Codes - Professions
Author -
Elaerina and Aureelia, Drandar, Matti, Akono, Brianus and Cassundera, Vickie, Garthalemeau, Morgiest, Arderon, Tebon, Xatier
A Bard's Code by
Elaerina and Aureelia
Make sure that all songs, especially loresongs, are unique and honor Elanthia and her creations.
Use song to teach respect for Elanthia.
Preserve our heritage in song, not only by accurate depiction of fact, but also by capturing the beliefs and emotions of the era.
Avoid singing in rooms where healers, clerics or rogues ply their trades. Your song could cost a life.
Never sing songs best left in other ethers.
Serve as role models to all, but especially teach young bards to sing with flair, creativity, and courtesy.
A Cleric's Code by
Lord Drandar
Always Pray to your Deity for guidance.
Wear and teach the symbols of your belief.
Never pass a body without lifekeeping.
Never withold a blessing, and never charge for magic.
Share your magics when in a place of safety.
Destroy cursed invasion trash where it lies.
Raise the dead who are in need, and rescue the abandoned dead.
Never repel two critters from the same room, if hunters are near.
Always communicate with other clerics when providing assistance.
Teach the young the dangers and art of our profession.
Never go to sleep in a known healing and raising area.
A Empath's Code by
Lady Matti
Do not allow death, unless death is the price of your action.
Heal for gratitude, not silver.
Do not endanger yourself or others.
Be concerned first for the health of adventurers.
Communicate in guild speak in busy healing centers.
Communicate with others when fogging.
Keep forgiveness in your soul.
A Ranger's Code by
Lord Akono
Hold all life as precious and dear.
Use their knowledge of the outdoors to benefit and aid others.
Share their magics liberally.
Carry herbs to aid yourself and others.
Calm critter crowded rooms for hunters.
Never leave a vine behind unattended.
Be decent and kind to all you meet.
A Rogue's Code by
Lord Brianus and Lady Cassundera
Before all else, serve truth, your fellow man, and your liege deity.
Abide by the laws of the land within which you live.
Do what is right as best you know, and avoid the wrong, regardless of the temptation or possible short term reward, heeding your conscience at every turn.
Your hunting skills, while acceptable to be used solo from time to time, should employed to aid a group as often as possible.
Lead and teach a hunting group without pride when your skills and experience make it appropriate, follow and observe without resentment when your skills and experience are lacking.
As a locksmith never demand payment for services, never cheat a customer, and never place others’ lives or health at risk in the course of providing such a service.
As a locksmith teaches your craft to the following generations, including proper techniques, respect for customers and safety measures.
Do not steal and do not condone theft. Confrontation which may lead to violence, however, will be avoided for something as insignificant as loss of coins or gems.
Hold life sacred, and do no violence without it be in defense of your own life or that of your own family.
Offer tips for services rendered as you would wish to be tipped.
A Sorcerer's Code by
Lady Vickie
Help defend the lands from invading forces.
Share you defense spells and mana with others.
Never use your spells to harm or kill another person.
Thou shalt not be a bragger or show off in front of others.
Never imbed the spells Maelstrom or Implosion into an object for another person.
Be kind and respectful to others.
Live your life honorably to be a good example to others.
Warrior's Code by
Lord Garthalemeau
Lord Morgiest, Lord Arderon
Lord Tebon
Hunt in Groups.
Wear Heavy Armor.
Behave actively in battle, don't just fight.
Join the Guild.
Carry Herbs.
Send Mana to those who use it.
Swing only after the leader does.
Protect and Champion the innocent & weak.
A Wizard's Code by
Lord Xatier
Understand your spells and how they work.
Be cautious of your power.
Be helpful, not a hindrance.
Ask before casting.
Do not charge for spells.
Do not experiment with another's valued items.







