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The Elanthian Journal

Elanthian Journal/Edition 20
The official GemStone IV encyclopedia.
< Elanthian Journal
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The Elanthian Journal
Edition #20
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The following articles of interest are contained herein:
1 ........................ THE AVATAR OF MULAROS STRIKES FEAR
IN SOLHAVEN
2 ........................ TROUBLED TIMES
3 ........................ WHITE HAVEN SERVICE NIGHTS AND
HOUSE HUNTS RESUME!
4 ........................ KOBOLD'S PLEA FOR HELP ENDS IN
TRAGEDY
5 ........................ THE RIGHT TO LIVE WITHOUT FEAR - AN
EDITORIAL, PART I
6 ........................ THE RIGHT TO LIVE WITHOUT FEAR - AN
EDITORIAL, PART II
7 ........................ LOCKPICKING CONTEST, VENUE FOR
VICTORY AND IMMOLATION
8 ........................ SUBMISSION GUIDELINES
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THE AVATAR OF MULAROS STRIKES FEAR IN SOLHAVEN
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Dateline: Day 13 of Ivastaen, 5104: Solhaven
For the last several days the Freeport of Solhaven has come to
find a quiet uneasy peace, an exception to the norm that has
helped put fear into the hearts of the city's men, women and
children.
The city, having successfully repulsed the attack and then
siege of the V'tullian forces under the command of Zerroth, an
avatar of V'tull, had believed itself finally free from the
conflict surrounding the current war of the Gryphon Sword.
This proved to be a false hope that was lost when the first
victim was found, the first to be tortured by Eryael, the
avatar of Mularos.
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While the details of this discovery are too despicable to go
into in this medium to the people of Elanthia, the victim was
a woman who was maimed beyond recognition and left in an
extreme state of pain and suffering. And pain and suffering
being exactly what Eryael sought to create in devotion to his
Lornon God.
Eryael himself has been known, especially to those who have
fought for and against the Dark Alliance, for several years as
a Painlord for his god. His appearance is deceiving, seeming
to be very young with warm violet eyes, which are said to be
bewitching. His skin is as white as a lily and long blonde
hair falls to his waist. He commonly dresses himself in silk
clothing that alternates between red and grey. Most notable
of all in his appearance is that he is covered in scars. The
symbol that Eryael identifies with is the thorny rose, and he
often leaves rose petals at the locations of his wicked acts.
For most of the month of Olaesta, Eryael has struck at the
populace of the city, abducting more than a dozen citizens of
the Freeport and returning them in various unimaginable states
of torture. Strategies and response concerning Eryael's
actions have resulted in a divided city and the Mercantile
Guild labeling some 'fanatics of Liabo' for reprisals against
the local shrine devoted to Mularos. However, the Mercantile
Guild admits to so far being unable to apply any defense
against Eryael, though they are in the process of seeking
such.
The last abduction by Eryael has proved his worse, in which he
kidnapped three young girls who have yet to be returned, to
the growing worry and animosity of the defenders of the city.
Meanwhile, followers of the Dark Alliance, and supporters of
Eryael's actions, have continued to harass and subject the
city to their own deprivations despite being officially
banished by the Mercantile Guild. An end is so far not in
sight, and it is to anyone's guess when peace will finally
return to the Freeport.
Railien ta'Illoshien Blightstruck, Master of the Order.
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TROUBLED TIMES
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Dateline: Day 10 of Ivastaen, 5104
SOLHAVEN: Kidnappings by Eryael, tormenting and torturing of
children. One child escapes, whether on his own or by
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Resistance help is unclear. Eryael sends an acolyte to
Resistance leaders protecting the escaped child to barter for
his return with the release of three other victims. Acolyte
is slain by former ousted Dark Alliance member. Her reasoning
is non-belief that there were other hostages.
WEHNIMER'S LANDING: A recently hung and banned person
ambushing youngsters in the surrounds of town, bent on
mobilizing an army to eradicate Ashrim and Nalfein from the
face of Elanthia, as well as certain scoffers on a revenge
list. List includes a couple of organized groups of townsfolk
and continues to be a festering thorn in the proverbial side.
ELVEN NATIONS: Rumors of forbidden rituals that took place in
the Glaes Cnoc Cemetery just prior to the invasions upon the
Landing that superceded the Zerroth-lead siege in Solhaven
have resurfaced recently. These rumors surface upon the
sudden disappearance from Solhaven of one leading member of
the Dark Alliance, who has been seen in the Nations most
recently. Coincidence?
What does this all mean? Where will this all lead? And more
importantly, where is the fourth piece of the Griffon Sword?
While Eryael is running rampant and unchecked in Solhaven,
where is Lorminstra's prophet Ulstram? Where is Ronan's
Paladin the Dreamwalker? Why have they remained silent for so
long? Why has Maluevere sealed up the entrance to his airship
which remains docked in Solhaven on the North Quay?
What about the defacing of certain temples in Solhaven? The
local government has issued five notices and is determined to
exact punishment upon the perpetrators as the temples are
public buildings. The city is struggling through this upon
the flank of the siege and now the kidnappings by Eryael to
remain an open freeport.
A question of sorts was raised on how long will this current
religious war continue or will it ever come to end?
As with all things good or bad, right or wrong, light or
dark - it will never really end. It will continue as long as
there are zealots of the pantheons Lornon and Liabo, as long
as there are followers of each, with differences in
perspectives whether by culture, religion, appearances, and
thoughts. With the struggle between the living and the undead
there seems to be never-ending strife in Elanthia.
Phantom Reporter
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WHITE HAVEN SERVICE NIGHTS AND HOUSE HUNTS RESUME!
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Dateline: Day 11 of Ivastaen, 5104: Icemule Trace
White Haven Service Nights resume every Leyan beginning at 9pm
Elven in the Grand Courtyard. The Courtyard can be found one
block north from Icemule's South Gate, then follow the path
and go through the gate. Officers, members, and friends will
be on hand to provide TIP FREE services including
locksmithing, healing, blessings, and spells. All are welcome
to receive or provide services.
In addition to Service Nights, White Haven officers are
conducting House Hunts every Restday beginning at 8pm Elven.
Hunts last up to one hour and cover as many hunting ranges as
we have available leaders. All funds are to be divided among
the participants immediately following each week's hunt. All
are welcome to participate.
Lady Jurican, White Haven Co-Treasurer
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KOBOLD'S PLEA FOR HELP ENDS IN TRAGEDY
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Dateline: Day 12 of Ivastaen, 5104: Wehnimer's Landing
A frightened kobold came to the Landing yesterday, pleading
for help. According to witnessess, the kobold cried that
people "wif swords and sticks and bows" had been trying to
kill him in his village. Adventurers Neithan and Ashnak
helped the unfortunate kobold back to his village, vanquishing
his attackers.
The kobold thanked the brave elf and giant by singing them a
song of thanks and ran to the landing to tell all about their
deed. Alas, due to anti-kobold sentiment, the poor creature
was immediately killed and dismembered. The creature's father
(apparently there is some rudimentary family structure among
the kobolds) traveled to the landing to seek his son and met
the same sad fate.
It seems that the kobolds also have some kind of an afterlife,
as witnesses report the ghost of the original kobold appeared
to Neithan and Ashnak to recite a further poem before
dissipating into the ether.
This story provides a compelling argument for greater study
into the lifestyle and habits of the kobolds. As was argued
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by Scholar Nefstan Amguilly in his recent paper, "Kobolds:
Higher Race or Walking Rat?," this species may have more
potential than we give them credit for.
Nellida Dashovath@RPert Journalist
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THE RIGHT TO LIVE WITHOUT FEAR - AN EDITORIAL, PART I
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Dateline: Day 13 of Ivastaen, 5104: Solhaven
People of Solhaven, in the course of recent events, the
tranquility and the peacefulness that is most commonly
identified with life and liberty in your port has been lost
due to the wicked ambitions of an alliance of Dark Gods. What
these manifestations of Lornon desire, is not the matter that
the free people of the Freeport should concern themselves
with, but rather the loss of a liberty that they have every
right to claim. The loss of the freedom to live without fear.
The Freeport of Solhaven for countless years has been ruled by
the Mercantile Guild. An organization of merchants, who have
banded together and formed the basis of government in your
city. They were not chosen by you, the people of Solhaven,
nor were they born and raised like those of noble birth with
the belief in a duty to protect the common-born. They sought
to guide the port, not for the benefit of the people, but for
the benefit of peace.
That is an admirable goal, certainly, when not viewed with the
reason behind the endeavors to sustain it. However, there is
a reason behind it and it is an important one to note. Peace,
the preservation of the lives and happiness of the people of
Solhaven, provides for a stable environment for the
commencement of economic exchange. Peace allows for merchants
to make silver. It is not a peace, in which the Guild seeks
to protect you, but their ability to fill their coffers and to
make heavier their purses.
In the history of your city, they have failed to act in
anything but their own self interest. Rather than seek to
keep the presence of those Dark Gods out of your city, they
instead invited them in, going so far as to build with their
own funding, shrines and temples for such malevolent beings to
focus their wills upon. They claim that these gardens and
shrines reduce the animosity of the Dark Gods, but certainly,
they have provided a point of focus for these gods of Lornon,
to find adherence and strength in your very city. Rather than
combat this city's enemies, they seek to appease them,
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accepting a minimum of pain and suffering in exchange for
enough peace for their money-making.
(continued)
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THE RIGHT TO LIVE WITHOUT FEAR - AN EDITORIAL, PART II
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Dateline: Day 13 of Ivastaen, 5104: Solhaven
Where was the Guild when the enemies of the Freeport have
posed a threat? Time and time again, they cower in their
guild houses, protecting only their amassings of wealth, while
they let you, the people, face such dangers alone. It was the
people who fought and suffered under the forces of Sheru only
a few years ago. When Zerroth, a servant of V'tull, sought to
burn your very homes to the ground, it was not the Guild who
fought to protect you, it was brave men and women of Vornavis
and Hendor. The blood of the Empire ran in those days,
soaking the earth that you walk and wetting the streets
outside your homes, as they fought to preserve your right to
live without fear.
This brings to point, this message to you, the people of the
Freeport. There is one entity that has concerned itself with
your right to live without fear, your right to this liberty
owed to you from the moment you are born. That entity is the
Turamzzyrian Empire. From the city of Tamzyrr, the Empire has
spread out to the distant Highmount and the Southron Wastes,
and under the banners of such, her people live every day
confident and assured in the liberty that the people of
Solhaven so rightfully deserve.
While Eryael, the servant of Mularos, has time and time again
struck to inspire fear into your lives, by torturing and
kidnapping innocents from men, women, and despicably, to
children, the Guild has been unable or unwilling to stop him
and stooping only, to chastise those who try. Meanwhile, it
is behind the walls of Vornavis that those victims find peace,
find help, and find rest, not behind the walls of the rich who
compose the Mercantile Guild.
It is in your hands, people of Solhaven, to claim for you the
right to have the very liberty that you deserve. Only a wall
separates you from this freedom from fear, and behind that
wall is the man, the Baron, who can provide it. What is the
point in claiming to be a Freeport, when you are no longer
free to live without fear?
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Railien ta'Illoshien Blightstruck, Master of the Order.
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LOCKPICKING CONTEST, VENUE FOR VICTORY AND IMMOLATION
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Dateline: Day 22 of Ivastaen, 5104: Wehnimer's Landing
The Silverwood Spring Lock Picking Contest, held the 15th of
Ivastaen, found locksmiths hunkered around the monolithic
contraption grabbing boxes as they competed against the clock,
the locks, and each other. The crowd was sprinkled with a
healthy supply of hecklers, empaths and clerics egging the
contestants on to greater glory and injury.
Things got hot from the start when Talgia, engulfed in globs
of fiery goo during the first round, found herself cradled in
the arms of Lorminstra. Though Oengus won that heat, the
intrepid Talgia recovered from her trip to the next world
enough to prevail in the second round. We applaud all of the
contestants but especially the spirited Talgia!
Clerical services were required four more times over the
course of the evening. The mentors would like to thank
Lorminstra for her continued benevolent attentions, and remind
everyone to get deeds.
The Rogues of Silverwood would like to thank the participants
and congratulate the following winners:
Oengus, Talgia, Vif, Togerron, Herektir, Kalimon, Fengus,
Semiera, Dalison, Khriselda, Llissa, Jurican, Gorde, and
Koldeen.
Once the monolithic contraption has been oiled and tested,
plans for the next contest will be announced in these pages.
-Larktrill "Have quill, will write for soup" Summernest
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SUBMISSION GUIDELINES
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Dateline: Day 12 of Charlatos, 5104
Submissions should be limited to 6 body paragraphs of no more
than 100 words each. Each submission should start with a
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title, be followed with a dateline, and should end with the
author's signature. Please check your submission for proper
spelling and grammar before sending it.
All submissions should involve factual events. We will accept
no silly nursery stories, histories or educational articles
about the weather. If you would like to submit an article
along those lines, please do so to our sister publication, the
Elanthian Times. All submissions should be received by Leyan
in order to be published by Feastday.
CLASSIFIEDS: Classifieds are free and a good way to advertise
your auctions and events or to find something whether it be
love, a lost dog or a servant.
DISCLAIMER: While the staff of the Elanthian Journal make
every effort to ensure that the events presented within are
FACTUAL, there will always be some amount of speculation until
all details of events are revealed with the passage of time.
We will continue to make every effort to report ACTUAL
happenings, however any theories or speculation on the details
of these events may very well prove INACCURATE.
The Elanthian Journal is edited by a very talented staff,
including Tierus, Elvinyouth, Alisaire, Augie, Cappurnicus,
Kondalor, Mythala, Plur, Elvinyouth, and Turinrond. If you
are interested in joining the editorial staff, please send a
note to the address below.
CONTACT INFORMATION: If you have any questions or comments,
please send a note to the new editorial staff care of GS4-
Roxia@play.net. If you wish to submit an article, you may do
so using the form at https://www.play.net
/gs4/journal_submission.asp
Resources
▪ List of newsletters
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▪ This page was last modified on 5 July 2022, at 01:57.
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