








The Elanthian Journal
Elanthian Journal/Edition 13
The official GemStone IV encyclopedia.
< Elanthian Journal
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The Elanthian Journal
Edition #13
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The following articles of interest are contained herein:
1 ........................ POISONER ON THE LOOSE!
2 ........................ ELVEN MADWOMAN SIGHTED IN THE WEST
3 ........................ SPITFIRE HINDERING LOCAL BUSINESS!
4 ........................ THE PROGRESSION OF THE AELOTOI
5 ........................ LOVE-LY ESSENTIALS!
6 ........................ LOREKEEPERS ANNOUNCE MONTH OF FUN
7 ........................ HALCYON DAYS FESTIVAL
8 ........................ HELDEN HALL'S EIGHTH ANNIVERSARY
CELEBRATION
9 ........................ BASICS OF HEALING HERBS
10 ....................... SUBMISSION GUIDELINES
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POISONER ON THE LOOSE!
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Dateline: Day 31 of Lormestra, 5104: Solhaven
Guard ye well on the streets of Solhaven! Word is that a
poisoner is loose, preying on the poor folks wandering around
alone in the south of the city. Already at least half a dozen
have been attacked by the bloke, and each time it sounds like
he sticks them when they least expect it with some sort of
poisoned needle. I heard that a couple of them even died!
Most of the poor lads and lassies that have been attacked are
pretty tight-mouthed about what's happened; and who can blame
them? That sort of thing you just gotta put behind you to
move on. From what I've heard, though, it sounds like they're
all dragged off afterwards and then forced to go through with
some weird ritual where they get their heads poked and prodded
by an old sorcerous hag, all the while feeling and seeing and
hearing all sorts of strange things like animals and banshees
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and weird raspy voices. It sounded worse than the last cup of
a bad batch of mead!
I'm not fully sure what this fellow wants or is trying to do,
and I don't rightly think that anyone else knows around here,
either. Some bloke was saying that the poisoner is with a
group of foreigners from overseas, those odd bald-headed elves
with the squinty eyes. I also heard some rumor that the
banshee that some of the victims were talking about was
actually running the whole thing, but that doesn't make much
sense because undead can't think, right? The bloke who
claimed that chimed in saying that this banshee, or whatever
it was, was really a reincarnation of a general, though I
didn't get to hear much of that theory before other folks made
him be quiet.
As for the poisoner, or poisoners if there be more than just
the one, he seems to like to target those folks walking alone
at night. Guard yeself and ye loved ones well if going
through that part of Solhaven until he's caught. For now, it
seems that it's better to just avoid that area altogether,
especially if walking alone or at night.
If ye know anything more about this poisoner or those working
with him, please, oh please let the citizens of Solhaven know
so they can take care of him. Haven Emergency Resource Team
is a wonderful start; just asking with the crystal amulet's a
good bet for getting in touch with those fine individuals.
The last thing this city needs is another crazy fellow running
around hurting folks.
-Liam 'Kestrel' O'Hopper
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ELVEN MADWOMAN SIGHTED IN THE WEST
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Dateline: Day 31 of Lormesta, 5104: none
Numerous reports indicate that Chaeye Larrinthe has fled the
elven City-States yet again, this time surfacing in the
frontier lands surrounding the Wehnimer's Landing trade
outpost and even within Solhaven's city streets. Although
such accounts do not indicate that she is posing an immediate
threat to the general public at present, she does appear to be
reviving her radical cult for questionable militant acts.
Among Larrinthe's initiation rituals are various forms of
bodily mutilation, such as branding, and the apparent murder
or sacrifice of defenseless children. Luckily, not all would-
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be cultists have decided to go through with the secular
initiation rites in full and have instead turned their backs
on the madwoman.
About three centuries ago, Larrinthe was the perpetrator of a
scandal within the Vaalorian military ranks. After her sister
died in an unfortunate training accident, Larrinthe attempted
to murder her superior officer in what can only be described
as a tragic - and lasting - bout of insanity. The benevolence
extended by the Vaalorian elves permitted Larrinthe to remain
alive despite her conviction and death sentencing, and she was
transferred to the safekeeping of an Illistim insane asylum.
Some years later, Larrinthe escaped from the asylum, killing
and injuring several innocent workers in the process. More
recently, Larrinthe has been sighted leading a volatile
faction in a suicide campaign against the Alliance operating
under the guise of religious righteousness.
Larrinthe is described as a Vaalorian woman of lithe build,
approximately three and a half to four centuries old, with
long silver hair and curiously striking silver eyes. She can
be easily identified by the series of tattoos encircling her
forearms in what might be the Old Elven runic script.
Although she most often slinks in the shadows like a starved
jackal eyeing a one-winged chicken, her voice is distinct in
its cold, silky-smooth tone.
Those encountering this madwoman are urged to be aware of her
highly volatile nature and to consider her a dangerous menace
to those uninitiated to her radical cult. Crystal amulets
provide a wonderful means of calling for help from nearby
guards. Local militias would be well-advised to be wary of
Larrinthe's presence in the weeks to come, should she attempt
any more open acts of violence.
Ali'shara Frey, Citizen of Solhaven
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SPITFIRE HINDERING LOCAL BUSINESS!
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Dateline: Day 14th of Fashanos, 5104: Wehnimer's Landing
Two eves ago I was wandering around the docks of Wehnimer's
Landing, peeking into various shops and tents all set up for
the month of festivities. Well, not paying attention, I
bumped right into a pair of hooded dark figures, the height of
elven folk, towering right over me.
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Well, I graciously apologized, went to tip my hat by habit,
but I still haven't found that blasted thing. I turned to
leave when they called me by name. It was then they inquired
and soon confirmed that I was the scholar from Biblia who
often wrote for the Journal. I was then asked (more like
told) to follow them. Now I'm no fighter and I haven't a good
set of lungs to scream, so I followed them, almost shaking
with fear.
Well, much to my dislike, we left the crowded tent-cluttered
docks and I soon found myself inside of the brass tower near
the eastern side of town. The hooded figures escorted me
inside, then closed and guarded the door behind me. The room
was filled with fresh smoke and only a few stray beams of
moonlight shone in, illuminating the area in a strange soft
haze.
I was urged forward by the figures until another shadowy
figure came into sight. This one was smaller in size, about
my own height. His race was soon known when he introduced
himself as "The Halfling". From then on, he was quite
forward. He spoke of his position as the leader of a
"business" guild operating mainly from the city docks. I
asked what kind of business he ran and he politely ignored my
question and proceeded with his message.
The Halfling then went to inform me that the appearance of the
Spitfire and the migration of many of merchants and hawkers
from all over the lands to the main docks was hindering his
ability to run a business. He complained about far too many
witnesses, or onlookers as he called them, and mumbled about
larger patrol of guards to protect visiting merchants wares.
Apparently he felt there was far too much attention on the
docks of the Landing for him to successfully run his
operations.
I then boldly asked why he felt I could be of assistance to
his problem. He laughed a few times and then rather
cryptically explained to me that all he wanted of me was to
report this incident and his message and that was all I needed
to do. He then further went on to explain him and his "boys"
would take care of the rest.
Well, I listened good. I've brought this incident to light and
I'm even more confused than before I wrote it. But,
regardless, I've done my part. So please, dark hooded
figures, stop showing up at my doorstep. Thank you.
Grums Strumsbelly - Scholar of Biblia
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THE PROGRESSION OF THE AELOTOI
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Dateline: Day 14 of Fashanos, 5104: none
As one curious of the history and general development of
creatures, it was of great interest for me to be among the
first to view the Aelotoi as they fled their Kiramon captors.
Though their eyes were fearful at first, it was soon evident
that they realized the extent of their fortunate freedom when
Queen Myasara extended a hand of diplomacy and kindness.
Shortly after the Aelotoi recovered from the escape from their
Kiramon captors in a distant land, they left the hospitality
of the Illistim Elves with a greater knowledge of local
languages and customs. The few hundred former slaves spread
throughout the continent, eager to learn and begin their lives
anew.
It has been three and a half months since these winged
creatures first emerged from the shimmering portal in the
Wraithenmist. In this span, they have shown an incredible
rate of acclimation to their new Elanthian surroundings.
Teaching themselves the intricacies of the lands, as well as
others of their culture, there is no doubt that these highly
intelligent creatures have begun to establish a new history,
free of their captive past.
-Watcher Cappurnicus
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LOVE-LY ESSENTIALS!
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Dateline: Day 14th of Fashanos, 5104: Wehnimer's Landing
Well, it's that time of year again readers! It's the 14th of
Fashanos, or what some folks refer to as The Day of Love!
Of course, love can be eternal! Love can brighten your
darkest days! Love can endure and seem endless, unless she
leaves you for your village's local locksmith and even takes
the pet badger.
Where was I? Oh, yes. Well, in celebration for this annual
Day of Love, I've carried on my tradition and written up a few
basic essentials to prolong any relationship!
8 Love-ly Essentials to Maintaining a Healthy Relationship:
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1. Always remember her name! Never mistake her for an old
flame! She might then leave you for your locksmith and take
the pet badger.
2. Always remember to buy her plenty of gifts! Just make sure
it isn't old socks. She might then leave you for your
locksmith and take the pet badger.
3. Always remember: a woman's best friend is diamonds. Not
zircons, not tourmalines and never give her smooth stones.
She might then leave you for your locksmith and take the pet
badger.
4. Always remember when directed with a question, choose your
answer wisely. Look out for trick questions and never let
your eyes wander. She might then leave you for your locksmith
and take the pet badger.
5. Always remember to never, ever compare her to anyone else
in your past, present, or future. She might then leave you
for your locksmith and take the pet badger.
6. Always remember to never ask her to pay for anything. I
must stress the word ANYTHING. She might then leave you for
your locksmith and take the pet badger.
7. Always remember to never mock her or her family, regardless
of how they eat. She might then leave you for your locksmith
and take the pet badger.
8. Always remember to never get a pet badger with her. She
might then leave you for your locksmith and take it.
Grums Strumsbelly - Scholar of Biblia
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LOREKEEPERS ANNOUNCE MONTH OF FUN
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The Lorekeepers of Silverwood Manor invite all new citizens to
join them for a bit of fun and learning. The following events
have been added to their schedule this month (all times are
listed according to the Elven Standard):
Lexicon ~ Prizes Galore and Fun For All as you learn how to do
all those new actions!
Day 14 of Fashanos, 3:00 PM in IceMule with Lorekeeper Rhandi
Day 28 of Fashanos, 6:00 PM in Wehnimer's Landing with
Lorekeeper Morganwyn
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Rummage Sale ~ Hundreds of new duds and items for a song (or
maybe a poem or joke)!
Day 14 of Fashanos, 5:00 PM in IceMule with Lorekeeper Taylir
Day 16 of Fashanos, 9:00 PM in Wehnimer's Landing with
Lorekeeper Deevareeree
Day 23 of Fashanos, 9:00 PM in Ta'Vaalor with Lorekeeper
Agenais
Town Tours ~ Tours with a bit of fun.
Day 18 of Fashanos, 3:00 PM in Wehnimer's Landing with
Lorekeeper Marica
Day 21 of Fashanos, 12:00 PM in IceMule with Lorekeeper
Mystianna
Day 22 of Fashanos, 6:00 PM in Ta'Vaalor with Lorekeeper
Morganwyn
Runestaves Workshop ~ An explanation on how they help and how
to use them.
Day 21 of Fashanos, Silverwood Manor, 8:00 PM
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HALCYON DAYS FESTIVAL
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Come and honor Voaris and Laethe at the 5th annual Halcyon
Days Festival to be held in River's Rest. The festival, which
will feature a wide range of games and contests, is sponsored
by Beacon Hall Archives in cooperation with the town of
River's Rest. The event will be held on the 14th of Fashanos
starting at 12 noon and go on throughout the day until 11:00
PM by the Elven time standard. With over one million in
silvers plus other great prizes for games and contests, as
well as entertaining stories and trivia games, there is surely
something for everyone!
Tentative schedule:
12 noon - Tripping contest
1:00 pm - Hide and Seek
2:00 pm - Limerick Contest
3:00 pm - Scavenger Hunt
5:00 pm - Imperial Chess
6:00 pm - Lucky Lockpicking
7:00 pm - River's Rest and Other Trivia Game
8:00 pm - Ravine Diving
10:00 pm - Halcyon Days Storytelling
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HELDEN HALL'S EIGHTH ANNIVERSARY CELEBRATION
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Come join the members of Helden Hall on Restday, the 22 of
Fashanos to commemorate the eighth anniversary of this Great
House's opening. Two fabulous contests have been planned with
grand prize monies! Be a part of the fun and enjoy the
celebratory revelry of Helden Hall!
Scavenger Hunt - Begins at 4:30 PM Elven time. Adventurers
will travel far and wide to collect the assorted
jun...erm...treasures required and bring them back to the
Hall. Everyone who completes the hunt will walk away with
*something*. The race for this year's batch of items promises
to be quite exciting so...go for it! Grab things! Win
prizes! How much easier can it get?
Grand Storytelling Contest - Begins at 6:30 PM Elven time.
Gone for several years, Helden is bringing it back with two
themes for this year's entries. 1) Honor, Strength, and
Loyalty: Bring stories of valor, poems of battle, and tales of
legendary heroism to quicken the heart and inspire the soul.
2) Drunk and Disorderly: Tell of trouble and adventure brought
on by too much ale, a song that helps you bring down your rum,
or demonstrate your ability to rhyme after a keg of ale. As
an incentive to get everyone's creative juices flowing, the
first place prize for storytelling will be one million
silvers. See you there!
Helden House is located three blocks east of the Furrier in
the town of Wehnimer's Landing, down the cobblestone path.
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BASICS OF HEALING HERBS
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Our fellow Ronarian, Arathorne, will be leading a lecture and
discussion on the Healing herbs of Elanthia on day 24 of
Charlatos. Rone Academy can be found beyond the Wehnimer's
Museum. Specific directions to the lecture will be given out
the evening of the event.
Nycole, Co-Chair, Rone Academy
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SUBMISSION GUIDELINES
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Dateline: Day 17 of Lormesta, 5104: Wehnimer's Landing
Submissions should be limited to 6 body paragraphs of no more
than 100 words each. Each submission should start with a
title, be followed with a dateline, and should end with the
author's signature. Please check your submission for proper
spelling and grammar before sending it.
All submissions should involve factual events. We will accept
no silly nursery stories, histories or educational articles
about the weather. If you would like to submit an article
along those lines, please do so to our sister publication, the
Elanthian Times. All submissions should be received by Leyan
in order to be published by Feastday.
CLASSIFIEDS: Classifieds are free and a good way to advertise
your auctions and events or to find something whether it be
love, a lost dog or a servant.
DISCLAIMER: While the staff of the Elanthian Journal make
every effort to ensure that the events presented within are
FACTUAL, there will always be some amount of speculation until
all details of events are revealed with the passage of time.
We will continue to make every effort to report ACTUAL
happenings, however any theories or speculation on the details
of these events may very well prove INACCURATE.
The Elanthian Journal is edited by a very talented staff,
including Alisaire, Augie, Cappurnicus, Kondalor, Mythala,
Plur, and Turinrond. If you are interested in joining the
editorial staff, please send a note to the address below.
CONTACT INFORMATION: If you have any questions or comments,
please send a note to the new editorial staff care of GS4-
Roxia@play.net. If you wish to submit an article, you may do
so using the form at https://www.play.net
/gs3/journal_submission.asp
Resources
▪ List of newsletters
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▪ This page was last modified on 5 July 2022, at 01:56.
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