








The Elanthian Journal
Elanthian Journal/Edition 14
The official GemStone IV encyclopedia.
< Elanthian Journal
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The Elanthian Journal
Edition #14
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The following articles of interest are contained herein:
1 ........................ FROM ASHES TO INSIGHT - THE RESCUE
OF CAPTAIN JEZABELLY.
2 ........................ KOBOLDS FEAR SPITFIRE'S DEPARTURE!
3 ........................ TREACHERY CONSUMES SPITFIRE,
HALFLINGS SAY 'ARR!'
4 ........................ ICEMULE ANNOUNCES HALFLING CULTURE
PAGEANT
5 ........................ DARVA'S FASHION SHOW IN SOLHAVEN!
6 ........................ HOUSE OF SERENITY 'LOVES'
STORYTELLING CONTEST
7 ........................ A GUIDE TO ASSESSING - PART 1
8 ........................ DEAR ADVICE GIVER
9 ........................ SUBMISSION GUIDELINES
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FROM ASHES TO INSIGHT - THE RESCUE OF CAPTAIN JEZABELLY.
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Dateline: Day 21 of Fashanos, 5104: Wehnimer's Landing
While having my morning tea and watching the gulls glide in
the dawn light and the merchants set up shop along Locksmehr
Way, I met a young dark elven lass who looked to have just
stumbled from a fire. Although her wounds were minor, she was
covered in soot and visibly shaken, so I offered my
assistance. She thanked me profusely and suddenly fell into a
fit of uncontrollable coughing which ended in her slumped
unconscious on the ground before me. I healed her, and then
sat for a long while, letting her rest with my robe as a
cushion. Taking in her details I noticed she had a charred
parchment clutched tightly in one fist.
When she finally awoke the sun was already high in the sky and
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the bustle of merchants and shoppers was in full force all
around us. She apologized for taking so much of my time and
thanked me once more, explaining she had nothing to offer for
my help. I assured her no payment was expected, but she then
thrust the charred parchment into my hands telling me it was a
map she had found which may prove to be an interesting
conversation piece in the future. I tried to refuse her
offer, but she insisted, telling me she had no desire to
remember her awful ordeal, and that once the ship was gone,
she hoped her memories would fade along with it. With her
next breath she began retelling her tale.
It seems the poor girl is new in town, and was whiling away
the time watching a large group of animal companions being fed
and groomed when someone invited her to join a group for some
sort of an adventure. She did so and soon found herself in
the bowels of the Spitfire, assisting a group of people in a
search for the missing Captain Jezabelly.
They came upon a barred and bolted door which was said to lead
to the suspected villain's quarters, but no one could pick the
lock or force it open with magic. Somehow by accident,
someone started a fire (which explained her burns and sooty
appearance). It was suggested that a warrior might be able to
batter the door, which eventually worked. Once inside they
all proceeded to search the room for clues, and tucked within
a pillowcase, she found a secret map, leading to a remote part
of the underground tunnels beneath Wehnimer's Landing.
The group immediately set off for this underground area and
once there, found what appeared to be a large treasure chest,
secured by a very complex combination lock. She described how
many people tried various combinations and finally it was a
stranger, who had mysteriously appeared in the tunnels
seemingly from nowhere, that managed to enter the correct
combination.
Those present were hoping for some further clues, or perhaps
even some coveted treasure. You can imagine their shock and
joy when the trunk flew open, revealing the tiny Captain
herself, Jezabelly! Much rejoicing was in order, but first
the captain wanted to go back to the ship and lock up
Lusiander, her first mate, who it turns out was the mastermind
of the whole abduction and imprisonment scheme. Lusiander
didn't even try to deny a thing, and went peacefully to the
brig, according to the poor ash girl.
The lass prefers to remain anonymous so I grant her that, but
she wanted her story known. She also asked that I make
special mention of Ralkir, who was apparently stabbed by one
of the kidnappers and spent several days tracking them, as
well as Stay, who was instrumental in bringing the villains to
justice.
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Reporting from Land's End, I remain
Chandani Divali-Soulbleed, Mud-witch.
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KOBOLDS FEAR SPITFIRE'S DEPARTURE!
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Dateline: Day 25th of Fashanos, 5104: Wehnimer's Landing
Since the arrival of the infamous Spitfire early this month to
the docks of Wehnimer's Landing, citizens of various villages,
towns and cities have all made their way to the bustling port
town to sample the merchant wares, whether it be on deck or in
the numerous tents cluttering the docks.
Entire sections of Wehnimer's Landing have become nearly
abandoned by the presence of the Spitfire. The East Tower
finds itself occupied by fewer and fewer locksmiths by the
day. Bodies pile up more and more in the center of town, as
empaths and clerics rub elbows with pirates and merchants
alike.
Many local businesses have even complained about the lack of
customers filtering into their stores during this month. Even
Dakris the furrier has commented more than twice about the
decrease in hides and pelts coming across his counter and how
he'd have to watch his budget closely next month.
The lack of skins and hides brings us to the unspoken fear
that generates through the Lower Dragonsclaw forest
surrounding the Landing. Unspoken, until now. It seems at
the end of the month, when all the tents close up and the
Spitfire sets course for the high seas, the city may again
slowly return to some normalcy. The locksmiths will once
again pick, the empaths will once again heal, and the streets
will once again hear the bickering and bantering of Landing
locals.
But for one group, the Spitfire's departure only spells out
their doom. Communicating with the kobold tribes who call the
forest their home isn't exactly the easiest thing to do.
However, it seems that in the last few weeks, the number of
kobolds and roltons have increased in the local area, due to
the lack of hunters and skinners. Now, as the month's end
draws near, the kobolds lose more and more sleep at night,
fearing the flood of hunters back to the wilds.
The kobolds enjoyed weeks of increased peace and prosperity,
but will soon find it crashing down around them like a tower
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of Let it Ride tiles. Needless to say, the city will once
again resemble normalcy and Dakris is sure to enjoy the
returned business. When I went to the forest seeking
interviews, the roltons only bleated and the kobold's only
comment was, "Ow! Ow! Owwww!"
Grums Strumsbelly - Scholar of Biblia
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TREACHERY CONSUMES SPITFIRE, HALFLINGS SAY 'ARR!'
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Dateline: Day 22 of Fashanos, 5104: Wehnimer's Landing
Piracy is truly a bitter package, no matter how small it is
sized. The Spitfire, a ship of halfling privateers, docked in
Wehnimer's Landing earlier in the month of Fashanos, causing
great disruptions in local business. A caravan of
unassociated merchants from several cultures--half-Krolvin,
Aelotoi, Erithians, and Dhe'nar included--joined the swell of
foreign merchants pressing into Wehnimer's Landing. The
irritation of local business would be the least of the
troubles caused by the Spitfire.
Although reluctant at first to speak to strangers, several of
the pirates were willing to speak with the agreement that
their names be protected. Evidently, many of the pirates hold
strong connections to the Paradis Halfling town of Icemule
Trace, to the northeast. More upsettingly, several have been
linked to the Midnight Consortium. Members of this Consortium
have been known to brand themselves with variations on an
owl's head device.
This connection to the Midnight Consortium distressed the
Halflings peripherally until the night of the 21st, when the
Spitfire's captain, one Jezzbelly, was captured by members of
the Consortium. Immediate evidence discovered by Ralkir
Reichtenstein suggested that the Spitfire's first mate,
Lusiander, was responsible for the kidnapping. A large group
of adventurers followed these clues into the Wehnimer's
Catacombs, where Haxley Dormagic opened the chest containing
an angered Jezzbelly.
After returning to the Spitfire, which had received minor burn
damage from incident during the Captain's absence, adventurers
encouraged Jezzbelly to take Lusiander into custody. She
reluctantly complied, saying "Let's get ya off ta da brig
afore they string yas up right now."
On Restday, 22nd of Fashanos, evidence was heard against the
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former First Mate. Adventurers Jacinto, Ralkir, Stay, Tierus,
Gelnedor, Lucos, Caiylania, Parisia, and Bowie were called to
stand for the prosecution, and one Theradose Heritax stood for
the defense. By naval and piratical law, Lusiander was
sentenced to death by plank-walking.
Despite Lusiander's punishments, some questions are still left
unanswered. Midnight Consortium members seen around the
Spitfire before Jezzbelly's disappearance have not been
apprehended. Ominous rumors of a mad Halfling woman, Yusla,
haunt the predominantly Paradis crew. It is indeed an
uncertain time for the pirates of the Spitfire.
Citizens are advised to remain wary while dealing with
strangers in Wehnimer's Landing, to be on the lookout for any
bearing owl's head insignias, and above all not to accept
tarts from unknown Halflings.
Tierus Morvaenus, Meandering Magician
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ICEMULE ANNOUNCES HALFLING CULTURE PAGEANT
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Dateline: Day 27 of Fashanos, 5104: Icemule Trace
The Icemule City Council this week authorized funds to support
a "pageant designed to celebrate all things Halfling."
According to one of the officials, "this will be a three day
festival to attract visitors to our town and to showcase the
best of Halfling culture." Among the highlights will be
displays of Halfling crafts, folk dances and games, stories
and legends from the "glorious Halfling history" and live
performances of plays by Halfling authors.
"It's going to take a lot of effort on the part of the Icemule
residents," said Jimbla Dabbings, Council Member. "We'll need
bakers, craftsmen, writers, performers, any person with skill
and imagination to help put this on. But anyone who knows us,
knows that Halflings are fully capable of putting on the best
darn pageant Elanthia has ever seen!"
Things are not all that rosy. One official, who asked not to
be named, worried that Icemule might be emphasizing Halfing
culture at the expense of others. "I'd feel happier if we
didn't limit it to Halflings, but celebrated all Elanthian
culture. We risk alienating the Humans, Dwarves, Giantmen,
and Elves that call Icemule home."
When asked about the other cultured races of Elanthia, the
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Erithians, Aleotoi, Gnomes, and half-Krovlins, the official
snorted and said, "Who cares about them?"
Nellida Dashovath
Pert Journalist
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DARVA'S FASHION SHOW IN SOLHAVEN!
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Dateline: Day 25th of Fashanos, 5104: Solhaven
As the festivities of the Spitfire and other merchant
extravaganzas wind down to an end this month, many of us look
to each other and wonder, "What next?" When the docks are
once again claimed by the shadow lurkers and shady
businessmen, what can possibly keep the common man
entertained?
Thank the Arkati for Darva Bluefinch! Darva is a low-born
seamstress from Vornavis currently trying to open up her own
shop and franchise. In the meantime, Lady Bluefinch will be
hosting a fashion show in Solhaven!
Originally Darva had scheduled her fashion show for the middle
of Fashanos, but with everyone's mind and bankbook preoccupied
by the Spitfire, she opted to postpone the show until the
month of Charlatos. Currently, a specific date has yet to be
given to the public, but we are all anxiously awaiting future
announcements!
Darva's Fashion Show will be showing off a wide variety of
clothing including limited edition mannequins garbed by local
and not so local designers. An auction is said to occur
sometime throughout the show to arrange for a more tailored
attire for the lucky winner!
So, avid readers, expect more reports regarding the Fashion
Show when Darva makes herself more public and can answer a few
more questions. Until then, keep your eyes peeled to the
Elanthian Journal and your ears open to the streets of
Solhaven!
Grums Strumsbelly - Scholar of Biblia
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HOUSE OF SERENITY 'LOVES' STORYTELLING CONTEST
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Dateline: Day 14 of Charlatos, 5104: Icemule Trace
Legends say, that Koar found his great love in Lumnis and she
in him. But at the same time, the hope of Koar's love as more
than just a friend was lost forever to Eorgina. In such
spirit, the House of Serenity is proudly sponsoring a
storytelling contest themed on the subject of "Loves: Lost,
Found, and Forbidden" to be held on at four afternoon bells by
the elven standard on Day 14 of Charlatos. Cash prizes will
be awarded to the top three finishers, so come and tell your
tale!
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A GUIDE TO ASSESSING - PART 1
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Dateline: Day 20 of Fashanos, 5104: Wehnimer's Landing
Through my many years of travel wandering across the world of
Elanith, I have prided myself on becoming quite the expert on
weapons, armors, and shields. I have learned to identify the
different types of weapons, to look closely at armors and find
the hidden layers of padding, and to assess shields to see how
well they will stand up to a mighty blow. I have also learned
the difference between the various metals and woods that can
be used in the creation of these items.
Now, all of this knowledge did not come overnight. It has
taken me many years to gain it all, and now it is time I pass
my knowledge on to others. Of course, I can't divulge all of
my secrets or else I would no longer have a job. But over the
next few issues of this periodical, you will find this column
to give you some helpful hints and tricks of the trade so you
can set out on your way to becoming a master assessor.
The first thing you need to know is how to tell the different
weapon types from each other. There are weapons held in one
hand that have a sharp edge to slice and dice your foe,
weapons that are wielded in one hand with blunt tips and
spikes that are meant to crush an opponent, blades so massive
they require two hands and a great deal of strength to hold,
and even the long pole weapons meant to jab at a critter from
afar. Let's not forget our ranged weaponry like bows and
crossbows, as well as the numerous small weapons meant to be
hurled from the shadows. And of course last but not least are
the brawling weapons, meant for melee attacks while at close
range with your opponent.
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Each type of weapon comes with both its advantages and
disadvantages. With practice, you will learn to recognize and
wield any of these weapons with great ease. Just remember not
to get frustrated in your studies. If you pay close
attention, you will find that things are easier than they
seem. Sooner rather than later, you can become the master of
your weapon, and it will appear as if your weapon is an
extension of yourself.
Keep a look out for the next edition of the Elanthian Journal,
where we will touch upon the various types of blades within
each weapon type. Until then, may your blades stay sharp and
your swings be mighty.
Assessor by Trade, Warrior by Nature,
Washee Darkrede
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DEAR ADVICE GIVER
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Dateline: Day 01 of Charlatos, 5104: Wehnimer's Landing
Dear Advice Giver,
I seem to want to snatch emeralds every time I see them,
even if they are in someone else's pouch. I have a huge
satchel that I had a wandering stitcher work on and it has
been doubly reinforced because of the weight of all the
emeralds I carry around. I'm not sure what to do about my
addiction to these green sparkling gems. The constable has
started to eye me strangely...
- Darc-err, Emerald Girl.
Dear Emerald Girl,
I worry about your "addiction" to emeralds. True, they are
beautiful gems and well worth the taking. But emeralds are
also the favored stone of the Deceiver and such a large
collection might attract the wrong kind of attention. I would
suggest you save a few of your favorites and donate the rest
to a good cause. If you need advice in choosing one, might I
suggest you speak to the priests at Lorminstra's Temple?
Miss Advice Giver
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SUBMISSION GUIDELINES
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Dateline: Day 27 of Fashanos, 5104: Wehnimer's Landing
Submissions should be limited to 6 body paragraphs of no more
than 100 words each. Each submission should start with a
title, be followed with a dateline, and should end with the
author's signature. Please check your submission for proper
spelling and grammar before sending it.
All submissions should involve factual events. We will accept
no silly nursery stories, histories or educational articles
about the weather. If you would like to submit an article
along those lines, please do so to our sister publication, the
Elanthian Times. All submissions should be received by Leyan
in order to be published by Feastday.
CLASSIFIEDS: Classifieds are free and a good way to advertise
your auctions and events or to find something whether it be
love, a lost dog or a servant.
DISCLAIMER: While the staff of the Elanthian Journal make
every effort to ensure that the events presented within are
FACTUAL, there will always be some amount of speculation until
all details of events are revealed with the passage of time.
We will continue to make every effort to report ACTUAL
happenings, however any theories or speculation on the details
of these events may very well prove INACCURATE.
The Elanthian Journal is edited by a very talented staff,
including Tierus, Elvinyouth, Alisaire, Augie, Cappurnicus,
Kondalor, Mythala, Plur, and Turinrond. If you are interested
in joining the editorial staff, please send a note to the
address below.
CONTACT INFORMATION: If you have any questions or comments,
please send a note to the new editorial staff care of GS4-
Roxia@play.net. If you wish to submit an article, you may do
so using the form at https://www.play.net
/gs4/journal_submission.asp
Resources
▪ List of newsletters
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