is made of veil iron, but it seems to cause him no hardship in his work.
MY opinion of the altar in Icemule...
I wondered as I looked at the anvil made of gold how you could pound hot metal on it but dismissed that thought of course realizing it as symbolic only. The mural brought to my mind my own love for dwarven craftsmanship and the own hard work I had done in shaping my own life. After pondering over events of my life for who knows how long I snapped back to the here and now and patted the hilt of my dwarven broadsword lovingly.
There is a statue in Ta'Vaalor in the Hall of the Arkati to show respect for Eonak.
House Vaalor considers Eonak one of their patrons, he is disliked by House Loenthra.
Imaera, Lady of the Green. Goddess of Nature, Harvest, plants, animals, healing and autumn.
Imaera is the Goddess of the Nature and Autumn. She is also often considered the patron of the sylvan elves. While Oleani’s realm is cultivation and the fertility of mortals, Imaera’s realm is the wilds and unfettered nature. Her consort is Eonak, without whose rocky soil, no plant could grow.
As the Goddess of life and growing things, hers are the plants and animals native to the land. Credited with the re-creation of most of the species on Elanthia, and with several of the human-like races, she is the mistress of shaping flesh, bone, and plant to suit any need. As such her blessing is often sought by those who practice the healing arts.
Imaera is also the Goddess of the harvest and so of the bounty which the land produces in its cycle of life. While Oleani oversees cultivation and agriculture, the final blessing of Imaera is needed for the spark of life. Because of this she is often honored in autumn festivals.
All of the aspects of Imaera are in direct opposition to the twisting and deformation of life forms practiced by some of the Dark Gods, and of the senseless destruction of life and land that most of their minions undertake as a matter of course.
Imaera’s preferred humanoid manifestation is that of a young woman, often sylvan, dressed in robes of leaves and flowers. In manner, she is exuberant. Her symbol is a golden sheaf of grain on a field of green when she is worshipped by farmers. The sylvan elves ascribe to her a brown doe on a field of green.
Imaera has a shrine near the landing in the Lyserian Hills.
Lysierian Hills, A Small Shrine]
Though there is no door to shut out the world beyond, a feeling of utter tranquility envelops you here. The richest colors of the forests are everywhere, wrapping you in a blanket of calm and serenity. Heavy woven rugs of dark green and brown cover the floors, and nestle against walls lined with polished mahogany. In the center of the room, a simple stone altar rises up from the midst of a tiny garden of carefully tended, sweetly scented herbs. You also see some ancient tapestries, a jeweled skylight and a simple stone altar with a small carving on it.
look skylight:
Pale light filters through the tinted crystals and prisms that form the image of the Flower of Imaera. Brilliant light shines through three prisms at the center of the flower, illuminating the altar.
look altar
This altar of deep green bloodstone is set into the middle of a tiny herb garden. Light filtering through a jeweled skylight overhead gleams softly against a small carving mounted on the smooth surface.
look carving:
Carefully carved from forest green marble flecked with brown is the serene image of the goddess Imaera. In her right hand, she holds a tall, shifting staff, and a garland of living leaves and herbs surrounds her head.
You look at the first tapestry in the series.
Your eyes skim over the richly woven tapestry, absorbing every detail brought forth so vividly in color and texture. As you stare, it seems for a moment that you are drawn into another world - one of raw natural beauty and serenity.
The scene is one of a lush valley bordered by steep, pine covered slopes. Colorful, exotic looking fish leap into the air above pristine lakes, their tails spraying up water that shimmers in brilliant shades of blue and aqua. At the edge of the forest, great bears roam, foraging for brightly colored berries and vegetation. Nearby, huge pumas, wildcats, and other felines of every imaginable variety chase joyfully after small game, their beautiful coats gleaming over rippling muscles. Small birds appear to be singing among the trees, their vivid plumage looking like jewels set into a green velvet gown.
In every thread is the sight of nature at its most bountiful.
You look at the second tapestry in the series.
You focus on a tapestry with a scene very similar to the first.
Though the valley looks much the same, there are now signs of civilization.
Here and there, simple buildings of rough-hewn log have been erected, and rolton now graze on grassy slopes. Children splash happily in the lake, and chase butterflies along the shore. As you lose yourself in this idyllic vision, you can almost hear the music of their laughter ringing through the valley.
In the foreground, a tall woman leans against a boulder. She wears flowing robes of green and brown, and her auburn hair is adorned with what appears to be a garland of living flowers and leaves. Her eyes are large and hazel, framed by soft features. In her right hand, she holds a tall staff, with leaves sprouting from the top. The woman smiles warmly at all she surveys.
You look at the third tapestry in the series.
The threads of this tapestry are much darker, and a feeling of impending doom washes over you as you stare at the scene now unfolding.
Dark clouds loom over the valley now, and you can imagine the sounds of deep, rumbling thunder vibrating through every living thing. Jagged streaks of lightning reach down to strike at the taller trees, leaving columns of smoke and cinder in their wake. The wild animals of the forests are in hiding, and children peer out from their homes in terror as torrents of rain pound relentlessly at the ground.
Shadows seem to shift and twist in upon themselves, and malevolent eyes gleam from the darkness, sending a chill through your heart.
You look at the fourth tapestry in the series.
You are horror-stricken at the sight of this tapestry, for everywhere are signs of nothing but death and destruction.
Where peace and beauty once reigned, terror now stalks. The sun burns harshly overhead, illuminating hundreds of wild animals, brutally slain, and their skins removed, the bodies left to rot in the relentless heat. Greenish black gases spew from huge, gaping cracks that now riddle the barren ground. Lakes have dried up completely, the only reminders of their existence in the decomposing skeletons of fish. Up on the slopes of the valley, fires rage unchecked among the few remaining trees.
In the center of the scene, the tall woman stands once more, her arms protectively encircling a small group of children clinging to her robes. Their faces are gaunt and hollow-eyed, and their bodies terribly emaciated. Huge tears glisten on the woman's cheeks, and three of them have already touched the ground at her feet forming prisms of crystal that seem to glow with some inner power, for the earth around them is sprouting a pale green.
You look at the fifth, and last tapestry in the series.
Many years must have passed, for now the valley is showing signs of rejuvenation. Once more, the hills are covered with green, and a lake has begun to form around the spot where Imaera and the children stood. A few people stand just inside the doorway of a small three-sided structure, bathed in brilliant golden light. Examining the threads more closely, you see a jeweled skylight in the ceiling, with three crystal prisms set into the center.
In the skies above the valley, a large moon glows with power and just barely visible behind it is a much smaller, silvery grey moon, which was probably completely obscured a few seconds before.
From the grounds around the shrine, wildflowers and honeysuckle have begun to sprout and creep toward the building, as if drawn by some strange, magnetic force.
MY opinion of the shrine here... As I look around a feeling of serenity comes over me. a special power can be fealt here that is evident in all I am looking at. As I gazed at the scenes in the tapestries I fealt a new understanding of her power of creation and the beauty of it and knew why my mother follows her and why the sylvan folk love her.
Imaera has a shrine in the temple in Icemule in the Hall of Seasons.
l west wall
A field of wheat spans the wall, glistening gold as the sunlight hits the ice. The field is bordered by a forest of huge trees, deep but inviting, as if all of Nature was welcoming you into her arms. As your eyes take in the picture, you see that both field and forest are nestled within protective hands, and a smiling elven woman looks down onto what she holds with a tender smile lighting her lips.
>l green altar
Animals of all shapes and sizes flow across the retable and around to the front in an eternal hunt. Plants grow wild between them, covering the altar in untamed nature. A field of wheat stretches across the top, made green by the altar. A lacquered modwir plaque sits on the front. It reads:
Imaera, Goddess of Autumn, Nature, and the Harvest
MY opinion of the shrine in Icemule. I like the symbolism of the hands in the mural on the wall. she is the mother of all things that come of Nature and it's fitting her holding the forest in her hands.
Imaera has a temple in Solhaven.
Surrounding the temple is a hedge of myrtle with a walkway going through them. When you walk down the walkway you seem to walk into a serene woodland area and even the animals and woodland creatures here are at peace and seemingly unaware that they are right near civilization. You walk down the path and the entrance of the temple is a silvery arch made of eonake engraved with runes. Even though I could not understand the runes I had a good feeling. Right outside the temple are two ancient beech trees that seemed to me to be like sentries standing watch since the beginning of time.
As I walked under the eonake arch the temple seemed to be an alive thing that branched out to the right and left, northeast and northwest and straight ahead of me. In the two rooms branching off left there are two altars one for hunters, one for healers, and the rooms branching off to the right have an altar for merchants and one for farmers. a stream runs through this area and straight ahead of me. I follow it north and the next part of a temple goes in a diamond and a room in the center there as if it is the bud of a flower. the stream runs through all five of these rooms and woodland creatures and plants grow and live in here. The four rooms in the circle are called birth, fertility, maturity, and mortality and scenes depicted in the rooms are apropriate. The room in the center of the circle is called the central altar.
[Temple, Central Altar]
From all four directions water flows in to feed a large pool before the ornate altar. A mysterious fog hovers over the pool, lending the room a sense of the ethereal. The temple's crowning glory is a magnificent altar of ornately carved solid oak, which is lit by an ever-burning torch on the wall just above it, a symbol of Imaera's never-ending kindness and generosity to the lesser races. Obvious exits: north, south, east, west.
The top of the altar is a thick layer of silver eonake, encrusted with different precious gems, giving it a blinding sparkle where the dancing light from the torch hits it. The wood panels of the altar have been carved in detailed scenes showing Imaera in various acts of kindness toward the lesser races.
I did enjoy experiencing her temple it was like a break from life.
Imaera is the favorite patron of House Ardenai.
What is this season? What month is it?
Why is the world so beautiful today?
Spring is beautiful. Flowers cover the mountains.
Leaves appear, greening the mountains.
Summer is beautiful. Leaves cover the valleys.
Grain appears, golding the valleys.
Spring is beautiful, summer is beautiful.
But autumn is most beautiful of all.
- Araime shaman song
Jastev, The Soothsayer. God of Visual Arts and Prophecy.
Jastev is the God of Visual Art and Prophecy, and is the offspring of Imaera and Eonak. He is the only God of Light whose company Charl regularly keeps, and the only Arkati who will speak to Gosaena at all.
Given to a somber demeanor and periods of depression, Jastev’s knowledge of the future is a double-edged sword, giving him warning of the consequences of the actions of the Dark Gods and their followers, yet also showing him more than any being would wish to know. It is said that having foreseen the end of the world and of all that he loves causes his darker moods. It is this kinship in prophecy with Gosaena that gives him the tolerance to discourse with her.
His patronization of the visual arts is also attributed to his knowledge of the future, since he encourages the preservation of each moment of beauty, emotion, or tragedy for those who will come after.
Jastev is the patron of mystics and seers, and his blessing is often invoked by practitioners of the arts of foretelling. While Lumnis will provide her followers with knowledge of the skills of fishing, Jastev is not averse to giving the location of the nearest fish.
Jastev’s preferred humanoid manifestation is that of a pale man dressed in drab colors. His age varies from the youngest of boys to the oldest of greybeards. In manner, he is most often sad, with fits of inspiration and joy. His symbol is a black artist’s brush on a field of grey, or alternately, a silver crystal ball on a field of grey.
Jastev has a temple in Solhaven.
To me it is a somber place, dimly lit and befitting of the mood of the God. I went into the central chamber and there is a silver sphere where you can look in and see your fate.
Gazing into the sphere your vision blurs. Peering closer you actually see yourself, lying dead and alone in a cold wilderness area. Small rodents scurry out of hiding, drawn by the rotting flesh. You think you see something else, lurking in the shadows, but as you blink your eyes you find yourself staring at nothing but the reflective silver surface again.
You go up the stairs and enter the hall of time. as you walk along and gaze at the paintings along the wall you can't help but notice that you can only move forward. Just as time moves forward you cannot go back and look at the last painting on the wall if you happened to miss one. the Hall of Time is a good representation of Jastev's sphere of power.
Jastev has a shrine in Icemule.
The altar is grey, unrelieved by other, more cheerful colors. At the four corners sit small crystal balls, glittering in the light of the room. Centered on the top of the altar is a black artist's brush. A silver plaque shines from the front of the altar. It reads:
Jastev, God of Prophecy and the Visual Arts
Look wall:
A man sits upon a stool, facing a half-finished painting upon an easel. He wears a smock of drab coloration, and although you cannot see his face as he paints, an aura of sadness surrounds him. The subject of his painting is a ball of purest crystal, glittering even though it is but paint on canvas.
MY opinion of the shrine in Icemule...
The mural on the wall fits the God to a tee, he sees the future before events unfold just like the crystal ball in the unfinished painting allready has it's own aura. Looking back to the altar across the room for Cholen doesn't help improve my own mood as happy as it is. I couldn't imagine living through life if I knew what was going to happen. I wouldn't know how to act. Sighing and shaking my head I leave the room glancing at my feet.
Jastev is respected by House Illistim and Loenthra.
Kai, Master of Battle. God of strength, Athletic prowess and Skill at arms.
Kai is the God of Physical Strength and Athletic Prowess. He has been beaten once in armed combat by Koar, and fought once to a standstill against V'tull. Beyond these two instances, every opponent Kai has faced has fallen before him. Legend holds that in the Ur-Daemon War, Kai slew more of the enemy than any Drake did, despite their awesome might, and is the only Arkati who participated in that war to have survived.
Kai’s joy of physical combat is such that only Koar’s injunctions keep him from constant battle with the Gods of Darkness. As an alternative he often roams Elanthia looking for unsuspecting mortals to toy with in physical "contests" of one sort or another.
Kai’s blessing is often invoked at contests of physical prowess.
Kai’s preferred humanoid manifestation is that of a young man of epic build with strong and carefree features. Lord Kai, in this mortal form, towers twenty feet high. His entire body is a rippling mass of sinew and muscle, with a barrel chest rivaling that of a full-grown mammoth and biceps and thighs thicker than the trunks of most conifers. A loose loincloth is the only clothing he wears, giving him unrestricted freedom of movement in order to wrestle effectively. He stands confidently eyeing his opponent through sparkling, ebony eyes and a slightly condescending smirk playing across his pursed lips. Kai is always dressed in light armor and is never without a weapon of some sort. In manner, he is carefree, brave and aggressive.
His symbol is a silver arm with fist clenched, on a field of crimson. His clerics name their maces, cast in the same shape, the Fists of Kai.
Kai has a shrine near the town of Wehnimers Landing.
[Lower Dragonsclaw, Summit]
In stunning contrast to the somewhat dull scenery below, the summit is a vivid study in color and light. Large rectangular talismans carved from pale grey granite ring the edges of the summit, like sentries guarding the precious grounds of this jewel among the heavens. Sunlight pierces through the clouds overhead, warming your aching bones, and carrying with it a faint promise of brighter days ahead. Set in the exact center of the circle, a tall octagonal building with an arch of pure granite beckons.
>l talisman
Eight stone talismans of immense proportions have been placed in a ponderous circle around the edge of the summit. Small plots of brilliantly-hued flowers surround the base of each light grey slab, their sweet scent tracing the air with delicate perfume. Words of some long-forgotten sage are carefully chiseled deep into each talisman.
>read talisman
The carefully chiseled inscription on this talisman reads...
: V A L O R :
Ours is not an easy path to follow, yet we follow willingly, for in truth we did not choose this road so much as the road chose us.
We are the Sons and Daughters of Kai, and no mortal soul shall despair of life in our presence. We are the champions of the innocent, the protectors of the weak, the gladiators of your heart.
The carefully chiseled inscription on this talisman reads...
: F A I T H :
Purity of spirit cannot be measured by mortals, for that which they behold is truly only what their minds allow them to comprehend.
We are firm in our resolve, and do not fret over the judgements of those who cannot fathom worlds beyond this. Souls cannot be placed into boxes and marked with labels for the world to see. Only she who possesses the spirit within herself shall ever know the truth.
The carefully chiseled inscription on this talisman reads...
: H O P E :
If we are allowed to take one treasure from this place, it is hope.
We may rail against the present when the world seems to mock us, but our hearts will always beat so long as hope graces each breath. Defeat, sorrow, despair - these are but milestones by which to measure our lives. One flicker of light burning at the end of a dark road shall guide us through even the darkest of times. We are the Daughters and Sons of Kai, and we shall not waver.
The carefully chiseled inscription on this talisman reads...
: F R I E N D S H I P :
The passage of time cannot fade the memories of those who have travelled at our sides.
Engraved on our hearts are the names of comrades, friends, brothers, sisters, mates, with whom we have shared our lives. Ashenath shall never die, for her soul has touched countless others in its quiet journey through this world.
read talisman
The carefully chiseled inscription on this talisman reads...
: D E S P A I R :
Despair is our constant companion, sorrow our shadow, as we walk these mortal plains in search of truth.
Our packs are heavy, but our bodies are strong, and we welcome these burdens, for they serve to strengthen our resolve. Only the strongest shall persevere in this quest, and so we, the Children of Kai, embrace the burdens which others cannot endure.
read talisman
The carefully chiseled inscription on this talisman reads...
: S T R E N G T H :
All the lightning and thunder of the heavens cast from the palm of a wizard can never equal the poetry of a beautiful blade in the hands of a skilled swordsman.
Magic may be the lifeblood of these lands, but it shall never replace the glory of magnificent bodies sculpted into the finest weapons ever known.
read talisman
The carefully chiseled inscription on this talisman reads...
: D E F E A T :
Defeat cannot be measured by blood spilled on the battlefield, nor by an empty purse.
To know the pain of loss is to prepare oneself for the joy of victory. We cherish our failures as much as our successes, for the bitter taste of defeat only makes triumph that much sweeter.
read talisman
The carefully chiseled inscription on this talisman reads...
: H O N O R :
Without honor in his heart, the mightiest of warriors is but a mewling kitten when the world stands at the brink of disaster.
Honor, above all, do we cherish. It is the glue that binds mortals to one another. Without it we are merely frightened voices crying out in the darkness.
Go arch
[Shrine of Heroes]
Snow white vultite walls tower high overhead in this eight-sided room, their enormous size dwarfing only slightly the magnificent granite statue that stands in the center of the structure. Softly colored light filters in from huge stained glass windows set into each wall, creating a kaleidoscope of color dancing across the rich grey slate floors.
Obvious exits: out.
>l window
Each of the huge windows has been crafted of pure, translucent mein. Sky blue and pale golden panels form an elegant greatsword upthrust in the center of each window, allowing the view from outside to frame the designs.
>l statue
A warrior of magnificent size and strength stands proudly in the center of the room.
The heroic figure, carved from a single block of pale grey granite, towers to a height of nearly twenty breathtaking feet. Though his face is youthful, his gaze is that of one who has unflinchingly confronted even the mightiest of foes. One mighty hand clutches a fel-wood spear tipped with gleaming adamantine, raised warily against some unseen foe.
Perhaps the most remarkable feature of this granite god is his left hand. Clenched in a tight fist that betrays both stern inner resolve as well as intense ferocity, you can almost imagine it crushing the last breath out of any enemy.
MY opinion of the shrine in Lower Dragonsclaw...
I like the granite talismans outside the shrine. when I read them it resets my focus and puts me on the right path in the right frame of mind again. the inside of the shrine is a beautiful representation of strength.The statue is both comforting and strengthens my soul when I think in my mind my purpose in life.
Kai has a shrine in Icemule. It is in the Hall of the Body.
Here, two men are engaged in a wrestling match. The apparent loser is unremarkable in his appearance, but the winner holds your astounded gaze. Although young, his body is massively developed, and you cannot find a bit of excess weight upon his frame. He wears light armor, and grins broadly as he toys with his opponent.
>l crimson altar
The shapes of every weapon you can imagine have been carved into the altar. Swords great and small, morning stars, flails, maces, halberds and some weapons you do not recognize are displayed over the sides, creating a miniature armory. Across the top is raised an arm of silver, hand clenched into a mighty fist. A mein plaque hangs from the front. It reads:
Kai, God of Strength, Athletic Prowess, and Skill at Arms
MY opinion of the shrine in Icemule...
I kneel down, and close my eyes for a moment and picture the talismans outside of the shrine in Lower Dragonsclaw. I get my focus and stand up. I gaze at the altar and then take a deep breath and raise my clenched fist. It is a good place to come whenever I need to pray it is quiet and I always leave in a good frame of mind.
Kai has a temple in Solhaven.
When I walked into the temple It seemed like I got into the frame of mind of an arena and thought of games. The warrior chapel is serene and I was thankful of that. it seemed simply decorated and had little distraction. Walk outside however and your mind wanders thinking about games again. There is also a chapel to the athletes depicting more scenes to games and I can't help but wonder if the humans in Vornavis and the other cities of the Turamzzyrian empire enjoy arena games since it seems such an important part of this temple.
Lord Kai has a statue in the Hall of the Arkati in Ta'Vaalor dedicated to show their respect for him.
"The god Kai unleashed a shower of weapons, and
demons by the hundreds fell down dead. Others fell
senseless, deafened by the blaring of his horn. Some of
them he bound with ropes and dragged along the
ground. Some of them he split in half, and some he
bashed with his mace. Some demons vomited blood;
others looked like porcupines, so many arrows filled their
flesh. Arms, legs, heads littered the battlefield. Dead and
dying demons covered the battlefield. Blood ran so thick
the ground was impassable. This was Kai: a forest fire,
consuming all in its path, and that is how he dealt with the
demon army."
- Ta'Vaalor seer Tzhalora Tien'Khar
Kai is respected by House Vaalor and disliked by house Loenthra.
Lorminstra, the Gatekeeper. Goddess of Death and Rebirth, Winter and Deliverance.
Lorminstra is the Goddess of Death and Rebirth. She is the eldest offspring of Koar and Lumnis. Lorminstra is also the Goddess of Winter, that annual “death” of nature which parallels the death and rebirth of souls.
Lorminstra is also the Keeper of the Ebon Gate. It is her decision whether a soul is allowed to return to Elanthia each time an appeal is made via a ritual of resurrection, and even Koar will not gainsay her decision.
Lorminstra regards Luukos’ enslavement of souls to animate his undead as abominable. She supports her brother, Ronan, in his struggle against Luukos’ minions, and also petitions Koar frequently to take direct measures to curb Luukos’ activities.
Lorminstra’s preferred humanoid manifestation is that of a thin woman with black hair and pale alabaster skin. She wears two layers of robes, black over white, and at her side dangles a ring of keys, one for every soul. In manner, she is somber yet caring. Her symbol is a golden key, or a golden key set upon a gate of black.
Lorminstra has a temple in Solhaven.
It is a beautiful place, and fitting for the goddess of death and rebirth and winter. The whole place is in stasis as if frozen in time in winter. The temple is black basalt with a white tiled roof and the grounds are snowed over and have icesicles on the trees. The fountain in the courtyard is even in a frozen stasis.
Beyond the black basalt door the room warms up adorned with purple cloth with symbols of lorminstra in black and gold on the cloth. I really fealt a peace of mind that I was in good standing with the Goddess and that she was looking after my soul. I liked the symbolism of the courtyard being frozen even though it's autumn. I go to the altar and there is one word inscribed on the sigil which is "HOPE"
The temple in Wehnimer's Landing.
There is no adornments to this temple and only indication that it may be hers is the black arch where we get deeds. I fealt that going under the black arch was symbolic because she is the keeper of the Ebon Gate. We go to her in life and pray and make offering for deeds and She comes to us in death and whispers that she is returning her favor just as she promised.
I go to the altar and see someone appear there as if the Goddess has returned their soul to their body and gently placed them there herself and realize her work is indeed quite a miracle in our lives.
Lorminstra has an altar in the Hall of Seasons in Icemule.
Upon first glance, the altar is black as midnight save for the key of gold centered on the top. However, as you look more closely, you can see the shapes of thousands of souls swirling in the blackness, flowing up towards the nearly invisible black gates behind the key. A plaque of deepest onyx has been attached to the front. It reads:
Lorminstra, Goddess of Winter, Death, and Rebirth
The ice of the north wall has been polished to a silver sheen, as if moonlight washed across a glacial field. Standing in the middle of the field, a pair of huge ebon gates opens slightly as if to welcome you in from the cold. Standing before the gates is a woman, thin and lithe, with golden hair and alabaster skin. Robes black over white hang from her form, and at her side dangles a ring holding thousands of keys.
Lorminstra is especially disliked by house Loenthra.
Lumnis, Queen of Enlightenment. Goddess of Wisdom and Knowledge.
Lumnis is the Goddess of Wisdom and Knowledge, and the wife of Koar. She is not considered the "Queen" of the Gods, however. She gives counsel willingly, even to the Dark Gods, but never commands.
Lumnis’ power lies in her understanding of the interrelationships of the Spheres of Knowledge (Elemental, Spiritual, Chaos, Order and Planar) and her intuitive grasp of their intricacies. Able to accomplish feats that leave even Koar amazed, she wields her knowledge with the style of an artist. She is worshipped by scholars and practitioners of the arcane arts who explore the boundaries of their knowledge with a wonder and respect of the powers they discover.
Her wisdom is also sought by fortune-tellers and all in need of guidance. Lumnis will never give an answer outright, however. She would rather advise and guide, allowing those who seek aid to find the answer on their own. She regards Fash’lo’nae’s approach to knowledge as ultimately self-destructive and unconscionable. Her disapproval of knowledge for personal gain or power is such that she has been attributed with the sudden disappearance of several notably power-hungry magic users over the centuries.
Lumnis’ preferred humanoid manifestation is that of a mature woman in gossamer robes of light grey, so long that her feet are never seen and the hem is lost in distant mists. Her hair is black with a single shock of grey at her forehead. In manner she is serene, and even in anger she is more a disappointed mother than a raging goddess. Her symbol is a golden scroll overlaying five conjoined circles, the circles being red (Planar), blue (Spiritual), black (Chaos), green (Elemental), and white (Order) - symbolizing her mastery of the Spheres of Knowledge.
Lumnis has a temple under construction in Solhaven.
[Solhaven, Liabo Esplanade]
A wall built of the same golden-yellow bricks as the esplanade borders the southern side of the avenue. To the west, the brick wall ends where a white granite wall begins. Above the brick wall the red tiled roofs and stuccoed walls of several large, gabled buildings can be seen. Near the compound's gate the paving takes on a fanciful appearance as crimson, white, green, cerulean, and black bricks take turns alternating with the ever-present golden-yellow ones.
Lumnis has an altar in the Hall of the Mind in Icemule.
It almost seems as if the altar is made from mist. Atop it are five conjoined circles colored red, blue, black, green, and white. Over these, a golden scroll has been laid, although you cannot read the language the scroll has been scribed in. An imflass plaque rests at the front of the altar. It reads:
Lumnis, Goddess of Wisdom and Knowledge
Look north wall:
The wall shines a pearly grey, as if the moon was behind a bank of mist. Out from the mist steps a woman, mature in years, dressed in a grey robe that blends into the fog below. Her hair is long and black, with a single lock of grey at her forehead. Her face is wise and serene, and her eyes seem to contain the mysteries of the universe.
MY opinion of the altar in Icemule: I cannot truly state my opinion of the altar without sharing with you about the Restday service. Iscikella does a formal prayer service for Lumnis every Rest Day at 11 night elven bells in the Hall of Mind of the Temple of IceMule. This service has been an ongoing tradition since mid-5097 (mid-1997).
I've been going whenever I can and each and every time I leave in a good place and on firm ground. It's easy to get out of whack in your thinking when youre always fighting to restore the balance to the lands and this service has helped me get back to a good clean line of thought.
I think the altar isn't really mist but the mist seems to me to represent how you feel when youre seeking knowledge. Same with the mural on the wall. Lumnis steps out of the mist as a beacon to those seeking wisdom.
I am the mother of knowledge and holy hope.
In me is all grace of the way and of the truth.
In me is all hope of life and virtue.
Come to me you yearning ones, and be filled,
for my speech is sweeter than honey,
my inheritance is better than honey, it is wisdom.
- excerpt from the book of Lumnis, (lost)
Lumnis is a favored patron of the Illistim.
Oleani, Mistress of Adoration. Goddess of Love, fertility and spring.
Oleani is the Goddess of Love, Fertility and Spring. To many, she is also considered the patroness of halflings. Her consort is Phoen, the Sun God. Called upon to bless weddings and birthings, Oleani represents the many aspects of love. Her interests range from the romantic aspects of a "respectable and proper courtship" to the sensual magnetism which may spark an illicit love affair - from the tragedy of a lover’s untimely death to the joy of a new birth.
In most lands she is honored in the early spring when a celebration of new love and a ritual requesting her blessing on the fields are combined into a single holiday. Oleani’s preferred humanoid manifestation is that of a woman of maddening beauty, of any race or color. In manner, she is amorous and nurturing.
Her symbol is a red heart with a budding flower growing from it.
Oleani has a couple of altars in Wehnimers landing.
[Temple, Wedding Chapel] Stained-glass windows glow like jewels, reflecting the light of the many pure white candles that flicker around the simple altar where couples kneel to exchange their wedding vows. Hand-sewn tapestries depict scenes from married life in rich, colorful detail along the walls. Fresh flowers are brought in each day, and their soft, romantic fragrance fills the small chapel.
There is also this wedding glade just outside of town.
[Wedding Glade]
You are in a large glade, ringed by tall and majestic oaks. At its farther end, two of these venerable trees stand entwined as a living symbol of two souls bonded in matrimony. With the setting of the sun, the oaks almost look like lovers hugging, renewing their special bond. A small rosewood altar is set before the large oak trees, and an arch of modwir pine and spruce boughs leads to a shady path.
MY opinion of this place. I like it, it's in a natural setting and it's very easy to set the scene of a wedding here.
Oleani has an altar in the Hall of Seasons in Icemule.
Flowers of ice grow from the altar, carved with loving detail. Nests of baby birds rest in budding trees, and lovers stand beneath vine-covered arches. Across the top is carved a beautiful heart, from which a budding flower grows. A polished wood plaque has been affixed to the front of the altar. It reads:
Oleani, Goddess of Spring, Love, and Fertility
A bride and groom stand in a field of spring flowers. The bride is radiant, dressed in a flowing white gown and crowned with wildflowers, gazing into the eyes of her smitten groom. Before them stands a woman of unsurpassed beauty, clad in a robe of yellow satin. The ice she is carved from adds an ethereal glow to her face, catching your breath in your chest. Above the scene is a banner displaying a red heart with a budding flower growing from it.
MY opinion of the shrine in Icemule... The scene reminds me of stories of elven society that my grandfather used to read. I can't help but squint a little at the mural to make sure I am seeing things correctly. I have to ask... Why is Oleani made of ice?
House Vaalor does not like Oleani. House Ardenai and Loenthra favor Oleani.
About the Nedum Vereri and the Temple of Love
The Nedum Vereri were once devote worshipers of Oleani. The temple of love and the lands around it were once beautiful and peaceful. Priestesses of Oleani would often give advice to those seeking it about love. One among the initiates became jealous for she was in love with a man who was not destined for her. She prayed for Oleani to make him love her as she had secretly loved him. Oleani andswered in that small still voice of truth, “his soul has been given to another; he has found his true mate." While she wept bitterly, seeds were planted in her heart by Ivas and over time she sought to tear asunder the bond between the two soul mates and learned and gained more power from Ivas.
Oleani warned the other priestess of the initiates doings but she kept an outward appearance of piety and Oleani's warnings were unheeded and Oleani turned from her priestesses in the temple. The initiate cast her destructive spell that destroyed and warped the land and unleashed the evil upon it.As the forest died the two lovers were transported to a safe place.
While in the throes of her despair, Ivas came to her. “I have come to collect my price.” she said to the initiate with a slight sneer on her face. As the mountain shook, Ivas took the souls of all the priestesses of the Temple of Love, the once chaste but fallen women, and turned them into parodies of their former selves. “I shall call you all nedum vereri, for verily your true aspect is upon you now........seductresses of men, never to succeed. Draw men into your webs here, within this Temple of Love, into my trap, to join you in the eternal torment of damnation.”
MY opinion of Oleani's temple in Solhaven.
True to the Goddess this temple is a one of beauty. Water gardens in the courtyard and living budding plants and roses lead down the path as you approach the temple. As you go in the door the beautiful gold flecked white marble pillars supporting the domed ceiling catch your eye and you almost touch them until you remember your reverence. She has an altar made of alabaster in the sanctuary and there is also a baptismal font made of rose quartz. I went over to the font and wondered at the holy water and anointing oil, and supposed it was for blessings upon lovers.
A stained glass window in the monks room shows in beautiful detail of Oleani proceeding over a wedding. In the oratory there is a strikingly beautiful tapestry woven with a portrait of Oleani.
rose petals are scattered all over the floor a haunting reminder of the Temple of Love in Sentoph.
Phoen the Sun God. God of the Sun, Summer and Fatherhood.
Phoen is the God of the Sun and Summer. He is consort to Oleani.
He is often considered the god of fatherhood, given his relationship with Oleani (the goddess of fertility), and as God of the Sun he represents the masculine side of fertility. The Sun God personifies manly power, to the point that he is often egotistical. There is more than one fable of Phoen causing harm rather than good through careless use of his great power.
The warmth and light associated with the sun, as well as the fact that they are life- nurturing qualities place Phoen in direct opposition to the Dark Gods. However, more often it is the Dark Gods regarding him as such that leads to conflict, rather than his desire to oppose them. He may also face them simply as a staunch ally of Oleani’s.
Phoen’s preferred humanoid manifestation is that of a man nearly identical to Ronan, but with golden hair that shines so brightly as to blind mortals. The clothes he wears are golden as well. In manner he is confidant, even to the point of egotism. His symbol is a golden sunburst on a field of blue.
Phoen has a temple under construction in Solhaven.
[Solhaven, Liabo Esplanade]
A constant ribbon of color fills the air as dozens of butterflies flutter, land and glide among the crowded flowerbeds forming the northern border of the avenue. Saffron snapdragons compete with bright yellow daffodils and golden sunflowers, forming a wall of living sunshine and greenery. A pair of golden sandstone pegasi kneel to either side of a brick walkway that leads north beyond the flowerbeds. Tall boxwood hedges line the south side of the esplanade, parted by a broad tiled path leading south.
Phoen has an altar in the Hall of Seasons in Icemule.
l south wall
This wall is covered by a huge sun. Beams of light radiate from the center, spreading a full six feet in either direction. At the source of the rays is the face of a man, strong yet gaunt, with a frame of golden hair that seems to blend into the sun's radiance.
l crimson altar
A golden sunburst covers the top of this altar, the rays running down the sides to the floor. A burnished gold plaque has been mounted on the front of it. It reads:
Phoen, God of Summer and the Sun
I fealt like closing my eyes thinking of the sun while facing the altar of Phoen. I went outside and I really did close my eyes and stood facing the sun. The air was cool yet it's power seeped into my being with a spiritual warmth as well as physical. I stood there several moments and meditated on how the sun was kind of like a father to us all giving us vital energy we need to go through life.
O father sun! Come to us here!
O sister cloud! Go to them there!
Over there the forests are aflame,
and we are drowning in water here!
O brother wind, blow these clouds away!
O sister clouds, rain on our neighbors!
We have had enough of rain,
Come back to us, father sun!
- Giantman folksong
This fertility god is honored by many Rangers as the predominant male force in nature. His pairing with Oleani is natural, as she is the goddess of female abundance, and he of male. It is Phoen who is said to carry the sun across the sky, and he who inspires the mating ritual in male creatures.
Lord Phoen has a statue dedicated to him in the Hall of the Arkati in Ta'Vaalor to show their respect for him.
Phoen is a patron for both the Vaalor and Ardenai elves.
Ronan, Lord of Dreams. God of Night and Dreams.
Ronan is the God of Night. He is master of sleep and dreams, and guardian against those who would violate the peaceful respite of that other world. Ronan is perhaps the most active foe of the Dark Gods.
Ronan is the darker twin of Phoen, and it is said that the two, being night and day, cannot come together in the same place.
Given their avoidance of light and their use of darkness as a cloak to cover their activities, Ronan finds the Dark Gods trespassing in his realm quite regularly. Ronan and Sheru are in constant conflict since they both regard the night and sleep as their rightful territories. Luukos also mounts a constant assault on Ronan’s realm with those who have failed to die cleanly and are now subject to his curse.
Ronan’s preferred humanoid manifestation is that of a gaunt man with heavy-lidded eyes and a mysterious smile. His eyes are without whites, leaving deep black pools broken only by a faint grey swirl. He dresses only in black, and even the steel of his weapons is black. In manner, he is sleepy and sardonic. His symbol is a black sword with a silver edge on a field of black.
Ronan has a temple in Solhaven
There is a tapestry in the entrance to the temple framed by cast iron candelabras.
>l tap
Made of the finest spidersilk, the tapestry shows very fine craftsmanship in every stitch. Bordered with a row of runes embroidered in silver thread, a likeness of Ronan has been handpainted on the tapestry.
>read plaque
It reads:
The night comes softly with her velvety cloak, wrapping me in warm embrace. In her arms, my visions come, until my heart begins to race. With star-filled eyes she holds me tight, filling my mind with dreams, til dawn comes round and she fades away, departing with the last moonbeam. I know she waits til day is done, and the sun's last light has gone, to return to me here in this place, where I wait for her alone.
I like this plaque. It reminds me of why I like to sleep. the world of dreams is such an enchanting place.
Ronan's temple is black and dimly lit yet, you gaze up onto the ceilings and see scenes in the rooms of things of dreams, and of drakes, and of stars. Ronan's temple is shaped like a sword reminding you that he guards your dreams. Outside in the courtyard leading to the temple there are lamps wrought of cast iron to illuminate the courtyard where night blooming flowers grow and you can also enjoy the ornamental pond in the garden which is filled with Koi.
In upper dragonsclaw you will find the Shrine of Dreams.
You walk down a mountain path and come to a hidden glade. You see a pool ringed with bright blue liabo marble which goes around the pool and behind a waterfall.
Follow it behind and it's serene, the sound of the water falling into the pool washes your cares away and seems almost musical. The spray of droplets from the waterfall illuminate the light in rainbow colors and you watch the spray drift across the room here and your eye catches a liabo marble arch.
You think you've been transported from day to night as you go under the arch until your vision adjusts and you see it's actually rocks set in the ceiling of the shrine. The floor of the shrine is polished black marble and reflective of the light coming from the ceiling and the walls. the light reflects off the font on top of the altar. It's so awesome that black can look so beautiful.
In Icemule, Ronan shares the Hall of the Mind with Lumnis.
look south wall
Thousands of stars seem to wink and twinkle out of a night sky. As your eyes stop trying to see each individual star, you begin to see the gaunt face of a man, eyes half closed, looking out of the night and into your eyes.
Here is Ronan again looking down from the night sky to guard our safety until dawn.
look black altar
The altar is completely black, almost seeming to absorb the light into itself. The only color is the faint silver outline of a sword across the top. An onyx plaque can barely be seen on the front of the altar. It reads:
Ronan, God of Night, Sleep, and Dreams
Fear not the night, for it is in darkness that hope is born
-Ronan-
Tonis, The fleetfooted, King of Thieves. God of Speed, Travel and Thieves.
Tonis is the messenger of the gods. He is the only offspring of Phoen and Oleani.
He is renowned for his speed, and for the shape he commonly chooses when on an errand. Even more frequently than his humanoid form, Tonis takes on the form of a golden pegasus whose hooves strike flames from the sky.
Tonis is also worshipped by thieves. Myths of his speed and daring spur his worshippers on to perform similar feats, and it is the skill and daring of their acts that motivates them more than the trinkets they take. In battle, Tonis can slay an army in a few moments by rushing among them and snatching the breath from their mouths.
Tonis’ preferred humanoid manifestation is that of a lithe young man dressed in a simple tunic carrying a messenger’s pouch across one shoulder. In manner, he is hyperactive and childlike. His symbol is a golden pegasus on a field of blue.
Tonis has an altar in Icemule.
Look north wall
A golden pegasus flies across the sky, hooves striking flames whenever they touch the ground. His nose stretches before him, as if reaching for faster and faster speeds, and his golden tail streams behind him like a pennant of spun gold. On the ground runs a lithe young man, keeping stride with the winged horse, a messenger pouch thrown over his shoulder.
look gold altar
Winged horses in swift flight flow over the sides of the altar. Looking more closely, you see that the altar is truly blue, but the thousands of wings and hooves of gold make any other color difficult to see. The top of the altar, however, is a stunning azure with a great winged horse emblazoned across it. A golden ora plaque is embedded into the face of the altar. It reads:
Tonis, God of Speed, Travel, and Thieves
MY opinion of this altar.
Looking at the pegasus on the wall gives me the feeling of speed and power and then I look at the man at it's feet and the look in his eye I see he's in an enjoyable race with his equine companion. from the looks of it I think it may be one of their favorite pasttimes.
House Nalfein favors Tonis however, House Vaalor dislikes him.






